Bimfred

joined 1 year ago
[–] Bimfred@lemmy.world 1 points 1 hour ago

Took you three minutes to implement soft body physics in the Quake 3 engine, huh? Show your work.

[–] Bimfred@lemmy.world 2 points 2 hours ago (2 children)

Right. Go add capes that aren't just rigged to the existing skeleton to Jedi Outcast or Morrowind, then come back and tell me how easy it was.

[–] Bimfred@lemmy.world 2 points 2 hours ago (4 children)

I didn't think I'd have to point out that adding a cape is a similar pain in the ass. Dynamic objects like scarves and capes are not the same as a shirt. If your character framework isn't set up for them from the start, implementing them is not as simple as "just plop it in there bruh".

[–] Bimfred@lemmy.world 2 points 6 hours ago (6 children)

A character model is made up of "slots". The head slot, the chest slot, the legs slot and so on. When you equip a piece of gear, it replaced the body mesh in that slot. So a helmet model replaces the head, a cuirass replaces the chest, I think you follow. If you want a piece of gear to only partially cover the character, you need to create a new slot. But gear is easy to implement, since it conforms to the character's "body" and uses the same animations.

Now add a scarf. First, you need to create a new slot, so that equipping the scarf doesn't replace the head or chest. And then comes the question of animations. Are you going to have the scarf just lay flat against the character? That's the easiest approach, but it'll be completely static, look like ass and probably clip through at least some of your armors. You could use a cloth sim. If your scarf mesh has enough polygons, it'll look the best. But it's also computationally expensive, especially if you go with mesh-based collisions for maximum eye candy. And what types of objects can the scarf collide with? Just the character, or world objects as well? Every object the scarf collides with will create a whole new slew of physics calculations, all the time, dropping your performance in the gutter like a mob snitch. Or you could create a bespoke rig for the scarf. It'll look better than a static object and won't have a notable performance hit, but won't look as good as the cloth sim, especially since it won't collide properly with whatever else your character is wearing. And you'd need to create matching animations for literally every animation the character can possibly do. Every. Single. One. Your animators would want to murder you. And they will, when you come back to them a little later and say "Okay, real impressed with the scarf, now let's make 5 different ones. And I want capes."

TL;DR: It's not just another piece of gear.

[–] Bimfred@lemmy.world 1 points 2 days ago (1 children)

I lose Virtual Desktop for my wireless VR, 3ds Max and Solidworks for CAM. If all I did was gaming, media and browsing, I'd switch. Which is why my HTPC, only used for couch gaming and media, is running Bazzite.

[–] Bimfred@lemmy.world 8 points 1 week ago (2 children)

Counterpoint: Blender was the first 3d modeling tool I tried and I bounced off that UX so hard that I haven't touched it in nearly 20 years. Sometimes a bad UX is just bad UX.

[–] Bimfred@lemmy.world 1 points 1 week ago

Definitely interested to read your take on why colonizing Mars is never happening. Far as I'm aware, there's no laws of physics stopping it, it's rather a number of complex engineering problems.

[–] Bimfred@lemmy.world 3 points 2 weeks ago (1 children)

That, notably, does nothing to solve the issue that your fingernails are gonna get ripped out. It's rather unpleasant, in case you haven't experienced it yourself. And it'll happen way before you manage to cut anything sturdier than paper.

[–] Bimfred@lemmy.world 2 points 2 weeks ago

Sadly, haven't really had the opportunity to build as much as I'd like recently. I've basically run out of display space and most of my kits are already put away. Suppose I could put up pictures of what I have out at the moment, though.

[–] Bimfred@lemmy.world 5 points 2 weeks ago (1 children)

If Supes is doing it to stop some dickwad from destroying the Earth, enslaving humanity, or erasing the concept of pizzas, I'll be yelling at him to do it again. Fuck the car, I can walk!

[–] Bimfred@lemmy.world 2 points 4 weeks ago

It's apparently not okay when someone you don't like says something you'd otherwise agree with. Can't have complexity like that these days.

[–] Bimfred@lemmy.world 8 points 4 weeks ago* (last edited 4 weeks ago)

If the interesting thing about your character is that they're not human, you don't have an interesting character. Fite me.

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submitted 2 months ago* (last edited 2 months ago) by Bimfred@lemmy.world to c/linux_gaming@lemmy.world
 

I'm building a new home theater PC and figured that since all it'll be used for is gaming, streaming and media playback, why not go for Linux? My choice of distros has basically come down to Mint and Bazzite, and I'm leaning towards Bazzite, but there's one massive question mark sitting in my brain. After the initial setup, the PC is going to use exclusively wireless peripherals, since it's gonna be sitting across the room from me and I'm not dangling cables over the gaps for my cat to jump into. I've got a Logitech K400+ wireless keyboard and Xbox One controllers, what are the odds that I'll get them working properly? Preferably without spending a week trawling Github? The devices will have to be connected via the official wireless dongles, since the PC doesn't have Bluetooth. And I don't think the keyboard even supports anything except the dongle.

EDIT: Alright, looks like it'll be a rather painless experience! Dope! Also checked ProtonDB for the games I'm playing, or planning to play, on this thing and everything is at least gold-rated.

 
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