Doods

joined 2 years ago
[–] Doods 1 points 10 months ago

column![] does indeed exist.

[–] Doods 1 points 10 months ago

cargo clean -p crate_name cleans the specified crate and only the specified crate, so dependencies don't get touched.

[–] Doods 1 points 10 months ago

It was a quick test to see if I could replicate this fix. I undo all my changes after such sessions.

[–] Doods 1 points 10 months ago

Lemmy's written in Rust?! That's cool.

[–] Doods 2 points 11 months ago

Oh no don't get me wrong, a year back I upgraded to an I5-7500 prebuilt, and it's a beast for all my tasks. (maybe compiling is quick because I split modules a little too much?)

Your advice is good for not knowing what I'm making. If I was making something multi threaded with much state I would fear UB more.

may be much rarer in Debug because of speed difference

Thanks, then I will remember to recreate bugs with opt-level = 3.

Wait no, this doesn't make sense if I don't have access to the user's machine, maybe I should send him a log-heavy version of some sort? How should I even what I am supposed to log? I should think about this some more before release.

[–] Doods 3 points 11 months ago* (last edited 11 months ago)

Do you have any sources about this “unfitness” of Rust for gamedev? From my experience many people have problems with the borrow checker due to habits they obtained coding in other languages.

I can't say anything for sure, but I read this article, in conjunction with this article, before I made this post, so you might consider looking at it, and how it influenced me.

Edit: wait, I'll extend this reply even more.

Edit 2: Done:

So I’d be interested what special behavior occurs in gamedev that makes coding in Rust more difficult than for other software.

Maybe it's because the gaming industry is historically among the slowest industries, they stuck with DOS until there was literally no drivers on it for the latest GPUs, only then did they upgrade. There's a video explaining how a recent AAA game could run on the steam deck, but not on Linux, it turns out the game was using a Windows XP library that's too old for wine to support, so how did it work on the deck? they effectively added this to their code:

if platform_name == "steamdeck" { use_modern_library() }

, which explains why it only ran on the deck, but notice how they still stuck to the ~2003 library as the default even though the modern one works, that's how much they hate change.

Considering the above, suggesting they change the particular way of their forefathers wouldn't be fruitful, unless extremely obvious B I G gains are to be found. Notice how Jonathan Blow's game development language is literally 'C++ but better', and how it mimics C++ in everything but the universally hated parts, and adds none but the universally wanted features. (as universal as an industry can agree on anything, that is)

That may be because games are a dangerous business, you pool all your resources in one project, and you get basically no income for up to four years, then you release and possibly succeed.

I also speculate that games aren't really maintained, most of the best games I know only received 3 patches at most (version 1.3). I think the priority isn't: "How am I gonna remember how this works in 3 months from now and deal with technical dept", it's more like: "How can I implement this in a way that the only thing faster than the implementation time is the feature itself?", so there is no fear of possibly breaking something that the checker can save you from down the road.

The last sentence kinda doesn't make sense since the first 3 years are more that enough technical dept for Rust to start doing its thing, but IDK how they think.

Bonus: look for Jonathan Blow's opinions on Rust on Youtube, he is an example of a studio owner fearing the risk of the possible "friction" that the Borrow checker could possibly cause.

[–] Doods 3 points 11 months ago (4 children)

Hello Pers,

I made a mistake when writing the post, it reads like I am against the borrow checker, which I am not, I love the checker, and didn't encounter any - major - problems with it.

I meant that even if we used unsafe everywhere it would still be a good language, which is an attempt at arguing with those saying that Rust isn't fit for gamedev because the of the checker. Which I failed at due to lack of experience, as this is my first time making a game, and Rust is my first language*.

Regarding: "If it doesn't panic in Debug, it won't act weird on Release", even if I got reported a really weird bug related to UB, I should (I am not experienced enough to make a claim) be able to know it's UB since the game's gonna crash when I try to recreate the bug in Debug.

Some would say that shipping the game with runtime checks won't have an effect on performance, which is probably true, since it's so simple the list of entities is an array (not a vector), and the game state is - effectively - global (everything is impl CombatContext { fn x(&mut self) {} })**, and some (most? too early in development to tell) of the game is locked at 5fps (maybe I'll bump it up a bit)***.

I am so concerned about performance because I had to daily drive a computer that most people on this website - and especially on Reddit - would consider garbage E-waste, for 4 years, and was trying hard to play games on it, which was further amplified by my GPU not supporting Vulkan (nor Dx9 for some time), which meant I couldn't use Proton, which taught me some hacks that are... let's not talk about them.

So I find huge pain in leaving any possible performance optimizations, especially that some people I know are stuck on - arguably - worse machines****; accessibility is a big priority.

It also makes me angry to see pixel games come with 70Mib binaries and require Vulkan because:

1 - internet costs money

2 - they claim in the system requirements that their game "Should run on anything".

Memes like: "Oh my game could run on a potato" infuriate me (good thing I don't use social media), NO, your game can't run a potato, DooM can, it was actually optimized properly, your 2D pixels can't even render on a machine a 100x more powerful, you should feel ashamed*(5).

*: I was messing around with C# + Godot not super long ago, nothing serious.

**: I have been refactoring my code lately to limit the scope of most functions, in a way inspired by ECSs, but significantly more primitive.

***: the game has both a 3D and a 2D part, the 2D part has locked FPS, the 3D part can run at any framerate.

****: Macroquad supporting OpenGL only down to 2.0ES would be a problem, if I wasn't intending on forking it anyway to reduce the binary size (grim is an extremely bloated dependency, I managed to shove off 10 Mib in a few hours), and unless using 1.x is as hard people on the internet claim it is, which is probably false, as these people are mostly weak and say the same things about using a custom engine.

*(5): this might sound toxic, but that's how people get better.

[–] Doods 2 points 1 year ago

I think it's just because I can't resist running at full speed whenever I get the chance.

[–] Doods 2 points 1 year ago

I believe BSD has more servers than macOS.

[–] Doods 1 points 1 year ago (2 children)

bad hygiene (for olodumarè’s sake, bathe daily, and if possible brush your teeth at least twice a day).

I know this is popular in this thread, but how to achieve that? I shower 0-3 a day, with 0 being in days waiting for the washing machine for I have showered too much, and have no clothes remaining.

It seems no matter what I do, someone thinks I accidentally opened a shower on myself by how sweaty wet my underwear is, then proceeds to tell me I smell awful and banishes me from society back to my computer, which is what I would be doing anyway, also that person is the only one that complains and they (singular) can't handle heat at all.

I just checked and the temperature goes up to 42*, I don't know how hot that is, since I never look at weather, if it's hot I bear with it, if it's cold I ~~get sick for 3 days~~ bear with it.

Also I only wear winter-y jackets for some reason (A joke that went too far that's been lasting for 3 years?), people underestimate how good they are at shading, and they come with a built-in hat, and protect your body better than any T-shirt ever could.

Wait did I just answer my own question?

[–] Doods 1 points 1 year ago* (last edited 1 year ago)

It's hard to answer your request because, you see, your statement is like saying: "Everything is just atoms, so everything is basically the same", it is "reductionist" of higher values, which even atheists have, but the statement itself cannot be denied, nor replaced with an alternative.

Edit: I read your other replies, and you seem to not need this one, to ignore it.

[–] Doods 6 points 1 year ago (2 children)

Actually, crowdstrike has a very bad record regarding this, their services even managed to break Debian servers one time.

Source: some article.

17
Is this fixable? (infosec.pub)
submitted 2 years ago* (last edited 2 years ago) by Doods to c/diy@beehaw.org
 

My 9yr old sister felt something is preventing her leg from moving, so she used violence.

A joystick USB cable.

*Without buying - or ripping off - another USB head of course.

 

This might seem stupid, but hear me out.

Fallout 3 on Epic is 39 GiB, the reason for that huge size is you're forced to download all the language packs, same story for Tomb Raider and FFXIII.

As someone with a monthly data limit of 140 Gib, and who has to share it with a family, these - unnecessary - download sizes are unacceptable and make me want - and plan - to pirate the game -which even though I didn't play for I still legally own*- and only having to download 7 GiB.

I would've complained about disk space but you can just remove the extra languages conveniently located in saperate folders**.

This also applies to single player games with privacy-invasive DRM and usability-hurting DRM***, and for people who hate the idea of DRM in general.

*Own as a service and a using license.

**Unless you are tight on disk space and cannot fully download the game before removing the files.

**DOOM 2016 didn't work on Linux duo to the DRM being incompatible with proton.

7
submitted 2 years ago* (last edited 2 years ago) by Doods to c/linux_gaming@lemmy.world
 

I made a git hub issue, but I want to ask here as well in hope of finding success

After running heroic in the terminal, the following thing catchs my eye: The terminal hangs at either

[Backend]: Running Wine command: wineboot --init or [Legendary]: Using cached install info or ERROR:gl_surface_presentation_helper.cc(260)] GetVSyncParametersIfAvailable() failed for 1 -and 2 & 3- times!

sometimes I get a notification to install mono when switching WINE versions (WINE-GE).

Somewhere along the loading process a "wineboot.exe" blank windows appears depending on the wine version (heppens with proton) and stays for a while. I am using Wine-GE

Things I tried:

-Deleting the "Games" folder in my home folder - Only heroic used it anyway.

-Adding the game to steam through Heroic's "Add to steam" button.

-Reinstalling heroic and all of its dependencies.

-Manually adding the game's EXE to steam and forcing a Proton version.

-Launching the game by double clicking it in my file manager Nemo.

Surprisingly, only the last two things succeeded in running the game properly.

Terminal output after a successful run:

(Excuse my inability to use a code block on this)

`[doods@doods-pc-7500 ~]$ flatpak run com.heroicgameslauncher.hgl [13:0803/011856.095179:ERROR:bus.cc(399)] Failed to connect to the bus: Failed to connect to socket /run/dbus/system_bus_socket: No such file or directory Gtk-Message: 01:18:56.754: Failed to load module "xapp-gtk3-module" Gtk-Message: 01:18:56.791: Failed to load module "canberra-gtk-module" Gtk-Message: 01:18:56.791: Failed to load module "pk-gtk-module" Gtk-Message: 01:18:56.792: Failed to load module "canberra-gtk-module" Gtk-Message: 01:18:56.792: Failed to load module "pk-gtk-module" [13:0803/011856.811049:ERROR:bus.cc(399)] Failed to connect to the bus: Failed to connect to socket /run/dbus/system_bus_socket: No such file or directory [13:0803/011856.811105:ERROR:bus.cc(399)] Failed to connect to the bus: Failed to connect to socket /run/dbus/system_bus_socket: No such file or directory [13:0803/011856.819964:ERROR:socket_posix.cc(147)] bind() failed: Address already in use (98) [13:0803/011856.820012:ERROR:devtools_http_handler.cc(312)] Cannot start http server for devtools. which: no wine in (/app/bin:/app/bin:/app/utils/bin:/usr/bin:/usr/lib/extensions/vulkan/MangoHud/bin:/usr/lib/extensions/vulkan/OBSVkCapture/bin:/app/bin/heroic/resources/app.asar.unpacked/build/bin/linux) (01:18:56) INFO: [Legendary]: Running command: XDG_CONFIG_HOME=/home/doods/.var/app/com.heroicgameslauncher.hgl/config/heroic/legendaryConfig /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/legendary --version (01:18:56) INFO: [Legendary]: Legendary location: /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/legendary (01:18:56) INFO: [Gog]: GOGDL location: /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/gogdl (01:18:56) INFO: [Connection]: Connectivity: check-online (01:18:56) INFO: [Connection]: Pinging external endpoints (01:18:56) INFO: [Backend]: DRM module staus { oimompecagnajdejgnnjijobebaeigek: { name: 'Widevine Content Decryption Module', status: 'new', version: '4.10.2557.0' } } APPIMAGE env is not defined, current application is not an AppImage LaunchProcess: failed to execvp: xdg-settings (01:18:57) WARNING: [Backend]: Failed to register protocol with OS. [13:0803/011857.103342:ERROR:browser_main_loop.cc(274)] Gtk: gtk_widget_add_accelerator: assertion 'GTK_IS_ACCEL_GROUP (accel_group)' failed [13:0803/011857.103557:ERROR:browser_main_loop.cc(274)] Gtk: gtk_widget_add_accelerator: assertion 'GTK_IS_ACCEL_GROUP (accel_group)' failed [13:0803/011857.103689:ERROR:browser_main_loop.cc(274)] Gtk: gtk_widget_add_accelerator: assertion 'GTK_IS_ACCEL_GROUP (accel_group)' failed (01:18:57) INFO: [Gog]: Running command: /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/gogdl --auth-config-path /home/doods/.var/app/com.heroicgameslauncher.hgl/config/heroic/gog_store/auth.json --version (01:18:57) INFO: [Connection]: Connectivity: online (01:18:57) ERROR: [Gog]: Unable to syncQueued playtime, userData not present (01:18:57) INFO: [Nile]: Running command: XDG_CONFIG_HOME=/home/doods/.var/app/com.heroicgameslauncher.hgl/config/heroic/nile_config /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/nile --version (01:18:57) INFO: [Backend]: Loading Screen Ready (01:18:57) INFO: [Backend]: AreWeAntiCheatYet data downloaded (01:18:57) INFO: [Frontend]: Refreshing undefined Library (01:18:57) INFO: [Legendary]: Refreshing library... (01:18:57) INFO: [Legendary]: Refreshing Epic Games... (01:18:57) WARNING: [Backend]: refresh not implemented on Sideload Library Manager (01:18:57) INFO: [Legendary]: Game list updated, got 26 games & DLCs (01:18:57) INFO: [Backend]: Frontend Ready (01:18:57) WARNING: [Backend]: listUpdateableGames not implemented on Sideload Library Manager (01:18:57) INFO: [Gog]: Found 0 game(s) to update (01:18:57) INFO: [Backend]: Checking for current version changelog hostname: invalid option -- 'f' Try 'hostname --help' for more information. (01:18:58) INFO: [Legendary]: Checking for game updates: XDG_CONFIG_HOME=/home/doods/.var/app/com.heroicgameslauncher.hgl/config/heroic/legendaryConfig /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/legendary list --third-party (01:18:58) INFO: [Legendary]: Running command: XDG_CONFIG_HOME=/home/doods/.var/app/com.heroicgameslauncher.hgl/config/heroic/legendaryConfig /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/legendary list --third-party (01:18:58) INFO: [Backend]:

Heroic Version: 2.9.1 Boa Hancock Legendary Version: 0.20.32 Dark Energy (hotfix #6) GOGdl Version: 0.7.3 Nile Version: 1.0.0 Jonathan Joestar

Electron Version: 24.4.1 Chrome Version: 112.0.5615.204 NodeJS Version: 18.14.0

OS: Freedesktop SDK KERNEL: 6.4.6-200.fc38.x86_64 ARCH: x64 CPU: Intel Core™ i5-7500 @3.4 GOVERNOR: powersave RAM: Total: 7.62 GiB Available: 4.68 GiB GRAPHICS: GPU0: HD Graphics 630 VRAM: 256MB PROTOCOL: x11

(01:18:58) INFO: [Legendary]: Checking if EOS Overlay is enabled: XDG_CONFIG_HOME=/home/doods/.var/app/com.heroicgameslauncher.hgl/config/heroic/legendaryConfig /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/legendary eos-overlay info --prefix "/home/doods/Games/Heroic/Prefixes/default/Tomb Raider GAME OF THE YEAR EDITION" (01:18:58) INFO: [ExtraGameInfo]: Using cached ExtraGameInfo data for Tomb Raider GAME OF THE YEAR EDITION (01:18:58) DEBUG: [Legendary]: Using cached install info (01:18:58) INFO: [ExtraGameInfo]: Using cached ExtraGameInfo data for Tomb Raider GAME OF THE YEAR EDITION (01:18:58) DEBUG: [Legendary]: Using cached install info (01:18:58) DEBUG: [Legendary]: Using cached install info (01:18:59) INFO: [Legendary]: Abort command "XDG_CONFIG_HOME=/home/doods/.var/app/com.heroicgameslauncher.hgl/config/heroic/legendaryConfig /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/legendary eos-overlay info --prefix "/home/doods/Games/Heroic/Prefixes/default/Tomb Raider GAME OF THE YEAR EDITION"" Error occurred in handler for 'isEosOverlayEnabled': AbortError: The operation was aborted at abortChildProcess (node:child_process:746:27) at EventTarget.onAbortListener (node:child_process:816:7) at [nodejs.internal.kHybridDispatch] (node:internal/event_target:735:20) at EventTarget.dispatchEvent (node:internal/event_target:677:26) at abortSignal (node:internal/abort_controller:308:10) at AbortController.abort (node:internal/abort_controller:338:5) at callAbortController (/app/bin/heroic/resources/app.asar/build/electron/main.f23c4159.js:2:404) at Object.onOutput (/app/bin/heroic/resources/app.asar/build/electron/main.f23c4159.js:190:23627) at Socket. (/app/bin/heroic/resources/app.asar/build/electron/main.f23c4159.js:100:743) at Socket.emit (node:events:513:28) { code: 'ABORT_ERR' } which: no wine in (/app/bin:/app/bin:/app/utils/bin:/usr/bin:/usr/lib/extensions/vulkan/MangoHud/bin:/usr/lib/extensions/vulkan/OBSVkCapture/bin:/app/bin/heroic/resources/app.asar.unpacked/build/bin/linux) (01:18:59) INFO: [Winetricks]: Downloading Winetricks (01:18:59) DEBUG: [Legendary]: Using cached install info which: no wine in (/app/bin:/app/bin:/app/utils/bin:/usr/bin:/usr/lib/extensions/vulkan/MangoHud/bin:/usr/lib/extensions/vulkan/OBSVkCapture/bin:/app/bin/heroic/resources/app.asar.unpacked/build/bin/linux) (01:19:00) INFO: [Legendary]: Found 0 games to update (01:19:00) DEBUG: [Legendary]: Using cached install info (01:19:00) DEBUG: [Legendary]: Using cached install info (01:19:01) INFO: [Backend]: d6264d56f5ba434e91d4b0a0b056c83a: Setting wineVersion to {"bin":"/home/doods/.local/share/Steam/compatibilitytools.d/GE-Proton8-7/proton","name":"Proton - GE-Proton8-7","type":"proton"} (01:19:02) DEBUG: [Legendary]: Using cached install info (01:19:02) INFO: [Backend]: Starting the Download Queue (01:19:02) INFO: [Backend]: Launching Tomb Raider GAME OF THE YEAR EDITION (d6264d56f5ba434e91d4b0a0b056c83a) (01:19:02) INFO: [Backend]: Preventing display from sleep (01:19:02) INFO: [Backend]: Checking if wine version exists: Proton - GE-Proton8-7 (01:19:02) INFO: [Backend]: Preventing machine to sleep (01:19:02) INFO: [Backend]: Stopping Power Saver Blocker (01:19:02) DEBUG: [Legendary]: Using cached install info (01:19:02) DEBUG: [Legendary]: Using cached install info (01:19:02) DEBUG: [Legendary]: Using cached install info (01:19:02) DEBUG: [Legendary]: Using cached install info (01:19:03) INFO: [Backend]: Checking if wine version exists: Proton - GE-Proton8-7 (01:19:03) WARNING: [Backend]: You are using Proton, this can lead to some bugs. Please do not open issues with bugs related to games (01:19:03) INFO: [Backend]: Checking if wine version exists: Proton - GE-Proton8-7 (01:19:03) INFO: [Backend]: Checking if wine version exists: Proton - GE-Proton8-7 (01:19:03) DEBUG: [Backend]: Running Wine command: run wineboot --init (01:22:57) INFO: [Legendary]: Launching Tomb Raider GAME OF THE YEAR EDITION: XDG_CONFIG_HOME=/home/doods/.var/app/com.heroicgameslauncher.hgl/config/heroic/legendaryConfig STEAM_COMPAT_CLIENT_INSTALL_PATH=/home/doods/.var/app/com.heroicgameslauncher.hgl/.steam/steam STEAM_COMPAT_DATA_PATH="/home/doods/Games/Heroic/Prefixes/default/Tomb Raider GAME OF THE YEAR EDITION" STEAM_COMPAT_INSTALL_PATH=/mnt/9d0ba9a2-ba39-4b1c-84d9-1198e5020470/EGS/TombRaiderGOTYE WINE_FULLSCREEN_FSR=0 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 STEAM_COMPAT_APP_ID=0 SteamAppId=0 SteamGameId=heroic-TombRaiderGOTYE PROTON_LOG_DIR=/home/doods/.var/app/com.heroicgameslauncher.hgl /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/legendary launch d6264d56f5ba434e91d4b0a0b056c83a --language en --no-wine --wrapper " '/home/doods/.local/share/Steam/compatibilitytools.d/GE-Proton8-7/proton' run

(01:25:05) INFO: [Backend]: Stopping Display Power Saver Blocker [13:0803/012505.514317:ERROR:browser_main_loop.cc(274)] Gtk: gtk_widget_add_accelerator: assertion 'GTK_IS_ACCEL_GROUP (accel_group)' failed [13:0803/012505.514366:ERROR:browser_main_loop.cc(274)] Gtk: gtk_widget_add_accelerator: assertion 'GTK_IS_ACCEL_GROUP (accel_group)' failed [13:0803/012505.514425:ERROR:browser_main_loop.cc(274)] Gtk: gtk_widget_add_accelerator: assertion 'GTK_IS_ACCEL_GROUP (accel_group)' failed (01:25:05) INFO: [Frontend]: Refreshing legendary Library (01:25:05) INFO: [Legendary]: Refreshing library... (01:25:05) INFO: [Legendary]: Refreshing Epic Games... (01:25:05) INFO: [Legendary]: Game list updated, got 26 games & DLCs (01:25:05) DEBUG: [Legendary]: Using cached install info (01:25:05) DEBUG: [Legendary]: Using cached install info (01:25:05) INFO: [Legendary]: Running command: XDG_CONFIG_HOME=/home/doods/.var/app/com.heroicgameslauncher.hgl/config/heroic/legendaryConfig /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/legendary list --third-party `

Update: I found a repo for fedora on their github page, downloaded it and games started working fine.

32
submitted 2 years ago* (last edited 2 years ago) by Doods to c/linux@lemmy.ml
 

Is there a way to achieve compact view in Nautilus?

I have always used Nemo (Cinnamon's file manager) on Gnome to achieve said functionality, but it looks alien compared to the rest of the Desktop and therefore I want to use Nautilus.

(Picture: compact view in Nemo, I found said picture online)

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