this post was submitted on 01 Dec 2025
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[–] Tattorack@lemmy.world 23 points 3 days ago (4 children)

Yeah... As a Blender 3D artist, Z axis has been baked into my brain as the up/down axis.

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[–] simbico@lemmy.zip 19 points 3 days ago (2 children)

In 2D Y is up, in 3D Z is up.
X is always redπŸ€·β€β™‚οΈ

[–] WhiskyTangoFoxtrot@lemmy.world 12 points 3 days ago (1 children)

On Nintendo X is up. On Xbox X is left. On Playstation X is down.

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[–] 4am@lemmy.zip 8 points 3 days ago (1 children)

I’m from a computer graphics background.

Y is down. z is depth. Fight me.

[–] simbico@lemmy.zip 9 points 3 days ago (1 children)

You're on, just send the coords!

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[–] L0rdMathias@sh.itjust.works 19 points 3 days ago (4 children)

Z is always depth. Both are correct but define different perspectives. Top is looking across the landscape from an arbitrary floating perspective, bottom is looking down with anchored mapping to the surface.

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[–] janus2@lemmy.zip 4 points 2 days ago

Z IS UP AND ALSO IT'S BLUE

[–] REDACTED 4 points 2 days ago

Why would you represent Z with Y?

[–] olafurp@lemmy.world 16 points 3 days ago

In a 2D game Y is up. Going from 2D to 3D would make sense to add another dimension forward to account for depth.

However if you start with a map of a 3D surface then North is Y and East is X you'd add Z to account for elevation like everybody making maps would.

I guess it depends on how you look at it.

[–] loie@lemmy.world 20 points 3 days ago (1 children)

In my brain Z is Up, Z is Height. In my job I have to deal with both all the time which is quite annoying.

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[–] mvirts@lemmy.world 14 points 3 days ago

Don't forget the handedness of each coordinate system!

[–] KingGimpicus@sh.itjust.works 12 points 3 days ago (2 children)

The second fellow is a machinist, like me.

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[–] mavu@discuss.tchncs.de 3 points 2 days ago

uff. this is very hard.

I am the latter, because if I draw a X-Y plane and lay it on the ground, it aligns with that XYZ reference frame.

[–] socsa@piefed.social 8 points 3 days ago

<i,j,k> vector master race.

[–] Asfalttikyntaja@sopuli.xyz 5 points 3 days ago

This reminds me of the time when I was in an industry robotics, there were a right hand rule where Z was your thumb up and X and Y your index and middle fingers. So I think the second one is the right, but it should have been drawn other way round.

[–] t0fr@lemmy.ca 10 points 3 days ago (5 children)

There are clearly more than two. In the top image that z-axis is pointing in the wrong direction.

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[–] Hadriscus@jlai.lu 8 points 3 days ago

x in red and z in blue please..., this is difficult to look at. My conventions !

Can't we fix this by using a,b,c coordinates? \s

[–] kn0wmad1c@programming.dev 9 points 3 days ago (1 children)

I'm the bottom person. X and Y need to be on the same plane.

[–] jacksilver@lemmy.world 9 points 3 days ago (1 children)

Technically, regardless of dimensions, x and y always make/share a plane.

But I agree with you, I always imagine Z as jutting out from the plane x and y make.

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