Godot is great, it's about as simple as you can get while still having a modern game engine. It is lightweight, small file size, has good performance, is very feature rich, and can export to just about anything.
The only issues I had with it, is that some of the documentation is outdated or sparse. They change stuff from time to time so you find a lot of outdated information about how to do things.
It seems much better to me than something like unity, because of all the proprietary stuff. Unreal is obviously better but it's a huge download, very complex, a commercial product that requires licensing, and it requires a beefy computer to even just run the editor. The performance of unreal and unity isn't good either. They are CPU hogs. I've never played a unity game that didn't melt my CPU and I've never played an unreal game that didn't stutter or gained a higher framerate from turning down options.
I like godot. It's about the right complexity for someone like me. It is missing some stuff compared to unreal, like nanite and stuff which is cool, but I don't need that level of complexity rn.
If you are trying to get into professional game development, you are better off learning an engine like unreal or unity.