This might be an effect of how lights are implemented (texture blending modes compounding) and it could very well be really hard to change without re-architecting the entire lighting system.
this post was submitted on 27 Oct 2023
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Yeah They’d have to have some kind of buffer where the textures are added as a kind of “mask”and then that buffer is blended.
It wouldn't be idea, but I think a wall that only block illumination (but not vision, movement, or sound) would do the trick if you placed it exactly in between..