Ohhh the real world has people now.
And OMG Digimon bar!
Ohhh the real world has people now.
And OMG Digimon bar!
We use perforce at work (I use git with smartgit and TortoiseGit UI, whatever I feel like) on unity I use a package called wise for unity, which is really cool and I wish would exist in Godot.
We use perforce because we have a lot of unreal and unity and admittedly git is really bad with big binaries. It was never designed for that and git lfs ist basically just a bandaid.
In general for gamedev you'll run into a problem that a scene will be modified by 2 people. For that it is good to have perforce, as it locks a file and will tell you, that someone is working on it. Git lfs has something similar, but the again. This file locking is not yet supported by Godot.
But yes for unity and unreal at work... Even if perforce is expensive and not open source and I miss git-branches, it is an important tool and was worth the money for a company.
For your own small projects I recommend git with git-lfs
I need these statistics for other countries. Especially Germany. We seem to struggle to understand it as well.
I added it into the description. I realised rather late that some clients don't show the link
giggles thanks!
The post IS the link, but I agree that some clients render it weirdly.
So here you go~
https://signal.group/#CjQKIGJ2oHw2JZstWemLCpsVQ8utrrnyWsdXtkDHhWtL7PN_EhBHgOo0Ay-Hj19H3lYVxO-r
I'm loving them too ~
eh, just looking on organic maps for the way. ~
or europe ^^''
I'm excited too.
Aegiomon being cute:
I'm just sad I can't have either. I'd take any.