Die4Ever

joined 2 years ago
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[–] Die4Ever@programming.dev 2 points 4 weeks ago* (last edited 4 weeks ago)

I agree with you that Lemmy should have it (and seems like it will in v1.0), but the devs are more likely to see our feature requests if we submit them on Github instead of as random posts in different communities

and Github makes it easier to prevent duplicate submissions

[–] Die4Ever@programming.dev 2 points 4 weeks ago* (last edited 4 weeks ago) (2 children)

Yeah, but they'd probably be better submitted as GitHub issues instead of posts here, or in this case searching for the already existing issue

[–] Die4Ever@programming.dev 10 points 1 month ago (2 children)

So many upvotes too, that's crazy

[–] Die4Ever@programming.dev 2 points 1 month ago (1 children)

Back to Anachronox, Shogo Mobile Armor Division, and Battle Zone 98 Redux, for me.

Wow what a list of games lol. I loved Anachronox, that game is underrated

[–] Die4Ever@programming.dev 1 points 1 month ago (4 children)

Group B starts in 6 hours!

Group C in 2 days and 6 hours, Group D in 3 days and 6 hours

[–] Die4Ever@programming.dev 7 points 2 months ago

I would be interested to see if the Reddit crowd is more receptive to Mbin or PieFed

[–] Die4Ever@programming.dev 34 points 2 months ago* (last edited 2 months ago)

On Reddit you see tons of people giving up due to signup issues, usually due to emails I think. Instance admins should really double check their process and make sure it's all working often.

And the app devs too, if you can signup through the app gotta make sure it works on instances with captchas/email verification/etc

[–] Die4Ever@programming.dev 6 points 2 months ago* (last edited 2 months ago) (1 children)

The benefit to a forum is that posts with new comments move to the top. If a Reddit/Lemmy post gets a single new comment it may or may not be seen again by anyone except the OP or of the comment was a reply then to the op of the replied comment.

Lemmy does have this actually

New Comments: Bumps posts to the top when they are created or receive a new reply, analogous to the sorting of traditional forums

https://join-lemmy.org/docs/users/03-votes-and-ranking.html

and then there's the "Active" sort, which is kind of a compromise

Active (default): Calculates a rank based on the score and time of the latest comment, with decay over time

[–] Die4Ever@programming.dev 13 points 2 months ago (1 children)

Data suggests RTX 5090 prices are slowly stabilizing

Nice.

The average selling price on eBay has dropped to $4,000

WTF

 

Over 28 years old players only.

https://www.twitch.tv/wardiii

https://www.youtube.com/watch?v=gT2wuJYriBs

https://liquipedia.net/starcraft2/WardiTV_Boomer_Bash

https://tl.net/forum/sc2-tournaments/636384-3000-warditv-boomer-bash-mar-18-30

Featuring: DnS, Kelazhur, Scarlett, TLO, Bunny, Solar, Classic, herO, and more unannounced players

Here is today's group:

6
submitted 2 months ago* (last edited 2 months ago) by Die4Ever@programming.dev to c/idm@lemm.ee
 

Maru played every game as Protoss for this group. All these players are qualified for the main event, these matches are just for seeding purposes. It was a GSL-style group.

Bracket without spoilers:

https://www.twitch.tv/videos/2412195164?t=0h21m31s

Final results: https://liquipedia.net/starcraft2/Bellum_Gens_Elite/2025/Qualifiers/Asia#Results

 

DirectX Raytracing 1.2: Game-Changing Performance Boosts

  • Opacity micromaps significantly optimize alpha-tested geometry, delivering up to 2.3x performance improvement in path-traced games. By efficiently managing opacity data, OMM reduces shader invocations and greatly enhances rendering efficiency without compromising visual quality.
  • Shader execution reordering offers a major leap forward in rendering performance — up to 2x faster in some scenarios — by intelligently grouping shader execution to enhance GPU efficiency, reduce divergence, and boost frame rates, making raytraced titles smoother and more immersive than ever. This feature paves the way for more path-traced games in the future.

NVIDIA was already doing these in a few games, but nice to have them as part of the standard

Cooperative Vectors & Neural Rendering: Next-Generation Realism

  • Neural Block Texture Compression is a new graphics technique that dramatically reduces memory usage, while maintaining exceptional visual fidelity. Overall, our partners at Intel shared that by leveraging cooperative vectors to power advanced neural compression models, they saw a 10x speed up in inference performance.
  • Real-time path tracing can be enhanced by neural supersampling and denoising, combining two of the most cutting-edge graphics innovations to provide realistic visuals at practical performance levels.

NVIDIA announced this recently

 

Restricted just means no major glitches.

https://www.speedrun.com/doom_eternal/runs/zxj0v8ky

 

This stuff sounds similar to his old Astrobotnia releases!

https://aleksiperala.bandcamp.com/album/vortex-2 (February 28th)

https://aleksiperala.bandcamp.com/album/vortex-3 (March 7th)

https://aleksiperala.bandcamp.com/album/vortex-4 (March 14th)

According to Discogs, there is no volume 1 https://www.discogs.com/artist/15690-Aleksi-Per%C3%A4l%C3%A4?searchParam=vortex

I haven't gotten to listen to all of this yet, but it seems good

 

I just noticed the tags on this album include Rephlex, Mike P still puts the Rephlex tag on all of his albums 😢

https://bandcamp.com/discover/rephlex

 

cross-posted from: !deus_ex_randomizer@lemmy.mods4ever.com - https://lemmy.mods4ever.com/post/351

New world record for v3.1+ versions, Speedrun mode, Hard difficulty, glitchless in 1h15m27.5s

Follow his Twitch channel to watch live: https://www.twitch.tv/nitram_1711

https://www.speedrun.com/dxrando

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