this post was submitted on 23 Nov 2025
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[–] Kolanaki@pawb.social 11 points 2 days ago (2 children)

I don't even read button prompts.

Most games have the same functions on the same positions. It's only weird when they do shit like make R2 the sprint button. Like, what the absolute fuck is that shit?

[–] calcopiritus@lemmy.world 4 points 2 days ago (1 children)

Except accept/cancel is sometimes switched.

As a PC gamer that doesn't often use a controller. I often have to enter menus twice. Once to just exit it, and another to accept whatever is the first entry.

Specially when emulating old Nintendo games, which don't say which button is which.

[–] Atomic@sh.itjust.works 6 points 1 day ago

On nintendo and older PS games, or Japanese releases of PS games, the accept button is the one to the right.

Take Gameboy for example. The A button is to the right of B.

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[–] AnimalsDream@slrpnk.net 2 points 1 day ago

I want a controller with A-south, B-west, X-east, and Y-north.

[–] nuko147@lemmy.world 3 points 2 days ago (1 children)

Big gaming companies. They could made a standard layout, but they are not so clever for this. Every time i play with my Nintendo Pro controller a new game in the PC i get frustrated until i find the proper workaround.

[–] Devial@discuss.online 5 points 1 day ago (1 children)

I mean the layout in terms of functions is generally standardised between PS and XBox style controllers (i.e. "back" is the right hand button, "confirm" is the lower one...) it's just that the buttons have different symbols for those functions across PS and XBox style controllers.

[–] nuko147@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

XBox controller and Nintendo are completely inverted. A&B, X&Y.

The funny thing is that when you press Y with Nintendo it reads the top button (it is on the left) and the UI of the game shows wrong position. Its not you press the top button and whatever symbol it has whatever, reads that you pressed the top button, NO. You press the top button it reads the left and vice versa. Same with A&B.

Imagine one company puts another controller on the market with same symbols with PS but inverted and the system reads the symbols, not the positions.

Edit: I don't know if this happens only with Steam or outside Steam. I only know it is frustrating until i find a way to fix it in every game a start.

[–] ColeSloth@discuss.tchncs.de 1 points 2 days ago

It really fucks with me when I plug in my steam deck to the TV and use my PS5 controller to play.

[–] Diddlydee@feddit.uk 2 points 2 days ago (5 children)

It doesn't matter what symbols are on the buttons.

[–] rustydrd@sh.itjust.works 6 points 2 days ago (1 children)

On the Switch, the buttons aren't just relabelled, their function is swapped, too.

[–] LycanGalen@lemmy.world 8 points 2 days ago (1 children)

Random factoid: Way back in the early PlayStation days, the O button was the default "accept/enter" buton, and the X was the "cancel/back" button, because that aligned with the national consensus of O = correct/confirm, and X = incorrect/cancel in Japan. But when the console was introduced in North America and Europe, they started remapping the X and O to align with other western consoles using X, like the Xbox. That said, I distinctly remember early PS1 games being a sort of wild west of which button would be confirm, so I suspect it was also done in response to western gamers struggling to adapt.

[–] lime@feddit.nu 10 points 2 days ago (3 children)

other way around. the xbox was five years after the playstation, and used A for confirm, like nintendo's consoles. the snes has A on the right, so the PS has O on the right. but when they released in europe, they chose to use X for confirm, which is on the bottom. so the xbox has A on the bottom.

[–] MelodiousFunk@slrpnk.net 6 points 2 days ago (1 children)

This. And as far as I know, PS still has that split between Japan and international release. It's probably been about a decade, but the last time I played an import JP PS game, O was still confirm, X was still cancel.

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