CleoTheWizard

joined 2 years ago
[–] CleoTheWizard@lemmy.world 8 points 6 days ago (1 children)

Aye! And neither is the bone thats I gave to ya mother!

[–] CleoTheWizard@lemmy.world 2 points 1 week ago

Good points and yes the rabbits at the farm are insanely hard for the very first encounters. It’s easily the hardest fights you’ll have in the entire first act.

I did appreciate the different types of dialog skills but really I think it could have been done better. Mostly because there are so many other skills to level into that by the time you’re done, you’ll probably have not even hit level 10 on your main weapon skills with some characters. I’d say you get about 2 skills that you can max out with each character and then 2 other skills you can half invest in by the end. And that’s out of close to 30 skills I think? So there’s just much more meaningful stuff to invest in.

IMO the way this should’ve been handled is through skills. So have a general speech stat that allows you to talk your way through difficult conversations and then either use items or actual skill points to get special outcomes using kiss/kick/smart ass. They also aren’t used the same amount it seems. Smart ass barely seems used in the second half of the game. Kick ass is used the moss, kiss ass somewhere in between. Just an odd choice of systems.

[–] CleoTheWizard@lemmy.world 2 points 1 week ago (2 children)

Good to hear. I’ve heard really great things about 3 so I’m excited to try it. Your points did bring up what I thought a lot about this game though. It feels like they had a lot of time for world building, dialog, and level design but just never put all that work to good use. Likely that was due to time and budget but what you get is a product spread too thin. Still fun but not enough meat on the bone to stay constantly engaged.

And yeah talking to people was fun with the voice actors doing a great job but I look forward to actually seeing their faces instead of a poorly rendered character portrait.

[–] CleoTheWizard@lemmy.world 4 points 1 week ago

eh don’t write it off entirely, these things bothered me but I still think the game is decent especially for an old school RPG

 

Off the top I'll say that Wasteland 2 isn't a bad game, its actually quite good in a lot of ways. The ways in which it isn't though are what really end up hurting the game for me.

My main gripe is that this has the Bethesda style of choice impact where NPCs are hardly bothered by your choices and the world around you only meaningfully changes with a small handful of your choices. And when it does change, the thought put into those changes isn't all that impressive or meaningful.

The world mostly reacts to your changes by just changing NPC dialog and then there is a slideshow at the end. Thats it. So each time you leave a location you feel like your main contribution is just clearing it of enemies.

The other side gripe I have about it is that the story and characters aren't of particular interest. It has a couple good storytelling moments in it (that I won't spoil here for anyone interested) but otherwise I just can't say it pulled me in. I was initially interested after hearing the 3rd game got good reviews and this series is somewhat similar to fallout but I can still see why Fallout maintains its charm all these years later and Wasteland does not. You see glimpses of greatness with certain voices or ideas or plotlines but you are ultimately just edged by these stories and the payoff isn't really there.

This isn't just a space to complain though, I had a lot of fun with the combat and gore and other aspects of the game. They also feel light in a lot of ways but still are satisfying. I enjoyed my time here, looking forward to playing Wasteland 3.

So did anyone else play this or are interested in it? I'm curious if anyone shares these thoughts. Its a game I definitely feel like classic RPG fans will enjoy more than I did.

[–] CleoTheWizard@lemmy.world 6 points 2 weeks ago (1 children)

You realize that the US has nukes inside of the EU right?

[–] CleoTheWizard@lemmy.world 29 points 2 weeks ago (3 children)

Well saying the nemesis system wouldn’t have worked well in other games is almost assuming that it wouldn’t be changed or evolved to fit other genres. People forget that the real damage some patents/copyrights do is not in their explicit existence, it’s the sphere of influence they exert on related concepts entirely. We weren’t just robbed of the nemesis system, we were robbed of anything even slightly resembling it.

And I feel like once you understand that you realize it can be adapted to greater things. Spider Man games could have used it. Assassins creed would have been an amazing place for experimentation with those ideas. Could be adapted to Star Wars games, dragons dogma, yakuza, borderlands. And it doesn’t need to be a central focus of these games like it was with the WB games. But even the concept of having enemies that kill you be leveled up in some way is now tainted.

[–] CleoTheWizard@lemmy.world 4 points 3 weeks ago (2 children)

Do the flowers also contain concentrated microplastics?

[–] CleoTheWizard@lemmy.world 7 points 3 weeks ago

Most likely the election for midterms will be rigged or rejected if it doesn’t go their way. Or it will be otherwise delayed. It doesn’t really matter, if they start to lose power faster they actually become more dangerous.

[–] CleoTheWizard@lemmy.world 0 points 3 weeks ago

Yep but honestly I still don’t think the benefit matches what they spend. Especially true since they often match donations or make their own large donations.

And after all, if they’re helping money go to charity by advertising it to their customers, I’m fine with them getting a little benefit in return.

[–] CleoTheWizard@lemmy.world 5 points 3 weeks ago (3 children)

It decreases your tax burden in the same way that giving away all of your money to charity decreases your tax burden.

And in case people need it cleared up: Donating at a register during checkout also does not help the company on their taxes. Its the same as you donating individually except they get the PR for it.

[–] CleoTheWizard@lemmy.world 40 points 4 weeks ago (2 children)

Luckily the party is probably on its way to being over. It’s not like Elon decreasing his public presence with the president will make sales suddenly rebound.

What everyone here is also missing is that it’s 71% profit loss with tax credits which means they saw this loss coming and scrambled to cash in some stuff so it didn’t look as bad. Without that, they would have reported a decent loss like they will next quarter.

And fundamentally how would they fix their current issue? They could distance from elon but that would be a slow burn. They can’t make new cars. Can’t discount their cars much. They can’t do much of anything except lose more money.

[–] CleoTheWizard@lemmy.world 15 points 1 month ago (3 children)

I mean yes but I view this stuff as deeply unserious in the US politics.

If RFK actually cared he would ban high fructose corn syrup from food. Or implement a sugar/calorie ban. Or focus on incentivizing exercise in everyday life. Or limiting/taxing fast food. Or force portion regulations to be stricter, even banning certain portions of things like soda.

There are one million billion things the US government could do to improve health and they’re doing essentially nothing by going after something that (probably) impacts us very little in comparison with the entire rest of the industry.

Call it what it is: pandering. They know that this has broad general support so they get brownie points while doing very little to actually help us.

 

So I just finished Shadow Warrior (2013) and I wasn’t blown away by it but I had a decent time. I always like hearing about experiences that people had with the game when it first came out and whether or not a modern perspective paints it differently.

To summarize what I thought: The writing is humorous, but not outright funny to me. The graphics hold up very well and the gore is great. Combat is mostly pretty good. Some enemies are annoying or overly difficult on the hard difficulty but overall it’s pretty good.

I did think it was modeled to be kind of akin to a Serious Sam type game and it lives up to that but similar to that game, many of the weapons/enemies/levels overstay their welcome a bit. Other than that I had a pretty good time with it, thought it was an 8/10 fun time.

What’s everyone’s story with this game series? When did you first play it and what did you think about it?

 

I don't think the game is all that good or fun(personally).

I'm a pretty seasoned SoulsBorne player playing all of the games aside from Elden Ring. I've only had trouble on two of the bosses so far. But my big issue is I'm just not having a good time like with the other games and I'm almost done with it.

I know the combat is much faster paced which I appreciate but its also very dull. Its the same Dark Souls combat with most of the creativity removed and a looooot of parrying. And the parrying isn't even rewarding, it makes it like a rhythm game.

Problem with it being a rhythm game though is that I expect to know when I need to parry but the timings are all over the place. I also just don't think the enemies are all that different to fight, most of them are the exact same in this game just different timings or tells.

I mean I see the reviews, everyone loves this game and I loved all the other games but is it just the fast paced combat and grappling hook that helps it? Having a visible story is nice so far too I suppose.

I'm just curious if other people do or don't like it and why or why not.

 

I really enjoyed the Witcher 3 so I thought I would go back and play the first two games even though some people seemed to have mixed opinions on what they think of them both. Then after playing the first two games my partner got interested in W3 so we then played through that together. I feel like now I have some good perspective to offer on the whole series and what people should do if they really enjoyed 3 but haven't gone back.

Witcher 1

spoilerI think the biggest thing scaring people off of this game is that it is very old now and operates almost entirely with the mouse. Coming into it, I thought this would be a big deal but actually the gameplay is very simple and has aged really well for how old this game is. You should obviously be played the updated enhanced edition by the way, it really cleans up a lot of the old feel from what I could tell.

The combat is a bit clunky but if you've ever played an MMO or similar point and click combat system, its not hard. Using the mouse you can time out combos and parry but thats about it, its not very complex.

The world and story are pretty basic and again I would equate it to the light type of storytelling done in MMOs around the 2010s. If you really didn't want to engage with the combat, the game could be enjoyed through a cutscene movie and you wouldn't miss much. The characters don't have long conversations like in games since then and their personalities are somewhat lacking in depth. Also the levels are small so you really aren't missing much exploration here.

So my ultimate advice is that you will know if you like playing this game in the first hour or if you enjoy some dated MMO style games. The writing is decent and humorous as well so at the very least watch someone else play it.

Witcher 2

spoilerI have very mixed opinions on this game and I actually didn't like it as much as the first. It definitely felt like a much shorter game but it still looks great and feels really decent to play. Switching to a stick controlled 3rd person action game is a hard thing to nail the first time and CDPR did a good job with that. Geralt controls well especially for the time period in gaming we're talking about (early 2010s).

My main gripe would probably be the writing as the entire premise of the game and how it starts is just.. kind of stupid? At least how its depicted in the game it is.

StorySpoilerGeralt having very little suspicion of a man in a cloak with his face covered and also walking away from the king and also being the only other person in the room for this exchange is just.. not believable. And somehow Geralt is able to remember important details and people from his past but for whatever reason his entire time working with the main villain is blanked.

spoilerAside from just the bad starting premise, I can't really say that the story ever hooked me or kept me all that intrigued. The locations are done a lot better and the characters are much better developed though so that is a big complement. Still the levels are pretty small and you'll spend a lot of time pacing back and forth in them. Also the humor is almost entirely removed from dialog for some reason, so it makes the writing very dry in my opinion.

Would I recommend this? Yeah I probably would. If you enjoyed the third game you'll probably enjoy this as the combat is very similar and decently well done and the characters are there that you will recognize. This game provides far more backstory for the third game than the first game does so yeah I'd recommend it.

Witcher 3

spoiler

This isn't a break down of the witcher 3 but playing through it after the first two gave me a lot more appreciation for it and for where CDPR was coming from. I really enjoyed how it blended the writing style of the first and second game while also fixing a lot of the missteps from the second game. Also the DLC for this game just has such good writing and I'd almost recommend them over the second game.

Hopefully that helps some people out if you were on the fence about trying either one of them. They are much shorter than W3 so giving them a go is not the same type of undertaking, I'd recommend both of them if you fit the demographic. Playing these also made me a lot more excited to play Cyberpunk 2077 and the upcoming Witcher release for 2025/26. These games are also probably a good idea to play ahead of the remaster of the Witcher 1.

Thanks for reading and let me know if you've played these and what you think or if you want play these in the future!

 

I just wrapped up on playing the iOS version of Professor Layton: The Curious Village (HD) and let me just say, it was an experience I wasn’t expecting. I’m curious how other people think about these games.

My overall impression was that the game is really well animated and stylized, the music is really well done and relaxing, and the story is (in my opinion) mostly just fine until the end where things close out on a very sweet and touching note. The controls are also surprisingly good for being a DS touchscreen port.

As for the puzzles, there’s really good variety here and the hint system makes sure that you never get stuck unless you want to be. They’re basic puzzles for the most part but I’d say your average adult is still going to take 5-10 minutes on harder puzzles and 15-20 minutes on just a few of them. Some of them are looking for obscure solutions or are worded wrong, not a big deal but noticeable.

If you like brain teasers or logic puzzles and you want a good mobile game that’s easy to pick up and put down, this is really good and it’s worth the $10 or so. I got about 8 hours out of it (so says my save file), so I’d say that was money well spent.

Let me know if you played these games on the DS and how the other ones in the series are!

 

cross-posted from: https://lemmy.world/post/20867322

This is a long post about the various aspects of Fallout, don't read it all unless you care to. Instead, find a section and comment on that so we can have a focused discussion if you prefer.

Summary

I modded the ever loving crap out of Fallout 4 with minimal effort using the A Story Wealth mod pack . My reasoning was that on my first play through I found the world empty but I mainly enjoy stories and quests, which this modpack seemed to do. Also I didn't have time to spend modding and didn't want to get lost in that hellhole of doing it myself. This play through was long, about 150 hours (yikes) which is probably all the fallout I'll need for many years to come. I also used an addon to the modpack to make the game extremely difficult with healing items. More on that later.

Mods

The mods here are really quite varied and I was surprised at how coherent they are. With Skyrim modding, I always felt that the mods are somewhat disjointed and it takes skilled modders to stitch together. Here in FO4 its impressive how stable the pack was and how well the quests worked together. The most standout mod by far is The Fens Sheriff Department which adds hours of story, actually interesting quests, and in my opinion content miles better than Bethesda's own content. It was worth coming back just for that alone.

Story

spoilerAfter seeing what mods have done, I have no good words to say about FO4 in terms of story. The entire plot revolves around you getting your son back and its all in service of setting up the surprise that he isn't a child anymore. Its predictable, boring, etc. All of the factions are uninteresting. Minutemen are nobodies and their story is minimalist. So is the Railroad. The Brotherhood of Steel are cool in concept but can't back up their grit at all and end up being too friendly with zero depth to them as well. The Institute makes an attempt at depth but geez, its barely deeper than a puddle. I chose to end the game with the Fens Sheriff Department and it ended up being way more interesting despite the muted ending to their plot. If you're playing this game for story, don't.

Graphics

I'll spend little time here, I didn't spend any time beautifying the game at all but it looks surprisingly good at times. But at other times, the engine is terrible. The way it handles LOD stuff is awful and graphical glitches and clipping are extremely common. And yet, I do enjoy the aesthetic. The art is charming as ever and my main and only complaint is that the wasteland itself is very one-note and could've used some changes.

Engine

Take it out back and kill it. I won't blame the vanilla game entirely but mods didn't contribute to the instability of the game much. It has always been rough. In the city, due to a lack of proper culling you will get half your FPS or worse. My rig is very well equipped and still struggled to maintain 30-40fps in the cities. Then add in the few quest bugs that I had (mostly vanilla quests too) and the large amount of physics and items bugs and this really feels barely glued together in ways mods can't fix. This engine needs to be worked on. A lot.

Characters/Followers

I'll be honest, I'm not a huge fan of Fallout 4's followers. Dogmeat is great but the interaction is minimal and Nick Valentine is easily the best in my opinion. He's one of the few with a great set of dialog that actually makes use of the setting and feels grounded. Everyone else could almost belong in a different game. As with the story, a lot of the characters are poorly written and have lackluster dialog. The DLCs fix this but the main game struggles big time to ground everyone properly. I played the entire game with Heather Casdin and that was a real treat. She is what every follower could have been and provides really unique story commentary and relationship moments. It actually feels like you get to know her well instead of her just spouting backstory at you constantly. Bethesda take notes.

Locations

One of the better noted parts of Fallout 4 and Skyrim are the random locations and storytelling within them. Only problem is, FO4 doesn't reward you often enough with location exploration beyond loot and thats not what people play fallout for in the first place. Its a mixed back here, some of the locations are very well done and are 10/10 settings where others are bland as mayo and waste your time.

Settlements

As intrigued as I initially was a long time ago at launch with them, the settlement system really brings the game down. Its impressive, don't get me wrong but it eats up way too much of your time to configure and there isn't any real point in setting them up. Sim Settlements helps with this but it still misses the mark in my opinion. I hope this system returns but very diminished in terms of tedium.

Gameplay

Guns feel good, fights are great. The mods all enhance that by giving the high stakes gunfights I really enjoy. Yet the game still became too easy despite me playing on survival. Needs just became annoying distractions. And being overencombered is just... awful. Especially with scrap being a thing and I hate scrap honestly. The scrap is a cool idea but has you doing the even more annoying part of Bethesda games, looking in every nook and cranny for a desk fan or box car. Its stupid and it takes you out of the game completely. I think this could have been fine if they toned it down, not every item needs to be able to be used like this.

DLC

This was the highlight of my time because I had never played the DLC, I couldn't afford it back when this launched. Far Harbor blew me away with how cool it was and just really showed what parts of the base game were missing. The moral grays presented here were fun to work through and the quests unique. I wish Far Harbor was its own game almost. Nuka world feels more like a lightweight DLC but still shows that Bethesda can write decent stuff and have decent art when they try. I have no idea why the quality of these DLCs is so high when the rest of the game is kind of bland compared to FO3 or New Vegas.

The Takeaways

I hope Bethesda gets their act together because FO4 was a pretty decent game. Not perfect but also very dated. Quests are mostly bland and are often fetch quests or don't reward you with much dialog or story. And the mods just show how easy it would be to get this stuff right the first time. The lack of grit to the story is something that really sucks in my opinion. Its not a game for kids clearly, there is blood and guts and mutants abound. So why don't any of the major characters die? Why don't they meet horrible ends? Why not have your son meet a horrible demise if you make the wrong choices? The only time any of that happens is the end of the game. Far too little far too late. The game just has absolutely no stakes to it, no impact. At least in Skyrim the Civil War shakes things up. Thats what I really wanted from this game is to feel like my actions were doing something and the mods really helped with that.

If you made it through this wall of text, I appreciate it. I spent way too long on this but I felt like telling someone about my experiences. Don't get me wrong, I had a lot of fun with this game but by the end I was exhausted of Fallout 4's short comings. Let me know what you think!

 

cross-posted from: https://lemmy.world/post/20867322

This is a long post about the various aspects of Fallout, don't read it all unless you care to. Instead, find a section and comment on that so we can have a focused discussion if you prefer.

Summary

I modded the ever loving crap out of Fallout 4 with minimal effort using the A Story Wealth mod pack . My reasoning was that on my first play through I found the world empty but I mainly enjoy stories and quests, which this modpack seemed to do. Also I didn't have time to spend modding and didn't want to get lost in that hellhole of doing it myself. This play through was long, about 150 hours (yikes) which is probably all the fallout I'll need for many years to come. I also used an addon to the modpack to make the game extremely difficult with healing items. More on that later.

Mods

The mods here are really quite varied and I was surprised at how coherent they are. With Skyrim modding, I always felt that the mods are somewhat disjointed and it takes skilled modders to stitch together. Here in FO4 its impressive how stable the pack was and how well the quests worked together. The most standout mod by far is The Fens Sheriff Department which adds hours of story, actually interesting quests, and in my opinion content miles better than Bethesda's own content. It was worth coming back just for that alone.

Story

spoilerAfter seeing what mods have done, I have no good words to say about FO4 in terms of story. The entire plot revolves around you getting your son back and its all in service of setting up the surprise that he isn't a child anymore. Its predictable, boring, etc. All of the factions are uninteresting. Minutemen are nobodies and their story is minimalist. So is the Railroad. The Brotherhood of Steel are cool in concept but can't back up their grit at all and end up being too friendly with zero depth to them as well. The Institute makes an attempt at depth but geez, its barely deeper than a puddle. I chose to end the game with the Fens Sheriff Department and it ended up being way more interesting despite the muted ending to their plot. If you're playing this game for story, don't.

Graphics

I'll spend little time here, I didn't spend any time beautifying the game at all but it looks surprisingly good at times. But at other times, the engine is terrible. The way it handles LOD stuff is awful and graphical glitches and clipping are extremely common. And yet, I do enjoy the aesthetic. The art is charming as ever and my main and only complaint is that the wasteland itself is very one-note and could've used some changes.

Engine

Take it out back and kill it. I won't blame the vanilla game entirely but mods didn't contribute to the instability of the game much. It has always been rough. In the city, due to a lack of proper culling you will get half your FPS or worse. My rig is very well equipped and still struggled to maintain 30-40fps in the cities. Then add in the few quest bugs that I had (mostly vanilla quests too) and the large amount of physics and items bugs and this really feels barely glued together in ways mods can't fix. This engine needs to be worked on. A lot.

Characters/Followers

I'll be honest, I'm not a huge fan of Fallout 4's followers. Dogmeat is great but the interaction is minimal and Nick Valentine is easily the best in my opinion. He's one of the few with a great set of dialog that actually makes use of the setting and feels grounded. Everyone else could almost belong in a different game. As with the story, a lot of the characters are poorly written and have lackluster dialog. The DLCs fix this but the main game struggles big time to ground everyone properly. I played the entire game with Heather Casdin and that was a real treat. She is what every follower could have been and provides really unique story commentary and relationship moments. It actually feels like you get to know her well instead of her just spouting backstory at you constantly. Bethesda take notes.

Locations

One of the better noted parts of Fallout 4 and Skyrim are the random locations and storytelling within them. Only problem is, FO4 doesn't reward you often enough with location exploration beyond loot and thats not what people play fallout for in the first place. Its a mixed back here, some of the locations are very well done and are 10/10 settings where others are bland as mayo and waste your time.

Settlements

As intrigued as I initially was a long time ago at launch with them, the settlement system really brings the game down. Its impressive, don't get me wrong but it eats up way too much of your time to configure and there isn't any real point in setting them up. Sim Settlements helps with this but it still misses the mark in my opinion. I hope this system returns but very diminished in terms of tedium.

Gameplay

Guns feel good, fights are great. The mods all enhance that by giving the high stakes gunfights I really enjoy. Yet the game still became too easy despite me playing on survival. Needs just became annoying distractions. And being overencombered is just... awful. Especially with scrap being a thing and I hate scrap honestly. The scrap is a cool idea but has you doing the even more annoying part of Bethesda games, looking in every nook and cranny for a desk fan or box car. Its stupid and it takes you out of the game completely. I think this could have been fine if they toned it down, not every item needs to be able to be used like this.

DLC

This was the highlight of my time because I had never played the DLC, I couldn't afford it back when this launched. Far Harbor blew me away with how cool it was and just really showed what parts of the base game were missing. The moral grays presented here were fun to work through and the quests unique. I wish Far Harbor was its own game almost. Nuka world feels more like a lightweight DLC but still shows that Bethesda can write decent stuff and have decent art when they try. I have no idea why the quality of these DLCs is so high when the rest of the game is kind of bland compared to FO3 or New Vegas.

The Takeaways

I hope Bethesda gets their act together because FO4 was a pretty decent game. Not perfect but also very dated. Quests are mostly bland and are often fetch quests or don't reward you with much dialog or story. And the mods just show how easy it would be to get this stuff right the first time. The lack of grit to the story is something that really sucks in my opinion. Its not a game for kids clearly, there is blood and guts and mutants abound. So why don't any of the major characters die? Why don't they meet horrible ends? Why not have your son meet a horrible demise if you make the wrong choices? The only time any of that happens is the end of the game. Far too little far too late. The game just has absolutely no stakes to it, no impact. At least in Skyrim the Civil War shakes things up. Thats what I really wanted from this game is to feel like my actions were doing something and the mods really helped with that.

If you made it through this wall of text, I appreciate it. I spent way too long on this but I felt like telling someone about my experiences. Don't get me wrong, I had a lot of fun with this game but by the end I was exhausted of Fallout 4's short comings. Let me know what you think!

 

This is a long post about the various aspects of Fallout, don't read it all unless you care to. Instead, find a section and comment on that so we can have a focused discussion if you prefer.

Summary

I modded the ever loving crap out of Fallout 4 with minimal effort using the A Story Wealth mod pack . My reasoning was that on my first play through I found the world empty but I mainly enjoy stories and quests, which this modpack seemed to do. Also I didn't have time to spend modding and didn't want to get lost in that hellhole of doing it myself. This play through was long, about 150 hours (yikes) which is probably all the fallout I'll need for many years to come. I also used an addon to the modpack to make the game extremely difficult with healing items. More on that later.

Mods

The mods here are really quite varied and I was surprised at how coherent they are. With Skyrim modding, I always felt that the mods are somewhat disjointed and it takes skilled modders to stitch together. Here in FO4 its impressive how stable the pack was and how well the quests worked together. The most standout mod by far is The Fens Sheriff Department which adds hours of story, actually interesting quests, and in my opinion content miles better than Bethesda's own content. It was worth coming back just for that alone.

Story

spoilerAfter seeing what mods have done, I have no good words to say about FO4 in terms of story. The entire plot revolves around you getting your son back and its all in service of setting up the surprise that he isn't a child anymore. Its predictable, boring, etc. All of the factions are uninteresting. Minutemen are nobodies and their story is minimalist. So is the Railroad. The Brotherhood of Steel are cool in concept but can't back up their grit at all and end up being too friendly with zero depth to them as well. The Institute makes an attempt at depth but geez, its barely deeper than a puddle. I chose to end the game with the Fens Sheriff Department and it ended up being way more interesting despite the muted ending to their plot. If you're playing this game for story, don't.

Graphics

I'll spend little time here, I didn't spend any time beautifying the game at all but it looks surprisingly good at times. But at other times, the engine is terrible. The way it handles LOD stuff is awful and graphical glitches and clipping are extremely common. And yet, I do enjoy the aesthetic. The art is charming as ever and my main and only complaint is that the wasteland itself is very one-note and could've used some changes.

Engine

Take it out back and kill it. I won't blame the vanilla game entirely but mods didn't contribute to the instability of the game much. It has always been rough. In the city, due to a lack of proper culling you will get half your FPS or worse. My rig is very well equipped and still struggled to maintain 30-40fps in the cities. Then add in the few quest bugs that I had (mostly vanilla quests too) and the large amount of physics and items bugs and this really feels barely glued together in ways mods can't fix. This engine needs to be worked on. A lot.

Characters/Followers

I'll be honest, I'm not a huge fan of Fallout 4's followers. Dogmeat is great but the interaction is minimal and Nick Valentine is easily the best in my opinion. He's one of the few with a great set of dialog that actually makes use of the setting and feels grounded. Everyone else could almost belong in a different game. As with the story, a lot of the characters are poorly written and have lackluster dialog. The DLCs fix this but the main game struggles big time to ground everyone properly. I played the entire game with Heather Casdin and that was a real treat. She is what every follower could have been and provides really unique story commentary and relationship moments. It actually feels like you get to know her well instead of her just spouting backstory at you constantly. Bethesda take notes.

Locations

One of the better noted parts of Fallout 4 and Skyrim are the random locations and storytelling within them. Only problem is, FO4 doesn't reward you often enough with location exploration beyond loot and thats not what people play fallout for in the first place. Its a mixed back here, some of the locations are very well done and are 10/10 settings where others are bland as mayo and waste your time.

Settlements

As intrigued as I initially was a long time ago at launch with them, the settlement system really brings the game down. Its impressive, don't get me wrong but it eats up way too much of your time to configure and there isn't any real point in setting them up. Sim Settlements helps with this but it still misses the mark in my opinion. I hope this system returns but very diminished in terms of tedium.

Gameplay

Guns feel good, fights are great. The mods all enhance that by giving the high stakes gunfights I really enjoy. Yet the game still became too easy despite me playing on survival. Needs just became annoying distractions. And being overencombered is just... awful. Especially with scrap being a thing and I hate scrap honestly. The scrap is a cool idea but has you doing the even more annoying part of Bethesda games, looking in every nook and cranny for a desk fan or box car. Its stupid and it takes you out of the game completely. I think this could have been fine if they toned it down, not every item needs to be able to be used like this.

DLC

This was the highlight of my time because I had never played the DLC, I couldn't afford it back when this launched. Far Harbor blew me away with how cool it was and just really showed what parts of the base game were missing. The moral grays presented here were fun to work through and the quests unique. I wish Far Harbor was its own game almost. Nuka world feels more like a lightweight DLC but still shows that Bethesda can write decent stuff and have decent art when they try. I have no idea why the quality of these DLCs is so high when the rest of the game is kind of bland compared to FO3 or New Vegas.

The Takeaways

I hope Bethesda gets their act together because FO4 was a pretty decent game. Not perfect but also very dated. Quests are mostly bland and are often fetch quests or don't reward you with much dialog or story. And the mods just show how easy it would be to get this stuff right the first time. The lack of grit to the story is something that really sucks in my opinion. Its not a game for kids clearly, there is blood and guts and mutants abound. So why don't any of the major characters die? Why don't they meet horrible ends? Why not have your son meet a horrible demise if you make the wrong choices? The only time any of that happens is the end of the game. Far too little far too late. The game just has absolutely no stakes to it, no impact. At least in Skyrim the Civil War shakes things up. Thats what I really wanted from this game is to feel like my actions were doing something and the mods really helped with that.

If you made it through this wall of text, I appreciate it. I spent way too long on this but I felt like telling someone about my experiences. Don't get me wrong, I had a lot of fun with this game but by the end I was exhausted of Fallout 4's short comings. Let me know what you think!

 

Seems like my VPN has been targeted for blocking by this instance which I appreciate is a security thing and prevents BS accounts from taking over the platform.

However I hold a dedicated IP with said VPN, so is it possible to unblock just my dedicated IP?

 

Noticed this update got pushed just now.

Edit: Seems they’re doing this to prevent costs from arbitration. Read comment below.

 

Noticed this just moments ago and got this email. At first seeing this I thought that were forcing users into arbitration like many other companies have trended towards. That and the denial of class action suits included in many ToS agreements take away the users rights.

This is a promising move from Steam from a layman’s perspective. I’m surprised this has happened considering Valve did not need to do this and it protects them legally from their users.

Edit: Seems like this is being done because of ongoing lawsuits with Valve so they did in fact need to do this, still possibly a win for consumers.

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