KindaABigDyl

joined 2 years ago
[–] KindaABigDyl@programming.dev 3 points 1 month ago* (last edited 1 month ago) (2 children)

Another reason why raw pointers are superior to object nonsense

Isn't "explicit is better than implicit" part of the Zen of Python?

[–] KindaABigDyl@programming.dev 6 points 1 month ago

Nexctloud home server ftw

[–] KindaABigDyl@programming.dev 14 points 2 months ago (1 children)

As others said, it means nullable, but to put it in more intuitive, less-jargony way - it's a question mark bc you don't know if the value is actually there or not. It could be a Singleton, but it isn't until you check if there is a value. Whereas if you have, idk, int a no question mark, then you're saying you actually have data.

Essentially with C# 8, they "removed" null and reused the idea of null references in creating what is essentially an Option like in other languages. You either have some data of some type, or none (a null reference, in this case). By default, everything has to be there. Then when you need null, e.g. you may not have something initialized or an operation could fail, you explicitly grab for it. Thus it reduces null pointer bugs. If you don't need nullability, you can ensure that you don't accidentally write in an issue. It safety checks statements and parameters.

[–] KindaABigDyl@programming.dev 4 points 2 months ago (2 children)

Yeah I mean it's just a themed Kubuntu, right?

  • Ubuntu is pretty stable, but the latest is pretty up-to-date atm. It's also well supported and well understood by the wider linux community
  • KDE is a solid choice as it will be familiar to Windows users (afterall, Windows 11's GUI was based on Plasma)
  • The novelty of using a Hannah Montana themed linux distro is fun

It's a fine beginner distro

[–] KindaABigDyl@programming.dev 4 points 2 months ago* (last edited 2 months ago)

Wdym? They're so good they even got backported to C in C23

You know how often C gets big features like that? I mean to get auto they had to basically deprecate a keyword (well, sort of)

[–] KindaABigDyl@programming.dev 0 points 2 months ago

Yeah it was good for a while. But now a few important websites for me just don't work anymore, like a page for paying my loan. It only worked in chromium browsers. I know that chromium will work everywhere because they're the first to implement the newest standards and are the most supported by developers due to it having a huge market share. I can't rely on knowing firefox will work anymore. I've lost faith in it as a product.

[–] KindaABigDyl@programming.dev -1 points 2 months ago (1 children)

Brave works. Firefox doesn't. Cope

[–] KindaABigDyl@programming.dev 0 points 2 months ago* (last edited 2 months ago)

Yes they are. They are agreed upon standards set for future development from a host of different companies. Chrome is just always the first to implement them. It's not that firefox will never have them, they just develop slow.

And I won't switch from brave bc it's the one browser that just works and has good adblock

[–] KindaABigDyl@programming.dev -2 points 2 months ago

Good for you. It works for most websites. But when I can't pay my loan bc firefox is crapping itself, it means I can't use firefox.

[–] KindaABigDyl@programming.dev 0 points 2 months ago* (last edited 2 months ago) (1 children)

especially with this recent adblock nonsense that google is pulling.

But brave has adblock, so it's all good

[–] KindaABigDyl@programming.dev 0 points 2 months ago

At the end of the day Lisps are atoms and lists and that's it

[–] KindaABigDyl@programming.dev 0 points 2 months ago* (last edited 2 months ago)

One of the few chromies that has adblock still as well as decent privacy-by-default settings. I just disable the AI stuff. It doesn't have crypto stuff anymore (at least not in your face; I'm sure you can still re-enable it). It's the best chromium browser by far.

 

Not sure if this is a good place to ask for help, but I have scoured the internet and no one has a solution, so hopefully this question helps me as well as others.

I'm trying to get my computer to run at its best when on Hyprland. I have an MSI Raider GE76 which has an Nvidia GTX 3080 Mobile and an Intel Tiger Lake CPU with integrated graphics.

I typically have an external display over display port, an Ultrawide 3440x1440@60Hz, and the internal laptop display is on eDP at 1920x1080@360Hz. Note tho that while I often have the dual screen setup, I do need to be able to go to just the Intel display. The Nvidia GPU drives all outputs (DP, HDMI, Thunderbolt) EXCEPT for the eDP which is connected to the Intel card.

On X11, I could use reverse prime sync to use the Nvidia card for everything and just have the Intel card draw whatever the Nvidia card renders. This worked well. Unfortunately there isn't anything like that for Wayland, and I don't have a hardware switch to put the eDP on the nvidia side of things.

This means that I have to use the default prime modes to run stuff on the nvidia card which makes the second screen incredibly laggy. Now, I can disable the i915 module and the external display becomes buttery smooth, but I can't use my built-in display (which means I also can't use the display when I'm not connected to the external monitor).

How can I get both to work well on Wayland?

Can I run the external display exclusively on Nvidia and the internal on Intel with Prime? That could work, but idk if that's possible.

What's the optimal way to set up an external display on Wayland with and Nvidia hybrid-graphics laptop? Bc right now I'm thinking of just going back to X11 and praying it gets enough support to live until I can get a decent Wayland config.

 

I created a little side project over the past few days, a new build system for C and C++: https://github.com/blueOkiris/acbs/

I've seen a lot of discourse over C build tools. None of them really seem solid except for (some) Makefiles (some Makefiles are atrocious; you just can't rely on people these days). Bazel, cmake - they're just not straight forward like a clean Makefile is, basically black magic, but setting up a Makefile from scratch is a skill. Many copy the same one over each time. Wouldn't it be nice if that Makefile didn't even need to be copied over?

Building C should be straight forward. Grab the C files and headers I want, set some flags, include some libraries, build, link. Instead project build systems are way way way overcomplicated! Like have you ever tried building any of Google's C projects? Nearly impossible to figure out and integrate with projects.

So I've designed a simplistic build system for C (also C++) that is basically set up to work like a normal Makefile with gcc but where you don't have to set it up each time. The only thing you are required to provide is the name of the binary (although you can override defaults for your project, and yes, not just binaries are possible but libs as well). It also includes things like delta building without needing to configure.

Now there is one thing I haven't added yet - parallel building. It should be as simple as adding separate threads when building files (right now it's a for loop). I know that's something a lot of people will care about, but it's not there yet. It's also really intended to only work with Linux rn, but it could probably pretty easily be adjusted to work with Windows.

Lay your project out like the minimal example, adjust the project layout, and get building! The project itself is actually bootstrapped and built using whatever the latest release is, so it's its own example haha.

It's dead simple and obvious to the point I would claim that if your project can't work with this, your project is wrong and grossly over-complicated in its design, and you should rework the build system. C is simple, and so should the build system you use with it!

So yeah. Check it out when y'all get a chance

 

I created a little side project over the past few days, a new build system for C and C++: https://github.com/blueOkiris/acbs/

I've seen a lot of discourse over C build tools. None of them really seem solid except for (some) Makefiles (some Makefiles are atrocious; you just can't rely on people these days). Bazel, cmake - they're just not straight forward like a clean Makefile is, basically black magic, but setting up a Makefile from scratch is a skill. Many copy the same one over each time. Wouldn't it be nice if that Makefile didn't even need to be copied over?

Building C should be straight forward. Grab the C files and headers I want, set some flags, include some libraries, build, link. Instead project build systems are way way way overcomplicated! Like have you ever tried building any of Google's C projects? Nearly impossible to figure out and integrate with projects.

So I've designed a simplistic build system for C (also C++) that is basically set up to work like a normal Makefile with gcc but where you don't have to set it up each time. The only thing you are required to provide is the name of the binary (although you can override defaults for your project, and yes, not just binaries are possible but libs as well). It also includes things like delta building without needing to configure.

Now there is one thing I haven't added yet - parallel building. It should be as simple as adding separate threads when building files (right now it's a for loop). I know that's something a lot of people will care about, but it's not there yet. It's also really intended to only work with Linux rn, but it could probably pretty easily be adjusted to work with Windows.

Lay your project out like the minimal example, adjust the project layout, and get building! The project itself is actually bootstrapped and built using whatever the latest release is, so it's its own example haha.

It's dead simple and obvious to the point I would claim that if your project can't work with this, your project is wrong and grossly over-complicated in its design, and you should rework the build system. C is simple, and so should the build system you use with it!

So yeah. Check it out when y'all get a chance

 

I'm making a game that takes heavy inspiration from Zelda games like Ocarina of Time, Wind Waker, and Twlight princess, i.e. OoT-lineage Zelda as opposed to BotW & TotK and games that stem from Link to the Past. It's not a fan game, of course, but if you like OoT/MM/WW/TP/SS, then you'll (hopefully) like my game.

One central aspect to nail is the camera system these games use. There's some variation, so I've picked one to "clone." I'm basing this camera off of Wind Waker's. It has a default mode where Link runs around the camera with left and right and pushes/pulls the camera with up and down. If you wait long enough, the camera will move to be behind him, and of course there's a Z-targeting mode that will force the camera to move behind him and let him strafe. Finally, there's a free camera mode that works like the camera in a lot of modern third person games.

In terms of movement, there's walking and running, but jumping is relegated to hopping across short gaps in these games, and I've implemented that system as well.

 
 

I have enabled the strongswan plugin for Network Manager via networking.networkmanager.enableStrongSwan.

I manually set up my work VPN using nm-applet, but obviously this won't come with me if I reinstall NixOS, so I'd like to set up the VPN using nix.

The problem is that networking.networkmanager doesn't seem to have any sort of vpn configuration system. How would I go about this?

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