Fingerthief

joined 2 years ago
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[–] Fingerthief 1 points 2 years ago* (last edited 2 years ago) (2 children)

You know....I may have ran in hotlap mode as well just out of quali habit.

I'll have to run again in the default mode this weekend and post that time just to be sure. I don't want any advantage haha

Good thing you pointed that out lol

Edit - Though I would argue for hotlaps it would make sense to be able to use whatever default onboard controls the vehicle has imo.

[–] Fingerthief 2 points 2 years ago* (last edited 2 years ago) (4 children)

Thanks! I honestly had no idea what a decent lap was with this car/track hah.

It's definitely a track you have to be really precise at (in this car especially) otherwise you go slightly off line and run just wide enough in places to dip a wheel in the grass and around you go.

Really really fun though, especially when you get it just right!

Looking forward to seeing if I can improve a bit more this coming weekend. I'm sure you'll catch up to me soon enough lmao.

[–] Fingerthief 2 points 2 years ago* (last edited 2 years ago) (11 children)

It's not much but I'll kick us off!

Laptime Video Comments
1:30.515 N/A N/A
1:30.072 Video So close to the 29's! A couple of obvious mistakes sadly.
1:29.866 Video A bit more on the edge now! Still a few clear mistakes made, leaning jussttt a tad too hard on the brakes at a few points causing some minor lockups.

Track and Car both feel really good!

Edit - Bonus full send lap (MGU-H in motor mode) for fun!

[–] Fingerthief 2 points 2 years ago

It's a frontend pretty much, requiring an OpenAI API key and Google PaLM API key in order to use the GPT/PaLM models.

Once you enter the API key(s) it should just work.

[–] Fingerthief 2 points 2 years ago* (last edited 2 years ago)

I disliked signal app wise, and Matrix app was a buggy mess for me and the 4 other people who tried to use it as well

SimpleX was easy to setup and has been for the most part stable for all of us.

Basically to answer your question, people like different things.

SimpleX isn’t perfect by any means but it seems to be developed at a somewhat decent pace with noticeable improvements being made.

[–] Fingerthief 15 points 2 years ago

As a dev it’s nice to check all the official guideline boxes, as a user I’d much rather actually have features.

[–] Fingerthief 1 points 2 years ago

Agreed, I’m all for some variability in what sim and cars we use!

[–] Fingerthief 2 points 2 years ago* (last edited 2 years ago) (5 children)

That’s a fair enough opinion, as a developer of various crap and even more specifically specific ECU tunes used for performance events etc..I’m a bit opposite in I find it slightly annoying companies and people want to keep everything close to themselves and not share anything.

Especially if it doesn’t impact them if it’s being used on another one of their own products. But that’s just my stance.

I can see both viewpoints as equally valid.

As for the car suggestions I’m just GT3’d out, that’s all sim racing has been for the past few years hah! But I’ll drive what the people vote for regardless!

[–] Fingerthief 1 points 2 years ago* (last edited 2 years ago) (7 children)

Seems a bit harsh to call a converted track sketchy by default.

Almost no mod is going to be made by hand when laser scanned track versions from reputable companies exist. In this case it happens to be converted from a track made by the same base company in the first place.

They also didn’t pass it off as their own and were forthcoming that it was from ACC.

[–] Fingerthief 2 points 2 years ago

I drove it and seemed perfectly fine to me tbh.

[–] Fingerthief 2 points 2 years ago

Yeah I’ve barely played AC so I’m not experienced with mods too much but something about this one I could never get comfortable with.

Would make sense it’s just an individual mod thing.

[–] Fingerthief 1 points 2 years ago (1 children)

Nice lap and video! I'm not sure I'll have a chance to put another lap in so you may end up winning this battle hah

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