0x0

joined 2 years ago
[–] 0x0@social.rocketsfall.net 3 points 1 month ago

That's great, but that's all the show has going for it. The dialogue is uniquely terrible in a way that defies explanation. Could be a dub issue I guess? Subs weren't that great either.

[–] 0x0@social.rocketsfall.net 2 points 2 months ago

One of the few shows where I hope they deviate from the source.

[–] 0x0@social.rocketsfall.net 2 points 2 months ago

No dolls? No cosplay? The romance plot goes absolutely nowhere, too.

Reading on reddit, most people are convinced the author has health issues and can't continue making it even if they wanted. That's the only thing I can think of that explains how abrupt this ending is, really. A real shame, and it doesn't bode well for the anime, either.

[–] 0x0@social.rocketsfall.net 3 points 2 months ago (1 children)

I tried with Lettie, but there are so many landmines in her conversation tree that I simply couldn't be bothered to continue second, third, and fourth guessing every message I sent her. Ultimately I pissed her off and that was that.

[–] 0x0@social.rocketsfall.net 5 points 2 months ago (1 children)

No idea. Only the demihuman characters work this way. Nobody gets old old from leveling either. I would understand it better if it were just physical progression, but the added insult of the slave character in question getting passed around from slaver to slaver while being stuck with the mentality of a child is just straight up fucking bonkers. IIRC she even loses the slave crest that binds her to the MC but she insists she undergo the process of being enslaved to him again because it "strengthens their bond" (LOL.)

[–] 0x0@social.rocketsfall.net 2 points 2 months ago* (last edited 2 months ago) (9 children)

It's worse. The MC's love interest is an enslaved child who only ages up because the MC forces her to fight and "level up." Apparently in the novel she even regresses back to a child at one point lmao. Nothing weird to see here!

I know fans of this show claim the slavery aspect is super nuanced, but it seemed super sketchy in the anime.

[–] 0x0@social.rocketsfall.net 5 points 3 months ago

Dress up Darling

Unless the last chapter is an absolute banger, I can't imagine a bigger fumble of a manga than this. I'm guessing the author either has health issues or is simply burnt out, because the plot is nowhere close to wrapping up. There's multiple ongoing plot threads, including big ones that were just introduced 2 or 3 chapters ago. I'm hoping it's just an excuse for her to take a break and come back with a sequel, but I don't know how common that is.

[–] 0x0@social.rocketsfall.net 2 points 3 months ago (1 children)

I can see some backlash happening if players can't reach the same damage output they could with statsticks. I trust Pablo, though.

[–] 0x0@social.rocketsfall.net 3 points 4 months ago

Dunno how far you got in Haibane Renmei, but that show really is fantastic. Very interesting world with lots of room to ponder what it all means.

Perfect description of DanMachi. Could never put into words why it got so exhausting to watch.

[–] 0x0@social.rocketsfall.net 1 points 4 months ago

Keep them there. "3.0 + 1.0" or whatever the last one is called might be the worst thing I've forced myself to watch. Completely indecipherable, looks ridiculous, and lacks direction. They're just weird movies overall. If you watch 1.0 it gives you the impression you're watching a remake of the series, but each new entry deviates from the OG until it's completely detached. I'm sure there's some 4D chess going on to explain how it's all tied in, but I don't have 50 hours to spend on evageeks these days.

[–] 0x0@social.rocketsfall.net 1 points 4 months ago

I liked it at first, but 2 seasons were enough for me. I watched a bit of 3, saw it was more of the same, and tapped out. The side characters are infinitely more interesting than the MC, whose development can best be described as glacial.

[–] 0x0@social.rocketsfall.net 4 points 5 months ago

Jade's AC-130 mode helps a lot. Funnily enough, she can get staggered in the air when the tank first shows up, but after that she's fine.

 

Edit: See update at end of post for more details (no solutions, but things to consider.)

As of Linux 6.7 I'm getting hard freezes that require a power cut to reset (sysrq doesn't work.) Happens at both idle and load anywhere from 5 minutes in to an hour. Running journalctl --follow and dmesg -w (both as root) reveal nothing at the time of the crash. Kernel version 6.6 continues to be 100% stable.

System:

  • Distro/Kernel: Arch Linux 6.7.arch3-1
  • CPU: AMD Ryzen 5 2600X
  • GPU: AMD RX580 8GB via AMDGPU
  • RAM: Some configuration of 16GB at 2667 MT/s.
  • WM: SwayWM

I'm unsure how to go about properly reporting a bug if no errors are being generated.

Any advice?

I'm not alone on this apparently (warning, it's reddit.)

Update (01-27-2024)

I've spent the last 5 days or so bisecting the kernel from stable 6.6 to 6.7 while also touching on linux-next and 6.8rc1. I've experienced hangs on each kernel after 6.6 but under different conditions. In some cases sys-rq can rescue the system, but other times it's a hard (still errorless) crash. I believe all of these crashes can be blamed on AMDGPU given all other user reports (see: reddit thread above) mention having an AMD card.

List of similar issues

Note: Some of these are from earlier Kernel versions, but they're included since they present the same way.

Patched/Unpatched 6.8rc1 attempts

This bug report is the closest I can find on the issue. which links off to this report, which includes a patch. The patch in question is for 6.8rc1 and allows the system to stay up longer, but frequently "trips," meaning the system begins to stumble and halt for tenths of a second with accelerated video playback in my browser (qutebrowser) has to contend with load elsewhere on the system (gaming, etc.) Hangs under this patch and kernel can be rescued. However, with video acceleration disabled in the browser (and the browser not even running,) hard crashes can still occur. So either there's two new issues being brought into the fold (one to do with video accel. and the original issue mentioned in this post), or the original issue is just manifesting in different ways.

Bisecting 6.6 to 6.7

This process was taking forever because there's no reproducible situation in which the system halts. My method was to build the kernel (8 minutes) then reboot and let the system idle on a Sway session while I'm off doing something else (2 to 4 hours.) If I come back to a hard lock, then I mark the version as failed and repeat. This method let me try 2 versions of the kernel a day, not nearly enough to have this fixed quickly or easily. Due to the amount of time it takes to detect a crash, it's also possible to mark a bad commit as good (meaning it didn't crash in 2 hours, but would have in 4 or 5, etc.) I won't be continuing this.

The state of AMDGPU in general

It seems I'm lucky to have not had these issues before. A little bit of time reading issues like this show that people have been encountering problems for a while now (pre-kernel 6.7.) There are issues that have been open for years that still appear to be problems on modern systems and hardware. I'm not passing blame to anyone here, just stating that it's a miracle any of this stuff works at all given how complex the hardware is that even those who appear to be spending huge amounts of time dealing directly with it can't properly untangle what causes these faults.

 

TL;DR: PROTON_LOG=1 drastically improves performance in Warframe.

I've been dealing with persistent stuttering and general slowdown in Warframe, particularly when assets were loading in upon startup and especially during loading screens. Generally, once I would get into actual gameplay things would be smooth (according to both myself and Mangohud,) but going from a hub to an open world area would completely tank performance or even outright halt rendering for 30 to 40 seconds in the worst-case scenario.

I decided to start poking into what was happening and immediately found out that PROTON_LOG=1 completely solves all of these problems. The longest loading time (30 seconds or so) is now 5 seconds. Missions load almost instantaneously.

The generated log is extremely verbose at around 1MB a minute. I don't see anything obviously wrong, but then again the game is working as it should.

Why is this? Wouldn't not generating the log be faster?

view more: next ›