this post was submitted on 25 Dec 2023
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Deep Rock Galactic

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submitted 2 years ago* (last edited 2 years ago) by Kory@lemmy.ml to c/drg@lemmy.world
 

I'm quite new to the game so I have only played a few Hazard 4 missions so far, but I seem to struggle quite a bit there. I take too much damage and can't seem to keep up with killing enough bugs.

My question is, once you have unlocked the guns/equipment, there is nothing else to get "stronger" right? I mean apart from some Overclocks perhaps? So is it only a "git gud" thing, or is there any advice how to go about these harder difficulties?

Edit: Thank you all for your great advice! I've played through the Assignment "New Hazard Level: Lethal" and the recent Deep Dive without any real trouble. Rock and Stone!

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[–] Shadow@lemmy.ca 9 points 2 years ago (1 children)

Keep moving at all times. Jump around constantly if you're surrounded.

Don't expect to be able to stand your ground, this is a game that generally requires kiting.

[–] Kory@lemmy.ml 1 points 2 years ago (2 children)

Good advice but sometimes easier said than done. The terrain can be really tricky and jumping around too much might lead to my death by falling :).

[–] Dabundis@lemmy.world 7 points 2 years ago

When kiting becomes unfeasible, here's what the classes can do.

Gunner has shields as a panic button to create enough space to clear bugs down to a kitable horde.

Driller (especially with sticky fuel) can obliterate bugs coming from particular directions to help prevent the team from getting flanked.

Engi with breach cutter can create a lane to escape through, or if you have prep time he can set up repellant platforms to funnel bugs into choke points.

Scout can always kite, but should be ready to support the team with IFGs, etc

[–] Azzu@lemm.ee 3 points 2 years ago* (last edited 2 years ago)

That doesn't mean you stop trying, that means you keep doing it and become better at it.

You have to learn to jump sideways, turn around, shoot while in the air, turn back, repeat, all the time. That's the only real way to reliably survive haz 4+. There are other things that can be important, but if you can do this movement+shooting style really well, you'll actually never die, no matter any other strategies.

You'll die while practicing, but better than not practicing and keep dying because you can't do it.

[–] Dabundis@lemmy.world 7 points 2 years ago

Elsewhere in this threat you mentioned that kiting can be tough if the terrain isn't great. To that end, one of the first things you can think about when you enter a new cave/room is "if a swarm breaks out while we're in here, where should i run to?"

Having that plan ready to go is excellent for preventing yourself from falling into situations where you can't move around and kite well, since you always have a moment to prep before a swarm actually spawns

[–] robotdna@toast.ooo 7 points 2 years ago

I noticed that movement combined with a balanced team really helped make higher hazard levels tolerable. For example, you can solo things a bit more on lower levels, but on higher levels having a good combination of crowd control (Driller excels in this) and single-point high DPS (such as the secondary with Engineer) makes it really balanced. We'd set up strats like Driller creating sticky flame traps all over to dump DPS downrange and soften targets while gunner can finish them off, or freeze targets allowing stuff like sentry guns to shatter them. It's really the team cohesion that makes hazard levels easier. When we paired our overclocks together in unique ways it made for easier play through (e.g. intentionally keep to flame or freezing, or, intentionally use both to leverage the temperature shock strat)

[–] jedibob5@lemmy.world 7 points 2 years ago (1 children)

If you do the first promotion assignment for a class, you'll get an extra active perk slot on that miner, but other than that, overclocks will be the main form of further progression.

[–] Kory@lemmy.ml 1 points 2 years ago

Yes ty, I forgot to mention that, I already have promoted all classes once.

[–] ekky@sopuli.xyz 3 points 2 years ago

It is kind of a "git gud" situation. I find hazard 4 a lot easier with friends, since the synergy of the different classes really starts to shine there.

The "Panic Bunker" (requires driller+engi for stocked bunker, +gunner for optimal tunnel lockdown) is one of the more basic synergies, but it can be very powerful if used right, or a disaster-waiting-to-happen if the driller forgets to make an escape tunnel.

[–] Kory@lemmy.ml 2 points 2 years ago

Thank you all, these are great suggestions, very well explained, and it's clearer to me now what I can do to get better with at the game overall and especially on higher hazard levels.