Flagstaff

joined 3 months ago
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[–] Flagstaff@programming.dev 3 points 2 weeks ago (3 children)

It's vital to get enough rest in to avoid burnout. Productivity benefits from and even requires times of avoiding the project at hand. We're not robots, as much as capitalist society would love us to be.

[–] Flagstaff@programming.dev 4 points 2 weeks ago* (last edited 2 weeks ago)

FYI, the "O" in "GOG" is capitalized; it stands for "Good Old Games" as they originally made their claim to fame by modernizing access to literally old DOS, etc. games that are hard to run on modern PCs. It doesn't stand for "of."

With that said, yes, GOG should absolutely be prioritized, as well as itch.io.

[–] Flagstaff@programming.dev 2 points 2 weeks ago

I tried a bit of Aquaria but couldn't get into it... Thanks for the Gato recommendation. I didn't know it was CS-like.

[–] Flagstaff@programming.dev 1 points 2 weeks ago (1 children)

Oh. It's been literal years so I totally forgot that initialism, but while we're at it, the second "C" in "CrossCode" is also capital.

It's smooth as butter, yeah, but I think I would prefer a game focused on a different character class/weapon. I remember some progression of concepts but I guess didn't really connect the dots (even though I don't think I looked up a guide more than once or twice briefly).

[–] Flagstaff@programming.dev 12 points 2 weeks ago (1 children)

If OoT could be made to look as good as TotK, that'd be something!

[–] Flagstaff@programming.dev 2 points 2 weeks ago (3 children)

Not sure what "VRP" is unless you just mean ricochet puzzles, but mind you, I did play 95% of the game. It felt just too same-y after long enough (it was the plot and environment that had kept me going), and then I just gave up and finished through some YouTuber's play-through and I confirmed that I had apparently quit at the start of the final dungeon, because it just felt like... more of the same timing-&-angling annoyances with no more originality. Zelda was far, far more creative and I think the game just could have done more with items or different weapons, or something, though I know much of it is based on your character being a specific class that was fixed pre-game... It just ultimately wore me down, sadly.

Right: *successor, not "sequel."

[–] Flagstaff@programming.dev 12 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Copyright, yes it's a problem and should be fixed.

The quick fix: stick to open-source like Jan.ai.

Long-term solution: make profiting AI companies pay for UBI. How to actually calculate that, though, is anyone's guess...

[–] Flagstaff@programming.dev 2 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Hmm... May I watch you stream Vagante sometime? I've been iffy over it for a year or more now because of those reviews. Let me see how you die LOL jk. This is also coming from a SoR fan, too!

[–] Flagstaff@programming.dev 6 points 2 weeks ago (2 children)

Cave Story is undoubtedly the greatest Metroidvania made to date of which I know.

[–] Flagstaff@programming.dev 3 points 2 weeks ago

Too bad the developer duo basically disappeared... I had an idea for a 2-player sequel but they never responded.

[–] Flagstaff@programming.dev 5 points 2 weeks ago (5 children)

I really hope the sequel does more with dungeons than just ricochet/geometry puzzles. CrossCode's incessant use of those in dungeon after dungeon was what made me stop playing.

[–] Flagstaff@programming.dev 8 points 2 weeks ago

Slice & Dice is the best dice-building roguelite ever and has a free demo that is only content-limited and allows you to already play an infinite amount of runs. I literally played the demo as much as a paid game for a month until I bit down—so hard that, once, when I had my phone in hand and intended to take a shower, I ended up crouching on the bathroom floor furthering a run for an hour before finally pausing to return to the real world.

Clone Drone in the Danger Zone offers awesome online co-op. Noita's world is just endless (people are still discovering new spell permutations years later). I will never turn down someone's offer or request to watch a run of FTL: Faster Than Light.

The AAA world is not impressive to me at all, and if anything gets deprioritized in my book; graphics or a third-person view do not a fantastic game make.

 

It was their first time experiencing VR and one of them said they could play QubeFall for hours! It's such a bummer that that game never made it out of its prototype stage.

 

If it's in the same line as the username, it gets overrun by the domain (for those of us who like to see user domains).

 

I've played some games for which I want to make comms, but I'd rather make them on a gaming-related instance like Lemmy.zip rather than my registered one. Is this possible or would I need to make and manage a second account on the target instance?

Or could someone there just make /c/FTL and /c/SliceandDice? Lol.

3
submitted 2 months ago* (last edited 2 months ago) by Flagstaff@programming.dev to c/sikulix@programming.dev
 

I'm trying to learn SikuliX, but the documentation is incredibly hard to understand. I'm trying to get it to simply press Ctrl+A just to practice, but this doesn't seem to work and causes it to type only a literal a:

wait(0.5)
keyDown(KEY_CTRL)
wait(0.5)
type('a')
keyUp(KEY_CTRL)

Ultimately, I'm trying to figure out how to get it to press Ctrl+Shift+A. Any help would be appreciated!

 

Or does it?

I know we were once nothing, but it is still terrifying and depressing to me to think about returning to this. In fact, as of late, I've been unable to not think about it: the loss of all experience and all memories of everything, forever. All the good times we had, and will have, with anyone or anything ever will totally annihilate into nothingness. All our efforts will amount to nothing because the thoughtless void is ultimately what awaits everything in the end.

The only argument against this would have to be supernatural, like another cause of the Big Bang or somehow proof of reincarnation, but if my consciousness won't exist for me to experience it, then what does it matter either way?

There is no comfort in Hell, either. The anvil of death weighing down, infinitely, on all values and passions is becoming unbearable for me, so I could really use any potentially helpful thoughts about this matter.

 

I got a free month of Game Pass and am digging into whatever's interesting as a result, and man, I'm really glad I finally tried Clone Drone in the Danger Zone, even though it did not actually look like my kind of game; I just let myself be influenced by Steam's overwhelmingly positive reviews—and they're all correct!

~~What really threw me for a loop (since I only watched the trailer and didn't otherwise read much on it) is that you do not stay in the coliseum! Without spoiling much, it is just hilarious and unexpected how far the game actually goes beyond the trailer~~ (and the difficulty becomes as easy or as hard as you want it to be, in case skill is a concern among any readers here). Edit: Huh, apparently I entirely missed one of the trailers which already reveals this. Never mind, but the shock value was great, so if any of this interests you, try to not watch the first trailer lol.

But even in the arena, you truly feel like a sci-fi gladiator (bonus points if you watched Gladiator—the first one, of course), facing level after level of interesting different enemies with the commentators comedically going at it. You can upgrade your bot with different skills, weapons, or clones to keep going; if you pick cloning (buying extra lives, basically), they say things like, "Upgrade bot is not pleased" (since it would rather have spent that turn giving you an upgrade instead), or "This human fears death. Typical."

It is just so amusing and well-done as you hack and snipe enemies to bits, causing them to hop on one leg, or taking out an arm, or even having these situations happen to own robot body. The AI dodging of your bow's energy slices is also well-done and tricky, and it's crazy fighting giant spiders when they dynamically adjust their movement based on which legs they've lost. Giant alien spiders are no joke.

I actually didn't realize that it has a free demo on Steam, so go check it out!

 

I can't find this anywhere. Is there also any way to check all the posts you've upvoted?

Ultimately, it would be really nice if we could get a history section of all posts viewed. I miss this from Boost.

70
How did you get your job? (programming.dev)
submitted 2 months ago* (last edited 2 months ago) by Flagstaff@programming.dev to c/nostupidquestions@lemmy.world
 

Someone had asked this elsewhere but then deleted their own post and I don't know why! I was meaning to come back to it and read it, so rest assured that I won't delete this one as there were some really interesting stories of unconventional ways people landed their work.

TL;DR: I got headhunted after directly emailing dozens of people and pitching myself as an available, on-call substitute in my line of work, instead of submitting job applications traditionally.

As for me, I cold-pitched myself via Google Maps and other searches as an available substitute to those in my skilled trade (upon moving to a different region) in basically a 50-mile radius, and eventually word of my availability reached a large, overarching institution that connected me with an organization that had a full-time opening. It took me probably 4-5 months from the move to the job offer.

Edit: My story is actually a little more complicated than that, now that I recall the details from years ago; there wasn't actually a full-time opening at my now-workplace at the time, haha. What happened was that I was briefly interviewed and quickly hired as an assistant to an overwhelmed director who ended up getting massively sick and nearly died from COVID, so I subbed as the director. They had been having interpersonal problems with her and I rapidly noticed them in the weeks before she got sick and warned them of her. While I wasn't trying to take her place, the higher-ups said they were aware of her shortcomings (she had basically said "Shut up" to another director higher than her rank, to give you one of many examples of how bad it was, and she must have been in her 50s if not 60s).

Nearly everyone at the org apparently loved my work while I subbed for her for nearly a full month, and they eventually fired her and made me her replacement after another interview. It was definitely unusual...

 

I can't believe I slept on this title for so long given how it has a free demo. As a Slay the Spire fan who has also played Monster Train, Indies' Lies, Pirates Outlaws, Dawncaster, and a bit of Dicey Dungeons, I was utterly and immediately gripped. It is so well-done with a snappy, responsive UI and turn action, and it's just as excellent on mobile as it is on PC.

I feel it solves UI issues in, and has way more diversity relative to, other dice-builders like Astrea: Six-Sided Oracles (which was way too tedious in its die face-checking) and Circadian Dice (whose UI just seemed to be too small and similarly a little harder to work with). S&D's numerous hero classes and just how many branches they can randomly take in leveling-up between fights are staggering. It's also extremely efficiently programmed, using very few CPU resources (which you'd think should be standard for these kinds of games, but isn't necessarily).

Give the demo a shot! It's only content-limited, not time-limited.

 

Is it possible? Press-holding does nothing and the Share button only generates links or images.

 

Even though the polygons don't exactly merit much of a second look, I'm shocked by how smoothly it runs and just generally how well-implemented the engine is. Especially with the incredible diversity of the different factions, it sort of feels like a more relaxed but still tactical WarCraft 3-like RTS. You have gold, wood, stone, and a food quota to manage, but some factions function so differently; one sort of copies StarCraft's Zerg or Protoss in the way that it has existing units irreversibly upgrade and specialize in specific forms, and another summons some units on the fly instead of at a base building.

I also see that it's extremely moddable and some people tried to make sci-fi total conversions, but I unfortunately see none that have had any recent work (sci-fi's really my jam).

Has anyone else tried this cross-platform FOSS game? It's great!

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