CptBread

joined 2 years ago
[–] CptBread@lemmy.world 4 points 2 weeks ago (2 children)

Well they could also use it for trying to get what kind of sources the agency has... That and to be able to lean even more on to the far rights persecution complex...

Though I do hope you are more correct than me here...

[–] CptBread@lemmy.world 3 points 3 weeks ago

I wasn't trying to say you can't do remote development what I was trying to say was it's not a good way for the whole industry. That and pointing out drawbacks of full remote.

[–] CptBread@lemmy.world 9 points 3 weeks ago

The fact that you have such strict separation between programmers and designers leads me to believe your company hires a lot of people they don't need to do jobs in a poor manner. I have very little respect for people who 'design' but can't create.

This is the weirdest take I've read in a while... Thinking designers doesn't create anything is just so wrong... And I'm not just talking about creating designs but also creating prototypes using components and e.g. unreal blueprints... Let's not forget about taking the time to properly tweak values and all that...

I'm not going to share what games I've worked on as I like to have at least a faint divide between my online persona and real life one.

[–] CptBread@lemmy.world 9 points 3 weeks ago (6 children)

As a gameplay programmer I fully disagree. Just the ability to quickly ask a designer near you for clarifications or to if modifying the design slightly to save on time is worth soo much.

Asking over slack just isn't the same as it adds more friction, takes longer, and makes it easier for misunderstandings to sneak in.

To be fair though it can be worth sometimes working from home to give you less distractions if you need some full focus time... And other jobs in the industry does gain a lot more from being fully remote...

[–] CptBread@lemmy.world 10 points 1 month ago (4 children)

There is also the angle of generated CSAM looking real adding difficulty in prosecuting real CSAM producers.

[–] CptBread@lemmy.world 1 points 2 months ago* (last edited 2 months ago)

Machine learning and LLMs isn't the only way to do AI though. (though your second point I do kinda agree with)

[–] CptBread@lemmy.world 9 points 2 months ago (1 children)

It's not that bad... Though without the nazi salute context I'm not sure I'd figure out who it is without at least a couple of guesses...

[–] CptBread@lemmy.world 1 points 3 months ago

From a programmera perspective Scaleform was a really big pain to work in though... Though could've been that we had a bad setup...

[–] CptBread@lemmy.world 1 points 3 months ago

Sure but it's harder to read and understand for most people, including me. The only time I remember seeing it is when my last gets mangled on documents when travelling by air.

[–] CptBread@lemmy.world 16 points 3 months ago (1 children)

Which probably wouldn't work well. All it would do is make the game "release" when the time is up no matter what making it harder to know if you are buying a complete product or not. It's not like valve will go in and kick a game out if they don't think it's complete enough, or even be able to define that in a way that wouldn't just be arbitrary...

[–] CptBread@lemmy.world 3 points 4 months ago

Sure but bland is often that kind of design often ends up as...

[–] CptBread@lemmy.world 3 points 5 months ago

Sounds very intuitive. (Not actually being serious here... But if there is a more intuitive option as well then it being a shortcut as well is fine)

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