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Btw the optimization for random walking of park guests makes for kinda shitty gameplay. Parks aren't designed at all like real parks, and transportation rides are almost useless. It's impressive for its time, yes, but the park simulation only visually looks good enough, it's not really good enough.
If you play it like a model building game (not a theme park simulator) then it's almost perfect.
other high-level languages like C or C++
How times have changed...
I know the OpenTTD folks have been trying to deflect any ire from being directed at Atari, but man... fuck Atari for forcing them off of Steam and GOG. I really don't think they have any legal leg to stand on and are just saber rattling to scare the OpenTTD folks into submission.
What's OpenTTD? How is this comment related to the article or the topic? Not being confrontational, just curious...
Edit: it's an open source version of a transport tycoon game.
I've only recently and briefly looked into the US law on reverse engineering, which is what OpenTTD were initially doing — and apparently the EULA overrides the law in that case, while a lot of software has stock statements in the EULA that forbid reverse engineering.
Running OpenRCT2 on a Raspberry Pi is probably one of my favorite pastimes. It’s such an incredibly well-crafted game that it will run on nearly anything.
I seem to remember some chess game that was written that accounted for the memory drum hardware that used it which i would think would be the gold standard... might be this one https://en.wikipedia.org/wiki/1K_ZX_Chess
Drum memory predates the Sinclair by quite a while. But there is an often repeated story involving an impossibly-optimised Blackjack program for a drum memory computer called "The Story of Mel, a Real Programmer".