Darkonion

joined 7 months ago
[–] Darkonion@lemmy.world 32 points 1 week ago (2 children)

You just need to understand how to talk to them:

We bring the foreigners in, give them a first class AMERICAN education and then send them back into the world. They now are effectively a double-agent, preferring to deal with Americans in business, promote American superiority in the world by telling everyone what a badass they are for getting into Harvard, and have been indoctrinated on American values which they then seed into whatever population they are returning to. This is one of America's effective long term methods of world domination in action and it would be stupid to halt it.

And then make up some fake examples of it paying off big time.

[–] Darkonion@lemmy.world 9 points 1 week ago

For just $1 billion down payment, I will build it in 2 years for half of that. I pinky promise.

[–] Darkonion@lemmy.world 3 points 1 week ago (1 children)

The access to the wizard's vault is an escape room themed after the wizard's life that the players learn of through advertising flyers.

The players will have to decipher clues placed in and outside the room, or interview NPCs, to determine useful facts about the wizard to solve the puzzles (names / # of siblings, favourite pet, first love, best friend's sister's name, etc.) - vary complexity / difficulty of research as needed. The wizard doesn't care if they get in the vault; the wizard wants fame, entertainment, or are appeasing a deal with some entity.

Some puzzles may have lethal/deadly penalties - but really fun ones, like having to reach into a hole for a key, object, or to pick a lock, and it exchanges that limb for that of a fire elemental with no inherent protection from fire given to the rest of the body (temporary or permanent as level dictates); a failed puzzle guess results in a suggestion that elf blood will definitely open this lock (it doesn't, but that must mean you need more, right?); or, just a bunch of dead bats that get dumped on them that later get animated from the dead or spider swarms explode from the corpses after 3 rounds (ghast bat swarm?).

Rooms that fill with water/lava/acid/rum/spikes are always fun. A book just filled with exploding runes in a variety of languages or that is in code and needs to be decoded first before they explode, each explosion larger than the last (book is always unharmed). Intermittent anti-magic zones (spells on even rounds only, temporarily for certain puzzles, spells create random effect of same level from an opposition school, etc.). They repeatedly find clues that point towards a need to kiss (escalate vigor and technique each time, require a certain number of spectators be rounded up, etc.) a statue in the town square, which has no apparent effect.

He re-stocks the vault often by hiring successful invaders for fun adventures that never require morally suspect behaviour of any sort.

[–] Darkonion@lemmy.world 8 points 1 month ago (1 children)

My terrible idea is that the world move to an 8 day week. Everyone works (at most) 4 days on, 4 days off. School is 4 on, 4 off. Two alternating shifts. Its always the weekend for half of everyone and everything is always open. I guarantee a roomful of smart people will be able to tear this idea to shreds. We could invent cool new names for all the days of the week though.

[–] Darkonion@lemmy.world 2 points 1 month ago

True, being homeless looks exhausting.

[–] Darkonion@lemmy.world 6 points 6 months ago

Someone more eloquent and knowledgeable then me made an argument about how the 'no taxes on tips' was going to be step one and then 'no limits' on tips would be step two which would lead to some unholy abomination of tax evasion for the already insanely rich. I don't remember where I saw that, though.