this post was submitted on 21 Nov 2025
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Tip of my Joystick - Find games by describing it.

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This community is to find that game you can't remember. Like it's on the tip of your tongue.

If you want to post, use this syntax: [Platform][Estimated Year] A short description of the game.
Example:
[NES][1980]A man jumping on mushrooms

You can add a longer description in the Body. Preferably according to the template in the rules.

If your game is found, change the title by adding [Solved] in front of the title, and the game name. For example:
[Solved][NES][1980s] Super Mario Bros.
If you're not sure about any of the details you can add [Unknown] instead.

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Notable characters:

Notable gameplay mechanics:

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!askgaming@piefed.social

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Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren't just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.

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[–] Kolanaki@pawb.social 6 points 6 hours ago* (last edited 6 hours ago)

Can be done in Project Zomboid.

It's not the goal or anything; it's a hardcore sandbox survival game where you are expected to die. But you can set it up so the zombies do not respawn making a set limit to them, and kill every single one in a city, or even the entire map.

With mods you can even make it so that you can eventually have a return to normalcy.

[–] insomniac_lemon@lemmy.cafe 8 points 9 hours ago* (last edited 9 hours ago) (2 children)

was an old flash game from when those were a thing, based around worker placement and resource management.

Rebuild 1/2 etc. has reclaiming the city block-by-block. (send your people to scavenge, kill zombies, claim building, or recruit survivors). Only management.

Decision is a top-down 2D shooter series where you claim zones (similar idea as rebuild I guess, more RTS-like elements? can't remember).

[–] borth@sh.itjust.works 3 points 7 hours ago

Rebuild 3 is so good. I have finished it like 3 times 👌

[–] Sunsofold@lemmings.world 3 points 8 hours ago

I couldn't remember the name, but Rebuild was the flash game. It had some elements I really liked.

And I have added Decision to my wishlist now. Gotta love some non-isometric top down shenanigans. Might hit the right spot if the other elements are good too.

[–] rescue_toaster@lemmy.zip 10 points 10 hours ago (1 children)

Cataclysm DDA. It's a roguelike zombie survival game with an extensive crafting system. Not sure exactly if this meets your criteria, it has no new spawning zombies. You can kill all the zombies, but the city doesnt get repopulated with people.

In my current game i've nearly completely cleared the nearest city and have reclaimed a farmstead on the outskirts and installed solar panels and have livestock and vegetables planted.

[–] Sunsofold@lemmings.world 2 points 9 hours ago

I tried CDDA for the first time just recently. I get the feeling i'm going to need to learn a lot. Interesting that it has that element though.

[–] Electric_Druid@lemmy.world 10 points 10 hours ago (1 children)

You could probably accomplish this in Project Zomboid by messing with the sandbox settings a bit.

[–] Sunsofold@lemmings.world 4 points 9 hours ago (1 children)

I haven't tried Zomboid yet. I might have to move it up the priority list.

[–] SkyezOpen@lemmy.world 4 points 7 hours ago (2 children)

It's surprisingly decent. I avoided it because I really don't like isometric games and it seemed really janky for a modern title, but it was pretty fun once I got the hang of it. Unfortunately it's not quite finished and missing a decent amount of features. The next beta adds a ton to the game but multiplayer isn't stable yet and thus isn't available without mods, which is unfortunate because the game is much better with friends.

If the game is the sort of thing you're super into, it's worth picking up now. Otherwise waiting for the stable beta 43 would probably be the play.

[–] RightHandOfIkaros@lemmy.world 3 points 6 hours ago

To be fair, calling Project Zomboid unfinished is like calling Dwarf Fortress unfinished. Zomboid's feature set in its current state for Build 41 is already much higher than the feature sets of a lot of "finished" games on the market, so even though the developers consider it unfinished, an average player could have a hard time seeing it as unfinished.

If an update dropped that said something like:

  • Fixed a bug where cats would get sick and die inside a home causing all of the home's inhabitants to die because the cat ate the eyelids of a fish that was swimming in poisoned wine 17 hours beforehand

That's the kind of update you expect from a game like Dwarf Fortress, Cataclysm Dark Days Ahead, and Project Zomboid.

[–] Electric_Druid@lemmy.world 1 points 7 hours ago

This is a good disclaimer for what is, at the end of the day, an unfinished project. It's well worth it for me though, but then again I don't mind playing solo.

[–] Egonallanon@feddit.uk 2 points 8 hours ago (1 children)

maybe infection free zone might be something to look at though its her much a strategy game unto them

[–] Sunsofold@lemmings.world 1 points 8 hours ago

Interesting. Adding it to the list.

[–] Elevator7009@lemmy.zip 4 points 11 hours ago (1 children)

I unfortunately do not know of anything like this but this is also appropriate to ask in !videogamesuggestions@lemmy.zip

[–] Sunsofold@lemmings.world 1 points 9 hours ago

Thanks for the suggestion. Crossposted.