this post was submitted on 26 Nov 2025
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Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you've rebooted the game.

I don't think it would cost developers ANY amount of money or any significant development time to add a "Reboot game" button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a "full potato" mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

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[–] Credibly_Human@lemmy.world 1 points 28 minutes ago (1 children)

Gameplay settings menus that allow you to turn off gameplay mechanisms you simply don't enjoy, or tune them.

I'm talking about ones that are like one line of code being set to true instead of false etc. That type of thing.

Basically things like that and the Atomfall gameplay/difficulty settings menu

I don't give a fuck if some pretentious asses "artistic vision" requires the player to backtrack half way across a level on every death or thinks a shitty minigame should be played no less than 153 times every play through. I want to be able to just turn off the unfun shit, and leave on the fun shit.

This is a game. I don't care if the developer thinks X Y or Z adds to the experience. If I don't, within reason I should just be able to turn it off.

[–] qarbone@lemmy.world 1 points 10 minutes ago

I disagree because it solely approaches games as some sort of "electronic commodity" and outright despises a development group's artistry.

Sure, not every game is trying to be art. But games have long gone beyond the realm of simply "entertain me". That opinion is like saying "books should be made in a way that allows users to change the story whenever and however they want." It is something you can do but there's no imperative to cater to it.

[–] MonkderVierte@lemmy.zip 4 points 2 hours ago* (last edited 2 hours ago)

Pause on focus loss/main menu. It's so simple, but often missing.

[–] ivanafterall@lemmy.world 2 points 2 hours ago

Nude mode. We're all grown ups here.

[–] SCmSTR@lemmy.blahaj.zone 5 points 2 hours ago* (last edited 2 hours ago) (1 children)

Enterable values for mouse sensitivity.

No sliders.

I'm talking, down to at least the thousandths place decimal, and up as high as I fucking want. This allows your mouse sensitivity to not only account for how you play, but also how everybody else plays.

And if you're one of those devs that has the aiming be different than mouse cursor, or even MULTIPLE mouse cursor speed settings, HAVE ENTERABLE VALUES FOR THOSE TOO!!

Sometimes I'm at 1% and it's too high still.

Sometimes I'm at 1% and it's too low and 2% is too high.

[–] protogen420@lemmy.blahaj.zone 1 points 27 minutes ago

also, a standard to mouse sens values, a value of 10 should be same across everything, games made in the same engine usually handle the values the same which is great, I for example have the same sens across all source games, but this usually doesnt carry to diferent engines let alone random one off games with custom engines

[–] Gonzako@lemmy.world 4 points 3 hours ago (1 children)

An FOV slider. I don't care if you're a 2D game, you're honoring totalBiscuit

[–] dustyData@lemmy.world 1 points 2 hours ago

In his honor, I still lick walls in videogames to this day.

[–] INHALE_VEGETABLES@aussie.zone 1 points 2 hours ago (1 children)

Games with third person peaking should have server options for first person only.

[–] Credibly_Human@lemmy.world 1 points 27 minutes ago

The thing about that is thats a big playerbase split

[–] termaxima@slrpnk.net 4 points 3 hours ago (2 children)

A combined off switch for TAA, Ray Tracing, DLSS, frame generation, and all of that nonsense.

I hate that games now turn to soup when in motion, even with motion blur off.

[–] Credibly_Human@lemmy.world 1 points 26 minutes ago

????

Why have you included ray tracing and DLSS among the actual blur causers?

[–] SCmSTR@lemmy.blahaj.zone 1 points 2 hours ago

A combined button would be great, but just having all of these settings able to be directly turned off would be great.

[–] londos@lemmy.world 9 points 6 hours ago* (last edited 6 hours ago)

Local server

Edit: or any server

[–] teawrecks@sopuli.xyz 4 points 7 hours ago

Adding a reboot button is ONLY necessary if the game isn't made correctly. There is otherwise no reason to ever need to restart the game. I would see the addition of a restart option as lazy or an admission of failure by the dev.

[–] BlameTheAntifa@lemmy.world 11 points 9 hours ago (2 children)

Chromatic aberration and film grain. If your game has either of those and no way to turn them off, I wish you a slow, painful death and I will probably refund it.

[–] MonkderVierte@lemmy.zip 1 points 2 hours ago* (last edited 2 hours ago)

And that movement blur, whatwasitsname?

[–] LiveLM@lemmy.zip 26 points 13 hours ago (1 children)

An option to choose what controller glyphs I want to use (Xbox, Playstation, Nintendo, directional) and a option to always use those glyphs even when mouse input is detected, so I can use Gyro without the glyphs constantly flickering ☺️

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[–] pachrist@lemmy.world 5 points 10 hours ago

System clock in the top right corner.

[–] hikaru755@lemmy.world 24 points 15 hours ago (1 children)

Not quite a setting, but every game should be required to tell you how long ago the last save was when you quit the game. I absolutely don't understand why it's only a tiny minority of games that does this, it is such an obvious thing to do

[–] SCmSTR@lemmy.blahaj.zone 0 points 2 hours ago (2 children)

Like a timestamp on the save?

[–] hikaru755@lemmy.world 1 points 1 hour ago

I'm thinking specifically when you exit the game, and it says "Are you sure? All progress since you last saved will be lost", it should just have an additional "(last saved 2 minutes ago)" line in there. I think the recent Spiderman games did that, iirc

[–] Kangy@lemmy.dbzer0.com 1 points 2 hours ago

Well yes and no. Stellar Blade for example. When you click exit to desktop it pops up the usual unsaved data will be lost stuff but also has a timer below it showing when the last save was made

[–] creature@lemmy.world 24 points 16 hours ago (1 children)

pausing during cutscenes - it's weird that this isn't always an option even in AAA

[–] Randelung@lemmy.world 12 points 14 hours ago

Also skipping them, please.

[–] Kolanaki@pawb.social 9 points 13 hours ago (1 children)

Everything should be controllable. Give me all the options. Every graphical feature, every UI element, even gameplay mechanics. If it is as simple as adjusting a number or selecting something from a table, give me the option to control it myself.

[–] Damarus@feddit.org 1 points 4 hours ago

Okay you can now control the shadow casting behavior of every single entity in the game individually. Happy?

[–] flamiera@kbin.melroy.org 20 points 16 hours ago (6 children)

When I want to quit your game, I mean it.

I do not want to be prompted several times as attempts to keep me in the game when I just want to leave.

[–] SCmSTR@lemmy.blahaj.zone 2 points 2 hours ago

Games that honor alt-f4 INSTANTLY are amazing

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