Kaldo

joined 2 years ago
[–] Kaldo@fedia.io 24 points 4 days ago (1 children)

I mean 50% off and still being $40 still sounds like a terrible deal

[–] Kaldo@fedia.io 2 points 1 month ago

I tried it a few months ago but had issues with various games and lowered performance in almost all of them. I still don't know if I will just cave in and upgrade to win11 or try linux again, i've got a free partition waiting but the issue is lack of time and motivation to dive into troubleshooting the OS on a daily basis

[–] Kaldo@fedia.io 5 points 2 months ago

Oh I empathize with that. I tried unity/godot and code part would always be fun and easy, I love that... models, assets, animations break my brain however. I wish I could just not bother with them but it's such an important part of the experience, arguably the most important one

[–] Kaldo@fedia.io 6 points 2 months ago (3 children)

Making a system like this one day is my dream. I'm not in game dev and I'm probably never going to make a playable game but I naively believe that if you organize this well enough in advance, the moment it starts clicking together would be amazing. If you define all the individual actors in a flexible enough way, eventually the simulation should just 'click' and start functioning on its own, right? :P

For example, you dont need to code the specific wolves+rain interaction - you just need to code "if vulnerable/tired - find shelter" and have rain affect the living creatures in that way. It doesn't matter if there are deer or sheep in the area, "if wolf hungry" logic should just say "find something with meat to eat nearby".

Then again I know enough about programming to know this is extremely naive and it'd probably be a million times more difficult if I ever got around to doing it. I don't even know where I fall on the dunner-kruger graph yet, but it's an interesting thing to think about for me.

[–] Kaldo@fedia.io 46 points 2 months ago (2 children)

I tried to push for GOG purchases too and then I just ended up with games that would receive updates late. I'd miss out on discounts and bundles that make future purchases cheaper, at some point it was cheaper to just rebuy stuff with DLCs on Steam than continue building up the library on GOG.

I also gave their galaxy client a try since it promised a united library for all platforms and then they did a horrible job managing the plugins for other stores - they constantly kept breaking or logging me out while even Playnite worked perfectly out of the box.

In the end I just stopped wasting energy on GOG, life is too short and complicated enough. If they have a good deal on old games I might grab it, otherwise I prefer anything else.

[–] Kaldo@fedia.io 2 points 3 months ago

Really good game, I just wish combat were better

[–] Kaldo@fedia.io 0 points 3 months ago (1 children)

If Epic Games would be an actual competitor to Steam instead of trying to lock their content behind a paywall and force users to use them over the competition, then people might consider using their service.

Exactly, that's why it worked out so well for GOG.

If you want them to recoup the costs then buy the game instead of taking a pointless moral stance over supporting a monopoly.

[–] Kaldo@fedia.io 1 points 4 months ago (2 children)

I remember reading that tailscale can't be used for sharing media, was that wrong?

[–] Kaldo@fedia.io 37 points 4 months ago (1 children)

Honestly I love how completely deranged the silksong community has been growing over the years

[–] Kaldo@fedia.io 4 points 4 months ago

Then don't engage with it lol? You are free to wait for proper official announcement or confirmation of the game instead of being here discussing a cake picture

[–] Kaldo@fedia.io 3 points 4 months ago

I've heard of it and tried to get into it a few times but I think I just lack the time/patience of my youth to get into something like that anymore, its a steep learning curve and you have to make most of the fun yourself / RP.

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