This week I've
- Made buildings generate resources on their own timers, allowing for future upgrading or modifying of buildings to produce faster, better, stronger
- Re-wrote the unit script, it's 90% complete. Having some issues with projectiles and referencing deleted nodes.
- Worked on the post-round screen, showing what levels are coming up and offering different rewards based on the round.
- Started working on Events system, a set of narrative events similar to Crusader Kings series.
- Units now wear the colors of their team
- Slight UI changes and toolboxes added