GeometryEnjoyer

joined 3 months ago
[–] GeometryEnjoyer@lemmy.world 1 points 2 days ago

I did notsee that coming.

[–] GeometryEnjoyer@lemmy.world 2 points 3 days ago (1 children)

The update was exciting. I'm looking forward to the city quest revamp too. I wonder if the game will be considered "complete" at that point? Or are there other aspects of the game that are planned on being revamped?

[–] GeometryEnjoyer@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (1 children)

Sorry, to clarify nothing happened to my wand, it's the ward that I set on the floor that immediately gets destroyed by the second zap from the wondrous resin, which basically makes the warding wand useless...

 

I had two failed mage runs where I used a wand of warding and had an upgraded wondrous resin. I noticed that the additional zap from the wondrous resin kept destroying my ward. Am I missing something here or is it accepted that the wand of warding is incompatible with the wondrous resin? If it's the latter then that's disappointing. Instead, maybe the ward could be immune to zaps procced by the wondrous resin or maybe the zaps could fire at an enemy or a random direction not targeting the ward (if there's no enemy around) as a special case.

[–] GeometryEnjoyer@lemmy.world 3 points 2 weeks ago

That's too bad. I think it would be a lot of fun to make them breakable. Not only because it would be nice to take out my frustration on an easy target, but also because it would add another layer of strategy in terrain modification.

[–] GeometryEnjoyer@lemmy.world 3 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Wow you got two items from it? That's cool. I would feel kind of bad about killing an "exiled" gnoll though...like aren't they down in their luck already...

[–] GeometryEnjoyer@lemmy.world 5 points 3 weeks ago (4 children)

The new exiled gnoll killed me in like 2 hits. 😭

[–] GeometryEnjoyer@lemmy.world 1 points 3 weeks ago

Don't know how to pronounce their name, but still cute.

[–] GeometryEnjoyer@lemmy.world 2 points 1 month ago

Seems interesting. I usually get the crystals if given the option, but I might pick this instead. I could always use more evasion.

[–] GeometryEnjoyer@lemmy.world 1 points 1 month ago (4 children)

Very cool I'm looking forward to it!

On an unrelated note, are there any plans to add additional usability to the corpse dust from the 2nd dungeon quest? If you don't need a wand, there is an alchemy recipe for the embers and the rotberry seed can be used to tip darts, but the corpse dust seems almost useless unless you are a warlock or happen to have a wand of corruption.

[–] GeometryEnjoyer@lemmy.world 1 points 1 month ago (2 children)

It would be cool to get more badges like the combo one but for subclasses other than the gladiator.

 

I try to take advantage of the invisibility by long tapping the wait button to recover as much hp as possible, but enemies still show up and attack me. Am I doing something wrong?

[–] GeometryEnjoyer@lemmy.world 1 points 2 months ago

I think that's part of an artwork revamp that's still in the works.

[–] GeometryEnjoyer@lemmy.world 5 points 2 months ago* (last edited 2 months ago) (1 children)

I'm surprised that the dimensional sundial trinket wasn't in first place or even second place. I don't hear people talk about it much. Personally, I really dislike that the effects are tied to the time of day you're playing. At least the vial offers a different yet consistent way to play the game regarding survival and you're choosing the censer because you like the chaos. The sundial is sort of in between.

The ring of tenacity is one item that people complain about all the time. I hope Evan reworks it a bit so that its benefits are a lot more noticeable at say starting 50% hp or something and make it clear in the description that its effect diminishes as hp goes to 100% :)

 

Maybe I'm just not seeing them.

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