Kissaki

joined 2 years ago
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[–] Kissaki@programming.dev 2 points 21 hours ago (1 children)

AI-generated art not being copyrightable doesn't necessarily mean AI-generated art can't violate original copyright, though.

This is not about AI-generated code being relicensed to different AI-generated code. It's about the original licensed code being relicensed or otherwise violated through AI-generated code.

[–] Kissaki@programming.dev 1 points 22 hours ago (4 children)

, so it’s in the public domain and they’re free to do with it whatever they want, and they would legally be right.

What do you base this "all AI code is public domain by legal definition" on?

[–] Kissaki@programming.dev 2 points 23 hours ago

Being asked to gesture words I don't know, or Nierenfunktionsstörung and other long German words like that 😅☠️

[–] Kissaki@programming.dev 1 points 23 hours ago

The need to manually download and load a lib and then send the results manually via email is somewhat of a hassle, unfortunately.

[–] Kissaki@programming.dev 1 points 1 day ago

I do hate that all these features are yet more keywords and weird syntax. It’s becoming C##.

It's called sharp because you can cut yourself. /s

[–] Kissaki@programming.dev 2 points 1 day ago

Like them.

They have their downsides, so they're no more than an alternative to other approaches. They can condense code and concerns in some cases. The more complex the type is, the less obvious the primary constructor parameters become.

[–] Kissaki@programming.dev 1 points 2 days ago

Is it bent like that because you can bend stuff in the app?

[–] Kissaki@programming.dev 2 points 5 days ago* (last edited 5 days ago)

A meta analysis is an interesting reaction to, or should I say founded in, the post title. But we better let go.

[–] Kissaki@programming.dev 1 points 5 days ago

"early stages", "could not verify", "company did not respond", "considers making available for purchase"

That's neither solid news, nor a real or full GitHub alternative.

[–] Kissaki@programming.dev 2 points 5 days ago* (last edited 5 days ago) (1 children)

The CLA can never override the code license. It handles the transition of your code into their code, and what they can do with it. But once it's published as AGPL, you or anyone else can fork it and work with it as AGPL anyway. The CLA can allow them to change the license to something different. But the AGPL published code remains published and usable under AGPL.

I'm usually fine with contributing under CLA. A CLA often make sense. Because the alternative is a hassle and lock-in to current constructs. Which can have its own set of disadvantages.

A FOSS license and CLA combination can offer reasonable good to both parties: You can be sure your contribution is published as FOSS, and they know they can continue to maintain the project with some autonomy and choices. (Choices can be better or worse for others, of course.)

[–] Kissaki@programming.dev 1 points 5 days ago

Seems like TypeScript could be generating JavaScript code that does these type checks on function entry - with a runtime cost of course.

Is there no such setting, general or conditional toggle on functions or types?

 

About Deno:

Deno is an open-source JavaScript runtime for the modern web. Built on web standards with zero-config TypeScript, unmatched security, and a complete built-in toolchain.

 

Uiua () is a general-purpose array-oriented programming language with a focus on simplicity, beauty, and tacit code.

Uiua lets you write code that is as short as possible while remaining readable, so you can focus on problems rather than ceremony.

The language is not yet stable, as its design space is still being explored. However, it is already quite powerful and fun to use!

Uiua uses special characters for built-in functions that remind you what they do!

⚂ # Random number
⇡8 # Range up to
⇌ 1_2_3_4 # Reverse

cross-posted from: https://programming.dev/post/46403010

Sample with fibonacci:

⍥◡+9∩1 is the fibonacci in this language


Commenter maegul writes on the Programming community post:

I tried to go through the tutorial a year or so ago.

I can’t recall when, but there’s a point at which doing something normal/trivial in an imperative language requires all sorts of weirdness in Uiua. But they try to sell it as especially logical while to me they came off as completely in a cult.

It’s this section, IIRC: https://www.uiua.org/tutorial/More%20Argument%20Manipulation#-planet-notation-

When they declare

And there you have it! A readable syntax juggling lots of values without any names!

For

×⊃(+⊙⋅⋅∘|-⊃⋅⋅∘(×⋅⊙⋅∘)) 1 2 3 4

Which, if you can’t tell, is equivalent to

f(a,b,c,x) = (a+x)(bx-c)

With arguments 1, 2, 3, 4.

I wanted to like this, and have always wanted to learn APL or J (clear influences). But I couldn’t take them seriously after that.

 

The reasons behind this rise of the latency is mainly that systems have become more and more complex and developers often don't know or don't understand each part that can impact the latency.

This website has been made to help developers and consumers better understand the latency issues and how to tackle them.

 

After working on my weird shooter game for 5 years, I realized I'm never going to be finishing this project. In this video I explain why I've decided to quit my game and what is next.

 

From the README:

What is KORE?

KORE is a self-hosting programming language that combines the best ideas from multiple paradigms:

Paradigm Inspiration KORE Implementation
Safety Rust Ownership, borrowing, no null, no data races
Syntax Python Significant whitespace, minimal ceremony
Metaprogramming Lisp Code as data, hygienic macros, DSL-friendly
Compile-Time Zig comptime execution, no separate macro language
Effects Koka/Eff Side effects tracked in the type system
Concurrency Erlang Actor model with message passing
UI/Components React/JSX Native JSX syntax, components, hot reloading
Targets Universal WASM, LLVM native, SPIR-V shaders, Rust transpilation

Example

// Define a function with effect tracking
fn factorial(n: Int) -> Int with Pure:
    match n:
        0 => 1
        _ => n * factorial(n - 1)

// Actors for concurrency
actor Counter:
    var count: Int = 0

    on Increment(n: Int):
        count = count + n

    on GetCount -> Int:
        return count

fn main():
    let result = factorial(5)
    println("5! = " + str(result))
 

By streaming CSS updates/appends through an open HTTP connection

 

Girard's insight was that communities resolve internal conflict through scapegoating: the selection of a victim to bear collective guilt, whose expulsion or destruction restores social cohesion. The scapegoat need not be guilty of the crime attributed to it; it need only be acceptable as a target.

Some dangerous individuals, however, institutionalize such ritualistic practices into what I call Casus Belli Engineering: the use of perceived failure as pretext to replace established systems with one's preferred worldview. The broken feature is the crisis that demands resolution. The foundation becomes the scapegoat, selected not for its actual guilt but for its vulnerability and the convenience of its replacement. And in most cases, this unfolds organically, driven by genuine belief in the narrative.

The danger is not the scapegoating itself; humans will scapegoat. The danger lies in those who have learned to trigger the mechanism strategically, who can reliably convert any failure into an opportunity to destroy what exists and build what they prefer.

The linked article title is “Casus Belli Engineering: The Sacrificial Architecture”, which I didn't find particularly descriptive. I used the second headline, “The Scapegoat Mechanism”. It doesn't include the architecture or strategy aspects, but serves well as a descriptor and entry point in my eyes.

 

There exists a peculiar amnesia in software engineering regarding XML. Mention it in most circles and you will receive knowing smiles, dismissive waves, the sort of patronizing acknowledgment reserved for technologies deemed passé. "Oh, XML," they say, as if the very syllables carry the weight of obsolescence. "We use JSON now. Much cleaner."

 

In our previous post “Reinventing how .NET Builds and Ships”, Matt covered our recent overhaul of .NET’s building and shipping processes. A key part of this multi-year effort, which we called Unified Build, is the introduction of the Virtual Monolithic Repository (VMR) that aggregates all the source code and infrastructure needed to build the .NET SDK. This article focuses on the monorepo itself: how it was created and the technical details of the two-way synchronization that keeps it alive.

 

Users are not allowed to create Issues directly in this repository - we ask that you create a Discussion first.

Unlike some other projects, Ghostty does not use the issue tracker for discussion or feature requests. Instead, we use GitHub discussions for that. Once a discussion reaches a point where a well-understood, actionable item is identified, it is moved to the issue tracker. This pattern makes it easier for maintainers or contributors to find issues to work on since every issue is ready to be worked on.

This approach is based on years of experience maintaining open source projects and observing that 80-90% of what users think are bugs are either misunderstandings, environmental problems, or configuration errors by the users themselves. For what's left, the majority are often feature requests (unimplemented features) and not bugs (malfunctioning features). Of the features requests, almost all are underspecified and require more guidance by a maintainer to be worked on.

Any Discussion which clearly identifies a problem in Ghostty and can be confirmed or reproduced will be converted to an Issue by a maintainer, so as a user finding a valid problem you don't do any extra work anyway. Thank you.

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