this post was submitted on 23 Nov 2025
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Funny

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[–] bear_delune@lemmy.world 5 points 12 hours ago* (last edited 12 hours ago)

Swap them all to:

---- N

W------E

-----S

[–] kiamwhatador@lemmy.world 2 points 13 hours ago* (last edited 13 hours ago)

---1

-2---4

---3

I got it!

[–] ZILtoid1991@lemmy.world 13 points 20 hours ago* (last edited 20 hours ago) (1 children)

Here's a layout I just came up with:

  ☆
◇   ❌️
  ✔️
[–] kersploosh@sh.itjust.works 5 points 18 hours ago

OMFG BANNED

^j/k^

[–] TThor@lemmy.world 4 points 16 hours ago

Well clearly the answer is an X to the right

[–] kamen@lemmy.world 6 points 20 hours ago (1 children)

In all seriousness I wouldn't be surprised if this is purely a legal precaution.

[–] Soapbox@lemmy.zip 3 points 17 hours ago (1 children)

Yeah, I was pretty sure it's a patent, copyright, or trademark thing.

[–] kamen@lemmy.world 1 points 12 hours ago

Yep. And even if it wasn't, different brands are under no obligation to do the same thing - I'd argue that this is different from a keyboard for example where you'd want everyone to stick to QWERTY. The only thing I'd realistically expect to stay consistent is the controller across different generations of the same console - and most brands have done that.

[–] Alcoholicorn@mander.xyz 30 points 1 day ago (1 children)

Valve has a chance to do something really funny.

[–] Jakeroxs@sh.itjust.works 3 points 18 hours ago

They wouldn't, they use the Xbox layout as that is definitely the most prevalent layout for PCs

[–] Tigeroovy@lemmy.ca 1 points 17 hours ago

Honestly if they flipped and mirrored it it would be a pretty funny bold move.

[–] PieMePlenty@lemmy.world 2 points 20 hours ago

My first PlayStation was the PS3, I had Nintendo consoles and was used to Xbox by that time. First game I played on PS3 was heavy rain. A game heavily littered with QTE's. Big mistake. I was looking at the controller half the time figuring out which button to press, missed half of them. I'm sure it came natural to some, but my muscle memory learned on ABXY.. So its generally me preferred way to play.

[–] thethunderwolf@lemmy.dbzer0.com 5 points 1 day ago (1 children)

this lack of a standard layout is annoying

the xbox style layout, which a lot of pc games such as Hollow Knight expect, is not something im used to, especially with yes and no buttons (a/b) being reversed compared to nintendo switch

and a lot of games dont have good remapping

[–] llii@discuss.tchncs.de 7 points 1 day ago (1 children)

especially with yes and no buttons (a/b) being reversed compared to nintendo switch

It's also reversed on Playstation. Games use "X" for "yes" and "O" for "cancel". But only in the west, it's reversed in Japan.

[–] Zwrt@lemmy.sdf.org 1 points 13 hours ago

“it's reversed in Japan.”

[–] samus12345@sh.itjust.works 12 points 1 day ago* (last edited 1 day ago) (2 children)

I don't have any problem with the PS controller, since the X is a shape, not a letter, but the Xbox layout always fucks me up so bad since it's become standard for PC games. The Nintendo layout was hardcoded into my brain in 1991 when I played Super Mario World. I don't think I'll ever really get used to the Xbox one even though I probably won't be playing on Nintendo consoles any more.

[–] Psythik@lemmy.world 6 points 1 day ago* (last edited 1 day ago) (1 children)

As someone who grew up with N64, then GameCube, then XBOX 360, thankfully I've never had this issue with XBOX controllers. (The N64 had six face buttons and the GameCube put the A button directly in the center.) So when I switched to PC after the 360, the transition was natural.

Which is why the Switch controller always fucks me up, and is one of the reasons why I prefer to play Switch games in an emulator, even though I have the actual console: because I can fix the button layout. (The other reasons being 4K, 120FPS, and mod support. Basically what the OLED Switch should have been from the get go—but isn't—so I have to resort to emulaton.)

[–] samus12345@sh.itjust.works 4 points 1 day ago

Yeah, Nintendo used that control scheme for the SNES and didn't come back to it until over 10 years later with the DS. I can at least switch between the bottom button being select and the right button being cancel without too much trouble - the bottom being cancel is not only Nintendo, but Sony Japanese games.

[–] VerilyFemme@lemmy.blahaj.zone 39 points 1 day ago (1 children)
[–] KingOfTheCouch@lemmy.ca 17 points 1 day ago

It was too good for this world.

[–] JDPoZ@lemmy.world 36 points 1 day ago* (last edited 1 day ago) (10 children)

This is yet another one of the many reasons Steam is amazing. Not only do they have an abstracted layer that allows devs to insert control mappings that adapt to show your controller preference… but even BETTER, they have an option for “Universal” controller button iconography where they just show the relative position of the face buttons in a diamond layout ❖ where the button indicated is a filled circle ● and the others are outlined ○ - rather than letters like ABXY.

So like this :

…instead of “× or A or B” from PlayStation, Xbox, or Nintendo (respectively).

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[–] KickMeElmo@sopuli.xyz 184 points 2 days ago (5 children)
[–] AppleTea@lemmy.zip 73 points 2 days ago (1 children)

I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn't it be bigger?

[–] its_kim_love@lemmy.blahaj.zone 77 points 2 days ago (9 children)

It also has the advantage that nearly every button is a completely different size or shape. Making it easier to use if you have trouble knowing where your fingers are without looking.

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[–] OddMinus1@sh.itjust.works 13 points 1 day ago (1 children)

The gamecube controller is how I memorized the x- and y-axis of the coordinate system.

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[–] RedFrank24@lemmy.world 11 points 1 day ago (2 children)

Could be worse, it could be Japan where the purpose of X vs Circle is swapped.

[–] SkunkWorkz@lemmy.world 1 points 16 hours ago

No it’s swapped in the rest of the world PlayStation was released first in Japan. So O for confirm is the OG layout. It makes sense in Japan since in Japanese writing you write down a Circle for Yes, OK or Good or an X for No or Bad.

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[–] ilinamorato@lemmy.world 6 points 1 day ago

Honestly, I don't even really know where they are unless I'm looking at them. The games that show all four face buttons and just highlight the one I need to push are the ones that really work for me.

[–] tio_bira@lemmy.world 46 points 1 day ago (2 children)
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[–] sundray@lemmus.org 72 points 2 days ago (17 children)

Nobody's been brave enough to name the buttons N(orth), S(outh), E(ast), and W(est).

[–] ZILtoid1991@lemmy.world 2 points 20 hours ago

In my middleware, it's like that, with the optional Btn_V and Btn_VI for reasons.

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[–] Nasan@sopuli.xyz 7 points 1 day ago (2 children)

Meanwhile, I'm annoyed by the shift from Y/triangle to B/circle for navigating back in menus. Nintendo, as far as I know (console ownership gap between SNES and Switch), kept their button assignments for those consistent.

[–] victorz@lemmy.world 8 points 1 day ago (4 children)

lol not at all. Your gap of skipping N64 and GameCube misses the inconsistencies perfectly. Have a look at images of the N64 and GameCube controllers. 😄

The Switch is the console that went back to the roots of the SNES.

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