MyOpinion

joined 2 years ago
[–] MyOpinion@lemm.ee 5 points 1 month ago

Good to see you go. Now time for you to leave the country Nazi.

[–] MyOpinion@lemm.ee 10 points 1 month ago

I know an app that I will never use now.

[–] MyOpinion@lemm.ee 17 points 1 month ago

This piece of shit should never get out of jail.

[–] MyOpinion@lemm.ee 4 points 1 month ago

AI is robbery.

[–] MyOpinion@lemm.ee 2 points 1 month ago

Only MAGAts want to be lead by the Orange Turd.

[–] MyOpinion@lemm.ee 25 points 1 month ago

The worst person you know leads the country because of shit stain republicans. Never forget.

[–] MyOpinion@lemm.ee 12 points 1 month ago

This is who Republiscum are.

[–] MyOpinion@lemm.ee 12 points 1 month ago

This whole state is abusive to children.

[–] MyOpinion@lemm.ee 6 points 1 month ago

Billions and billions of graft the Orange Turd is making.

[–] MyOpinion@lemm.ee 4 points 1 month ago

Living the dream!

[–] MyOpinion@lemm.ee 22 points 1 month ago

Take it down to zero. Don't let this company into your country. It is a Trojan horse.

[–] MyOpinion@lemm.ee 4 points 1 month ago (1 children)

I am thankful that there is at least an option for a low cost oled headset for PCVR.

 

Udexreal is a Chinese company that proposes a tracking glove called UDCAP. The peculiarity of this glove is that it is (according to the company) the most lightweight VR glove on the market. It weighs only 45g.

Udexreal can make a glove that is so thin and lightweight because it has implemented a sensor to track the fingers which has only 0.1mm of thickness. On the website, they mention the creation of a special “polymer material” that allows them to create “elastic sensors”. I guess we are talking about sensors that can detect how much they are bent, from which it can be extrapolated what is the bending angle of each finger. Regarding the number of sensors installed on the gloves, there is some confusion: during the event, I’ve been told there are 13 sensors for every finger, while on the website, they report having 12 sensors for the whole hand. I’ve written an email asking for clarification and will update the article as soon as I have an answer.

The gloves have both a consumer and an enterprise version. The consumer version is meant to be used especially in social VR applications like VRChat, to have all your fingers tracked reliably, so that you are social interactions are more natural. There is also an enterprise version that is dedicated to training and other B2B use cases. The company also advertises the use of the gloves for robotics applications. At the booth, they did not want to talk to me much about the B2B destination, though, because the focus was on the consumer side.

On the index finger, it is possible to install an add-on that transforms your glove into a fully fledged VR controller: the add-on has a little thumbstick and two tiny buttons (basically A/B buttons), so that you can have the full set of input of an Oculus Touch controller, but with all your fingers tracked.

The Udexreal UDCAP VRGlove is already available on the website of the company, which ships worldwide. The PR mentioned that the price should be $699, but there are some generous discounts available. For this reason, the shop page already reports $599, but she mentioned that if the gloves are bought through some partners (maybe influencers who are sharing discount codes), the final price can become as low as $530-$560.

 

Play For Dream MR, the high-end Android standalone headset, is getting Guy Godin's app Virtual Desktop next week.

Originally founded in China as YVR in 2020, the headset company renamed itself to Play For Dream and reincorporated in Singapore alongside launching its third headset, called Play For Dream MR, which it started shipping this year.

Play For Dream MR is a high-end standalone headset running the company's own fork of Android, with the kind of specs you might have expected from a Meta Quest Pro 2. Priced at $2000, it features Qualcomm's Snapdragon XR2+ Gen 2 chipset, 4K micro-OLED displays, eye tracking with automatic IPD adjustment, and comes with tracked controllers. It has a 1-hour battery, built into the back of the strap, and thus Play For Dream recommends pairing it with an external battery pack.

 

Bootstrap Island is a survival game inspired by Robinson Crusoe. It was developed from the ground up for PC VR.

You are the sole survivor of a 17th-century shipwreck. In order to survive on the mysterious tropical island, you must adapt to your surroundings, fend off wild animals, explore the island, and develop your skills.

Bootstrap Island entered Early Access in early 2024. Since then, three major updates have been released, introducing an inventory and system for building shelters and managing scarce resources, a boss fight against the Jungle Overlord, and a dynamic weather system.

Now, indie studio Maru VR has unveiled the official roadmap for Bootstrap Island (see trailer below). It lays out the studio’s vision for the game from its initial state to the planned end of Early Access in the first quarter of 2026.

 

At SID Display Week 2025, Samsung is showcasing two new micro-OLED panels that can deliver brighter 4K per-eye headsets with richer colors and no motion blur.

Micro-OLED displays are fabricated directly onto silicon wafers, a distinctly different manufacturing process to regular OLED, and offer much higher pixel density than any other production-ready display technology. Micro-OLED displays thus enable high resolution headsets with relatively slim designs - and of course OLED's signature infinite contrast with rich colors and true blacks.

Currently 2.5K micro-OLED displays from Chinese supplier SeeYA Technology are used in the Bigscreen Beyond series, while 4K micro-OLED displays from Sony are used in Apple Vision Pro, and BOE's 4K micro-OLED displays are used in Play For Dream MR and Shiftall MeganeX superlight. More headsets using a new Sony 4K micro-OLED are set to launch later this year, from Samsung, Sony, and Pimax.

 

VRChat credits buy avatars made by a new group of creators skilled in the art of virtual reality fashion. The new system allows users to try on sellers' avatars in a private space before buying. "The Marketplace is an in-client store that allows users to buy and sell avatars," a VRChat representative explained over email. "Not only does this give creators another platform to monetize on VRChat, but it also makes finding an avatar far, far easier than before."

 

VRChat credits buy avatars made by a new group of creators skilled in the art of virtual reality fashion. The new system allows users to try on sellers' avatars in a private space before buying. "The Marketplace is an in-client store that allows users to buy and sell avatars," a VRChat representative explained over email. "Not only does this give creators another platform to monetize on VRChat, but it also makes finding an avatar far, far easier than before."

 

Assetto Corsa EVO launched earlier this year in early access, serving up a PC VR mode that wasn’t exactly a hit due to some pretty questionable overall optimization. Now, developer KUNOS Simulazioni have released the game’s 0.2 update, which also includes some much needed VR performance tweaks.

The 0.2 just dropped for Assetto Corsa EVO, which includes a heap of new content, including seven new cars: Maserati GT2, Lotus Exige V6 Cup, Alfa Romeo Giulia Sprint GTA, Alfa Romeo 75 Turbo Evoluzione, Porsche 911 Turbo 3.6, Mazda MX-5, and Honda NSX-R. There are also two new tracks: Circuit of the Americas (COTA) and Donington Park.

Overall, the game now boasts both single player ‘Open Mode’ as a way to access all game cars without limitations, and a single player ‘Career Mode’, offering game economy and progression mechanics.

 

There’s nothing quite like The Midnight Walk. The Swedish studio Moonhood has pulled off something rare in today’s gaming landscape: every object in the game was first hand-sculpted from clay, then scanned in 3D, and finally animated with a stop-motion effect. This gives the entire world a tactile, one-of-a-kind look where you can almost see every fingerprint and every tiny imperfection in the clay.

The catch? In VR, the game’s resolution is so low that most of these lovingly crafted details are lost in a haze.

The Midnight Walk is available for both PC and PlayStation 5, with VR modes on both platforms. I tested the console version with PSVR 2, the PC VR version using both PSVR 2 with the PC adapter, and Meta Quest 3 via Link cable. The low-res, dull look is present across the board, but it’s especially noticeable on the PS5 with PSVR 2.

 

Rebellion is gearing up for the release of Zombie Army VR, dropping a fresh feature trailer that spotlights both close-quarters and long-range combat against the undead. The trailer gives a first look at meticulously recreated World War II-era weapons, now brought to life in virtual reality. One notable twist: you can wield different weapons in each hand, adding a new layer of chaos to the action. As the series’ first VR spin-off, Zombie Army VR launches May 22 on PlayStation VR2, Meta Quest, and PC VR via Steam. If you’re looking to blast your way through hordes of zombies with a friend — or just want to see those X-Ray kills from a new perspective — it might be worth keeping an eye on this one.

50
Introducing SteamVR 2.10 (steamcommunity.com)
submitted 1 month ago* (last edited 1 month ago) by MyOpinion@lemm.ee to c/virtualreality@lemmy.world
 

This release includes a variety of bug fixes and quality of life improvements for SteamVR.

We continue to focus on OpenXR as our preferred API for new games and applications. SteamVR’s official OpenXR subforum is here and we’d love to hear your feedback, as well as suggestions for new features.

SteamVR:

  • Quick recenter now available system-wide via system button long press.
  • Improved automatic throttling behavior.
  • Reduces controller and physics jitter from throttling and prediction changes in response to performance variations.

OpenXR:

  • Better handling of non-pipelined applications.
  • Reduces controller jitter for Unity OpenXR apps.

Linux:

  • Fixed empty black window when starting SteamVR on Linux.
  • Added window icons to SteamVR windows on Linux.

Developer Options

  • Removed remaining legacy 32-bit executables, including: vrmonitor, vrstartup, restarthelper, overlay_viewer.
  • Fix UI launching of overlay_viewer.
  • overlay_viewer gets better pan / zoom / resize support, and other misc improvements.
  • performance improvements to IVRChaperone ()->GetBoundsColor().
  • Added lens calibration model, DISTORT_POLY3_TANGENT_SCALED.
 

Cutting it down to half the size would mean bringing it down around 310 grams; certainly not be easy but also not entirely unrealistic, especially if they stick to an off-board battery. After all, Bigscreen Beyond is around 180 grams. It might not be a standalone headset, but it shows how compact the housing, optics, and displays can be.

And half the cost would mean a price tag of roughly $1,750. Still not cheap compared to most headsets out there, but significantly more attainable, especially if Apple can market it as also being the best TV most people will have in their home.

This might seem obvious. Making any tech product smaller and cheaper is a good thing.

But my point here is that Vision Pro is disproportionately held back by its size and cost. It has way more to be gained by halving its size and cost than Quest, for instance, because Quest’s core UX is still very clunky.

 

Impact Reality, previously known for its VR-related marketing services and its subsidiary Flat2VR Studios, which specializes in VR conversions of flat games, has announced the creation of a full-fledged publishing arm for original VR games.

Impact Reality emphasizes that Impact Inked will not be about direct ports or adaptations of flat games. Instead, all games will be built from the ground up for VR. Some will introduce entirely new IPs, while others will expand existing universes in unexpected and immersive ways.

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