this post was submitted on 11 Jan 2024
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[–] zeusbottom@sh.itjust.works 0 points 1 year ago (1 children)

For most games, the real consequence of failure in a game is being forced to repeat what just happened. And getting caught in a Groundhog Day-esque situation that repeats once every few minutes suuuuucks.

It’s even worse when a failure causes your character to lose stuff. That’s even more time wasted, in that the time and effort taken to get the thing is gone.

Paint the rainbow on my proud carebear chest if you must. I just want a place to escape to for a little while, a place that doesn’t frustrate the shit out of me.

[–] RGB3x3@lemmy.world 0 points 1 year ago (1 children)

Exactly how I feel about the Souls games. How the fuck am I supposed to make any real progress when the only resource I have to do so is lost each time I die?

I have a full time job and a kid, I don't have time to grind out a boss for hours. Can't I just enjoy the world with an easy mode?

[–] ZOSTED@sh.itjust.works 0 points 1 year ago

I agree with the person you were replying to, and I am glad that the Souls formula isn't the norm (I've played all of them, and haven't finished a one)...

But the Soulses get a pass from me personally, because their whole thing is about being present in the moment and overcoming what appear to be unbeatable odds. It's the closest thing in modern gaming that gave me the feeling of being crushed by, and overcoming, the first Airship level in Mario 3.

That said, I'm not against accessibility option in a Souls game, so long as they're optional.