Charzard4261

joined 1 year ago
[–] Charzard4261@programming.dev 1 points 11 months ago

Side note: Valve isn't doing the thing Unity tried to do. Unity tried to charge you every time someone installs the game. And you're not even hosting the game's data on Unity's servers.

Steam takes money when you purchase, then will let you download it for free, anytime, anywhere, and on any device. Completely different.

Back on topic: It would be really interesting to see the actual server and bandwidth costs for hosting and distributing all those games. There's no way it's super low, or any of the competition surely would have caught up by now.

[–] Charzard4261@programming.dev 48 points 11 months ago* (last edited 11 months ago) (2 children)

I'm in an identical situation as you (also from the UK funnily enough), except I did keep in contact with her, albeit at arm's length at first. She's explained to me over the years that it was internalised hatred, made worse by her family's very outspoken views about anyone not straight and white.

When she finally had a chance to get away and start thinking things through herself, she began to accept herself and others. She's a lovely person to be around now, and pretty vocal in trying to help other people learn about and understand trans healthcare and mental support. But most importantly, she's happy.

[–] Charzard4261@programming.dev 11 points 1 year ago

There has been several game "mechanics" that have been patented in the past. Two examples I know off the top of my head are "overhead arrows that point in the direction of the destination" and "minigames during loading screens".

That said, these were applied for specifically as patents in the US, and every other game made does not go through this process (especially since I doubt that this would worm in this day and age... I hope, wtf is going on across the pond) especially for entire game concepts, and OP is definitely in the clear.

[–] Charzard4261@programming.dev 8 points 1 year ago (1 children)

Now you've got me wondering if your super hearing stops at machinery or if you could hear the human body doing it's thing, provided a stethoscope and test subject- I mean willing participant.

[–] Charzard4261@programming.dev 4 points 1 year ago (1 children)

Honestly this. I'd love to maintain my own database of music, but streaming services did something right to make it so accessible.

Prices will need to hit a breaking point to scare people away, and even then they will keep using the next easiest thing (e.g. YT Music + ad block in my case).

[–] Charzard4261@programming.dev 13 points 1 year ago

It was such an interesting talk, and just made their closure hit even harder.

I only learned about Everything recently, and damn I was impressed. I can't believe I've been putting up with Windows' default search for so long.

Definitely, but the person I replied to mentioned any type of anti-cheat in a PvE game.

Whilst we're shilling for indie games.... CrossCode is such a fantastic game with a well thought out and told story with some of the most fun environmental puzzle design I've ever seen.

[–] Charzard4261@programming.dev 5 points 1 year ago* (last edited 1 year ago) (2 children)

I mean look at Payday 2, it had a pretty big cheater problem. I agree that if it's not PvP then you don't need an aggressive anti cheat, but there should be some kind of "You're using cheats? Can't matchmake with legit players." system.

Absolutely this. 99% of people I know never want to touch a terminal, and I don't blame them. They've been shown that what they want to do can be simple, why would they settle for less? Something really big needs to happen for them to change browser, let alone a whole OS.

[–] Charzard4261@programming.dev 13 points 1 year ago

The content he gave us a teaser of looks amazing. I'm really happy to see him back, and most importantly to see him happy.

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