Ategon

joined 2 years ago
MODERATOR OF
[–] Ategon@programming.dev 2 points 4 months ago (1 children)

I couldnt find anything in the post details from looking at it that would differentiate it from other posts

[–] Ategon@programming.dev 2 points 4 months ago* (last edited 4 months ago) (3 children)

Cant find anything that would cause this in the db. Thought the dates got messed up in federation but they seem to be perfectly normal. Still pinned even if I manually change the date to a year in the past

Im assuming something got messed up from the nodebb->lemmy federation

Im going to remove the post as thats the only way I see to get rid of it

[–] Ategon@programming.dev 5 points 5 months ago

I think the advantages of multiple communities outweighs the advantages of consolidating. Especially since things can be cross posted between the multiple communities easily

No longer able to access the content is referring to the federation. And the difficult to move off is referring to for example communities that have been attempting to get traction to move off of lemmy.ml

Not posting in the community doesn't mean people there don't interact with it. I have beehaw as an example on hand but im sure there's other federation examples

I think its the kind of subject matter that fits programming.dev well and relying on outside instances for programming content with no mirror on our own site makes us too reliant on those other instances if anything happens in the future (e.g. extreme case but if that instance goes down. Lemmy handles it terribly since the community still exists as a ghost community with no federation but still viewable)

With similar logic we have a lot of the same communities as lemmy.ml communities including programmer_humor, opensource, etc. To give people an alternative spot to the lemmy.ml communities and so that we aren't overly reliant on other infrastructure we can't control within our instances subject matter

[–] Ategon@programming.dev 6 points 5 months ago (2 children)

We typically dont close communities on programming.dev since then theres only one option for things

Ends up having things like people who use the community no longer being able to access the content and being difficult for the community to move off of it if something happens

e.g. beehaw.org is defederated from sh.itjust.works so any beehaw users wouldnt be able to use the community if the programming.dev one is closed

[–] Ategon@programming.dev 2 points 5 months ago* (last edited 5 months ago) (1 children)

!emacs@programming.dev exists already

Ill go through and remove the hides from the communities that dont have bot content anymore

[–] Ategon@programming.dev 4 points 5 months ago* (last edited 5 months ago)

Not possible in lemmy atm past just rehiding everything from the instance every so often

edit: just did another round of hiding things from lemmynsfw, should be reflected in the hidden communities doc

[–] Ategon@programming.dev 6 points 5 months ago* (last edited 5 months ago)

It was put under the wrong category looks like

I originally hid it due to it being primarily bot content (but seems like the community changed at some point to not be bot spam)

Heres an example of what the community used to look like

[–] Ategon@programming.dev 1 points 5 months ago* (last edited 5 months ago) (3 children)

That's not possible in lemmy currently. It's either full hiding (so hiding from local/all, searches and the community unless they subscribe) or not hiding

Theoretically could be added in a pr though

[–] Ategon@programming.dev 14 points 5 months ago* (last edited 5 months ago)

Theres technically a code review community at !code_review@programming.dev although ive seen some people also post code reviews in the language/engine communities

[–] Ategon@programming.dev 21 points 5 months ago (1 children)

we also host an instance of opengist at https://blocks.programming.dev/ as an alternative to those if wanted

[–] Ategon@programming.dev 1 points 5 months ago

I had @icon there and the cache didnt fully update yet

[–] Ategon@programming.dev 2 points 5 months ago (1 children)

Ah yeah I need to refresh the data, ill do that later

 

in this case I selected res so its showing everything in res on the right

 

*(unless the subfolder explicitly has another color set)

Useful for finding certain folders quicker

 

Putting a backslash after a part of the statement basically means ignore any newlines between this and the next characters so you can indent it however you want

 

This lets you type parts that are differentiated from the other variables quicker while still having enough to smart pick it

 

If you do this remember to free the old one (or have some way of accessing it) since the engine won't do it for you

 

This is useful to see where specific prints are happening

 

Alternatives to doing this would be to right click and then hit the close button or to use the hotkey for it (defaults to ctrl + w)

 

Missed some days due to exams but more daily posts should be happening now

 

This is usable in any script. It checks to see if the two values differ by a very small value

Alt text: Code that says print(is_equal_approx(1, 0.99999999999)) and then the console log which has printed out true.

 

This will be available to click on if you have a web export template

Alt text: Clicking on the Remote Debug button in the top right of the Godot Editor and a menu popping up that says Run in Browser on a button, and then Start HTTP Server on a button

 

Theres similar settings for paths, navigation, and avoidance

Alt text: Hovering over the Visible Collision Shapes setting in the editor and a tooltip showing with "When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project"

 

Up or down changes the value by 1. Up/Down plus shift being held changes it by 10. Up/Down plus ctrl changes it by 100. Up/Down plus alt changes it by 0.1

Alt text: The x value in the position variable changing by values of 1, then 10, then 100, then 0.1 from different key combinations.

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