Nefyedardu

joined 2 years ago
[–] Nefyedardu@kbin.social 34 points 2 years ago* (last edited 2 years ago) (12 children)

I don't know why it's become a stigma that installing things on Linux is hard when Windows requires you to Google sketchy .exes and .msis because their app store is so trash. For 99% of packages on Linux you can just open the software manager and click install.

[–] Nefyedardu@kbin.social 7 points 2 years ago (1 children)

None of those commands install drivers on linux tho. What audio driver couldn't you install?

[–] Nefyedardu@kbin.social 9 points 2 years ago (1 children)

Seems like a very rushed launch to try and meet the "Summer" deadline (which they still missed by a week of course). Valve didn't even update Steam Rich Presence so it still says you are playing "CS:GO". The store page doesn't have the right video on it, there's no special graphic in the store or anything and the game banner hasn't been updated. Lots of cut corners. For some reason Valve has been going crazy lately, they also released the Dota compendium today, SteamOS 3.5 a week ago and SteamVR 2.0 just a few days ago. Makes sense they missed some stuff.

[–] Nefyedardu@kbin.social 21 points 2 years ago (6 children)

Games have actually gotten cheaper over time adjusted for inflation even as production costs have risen, it's crazy. A NES game in today's money would be around $160.

[–] Nefyedardu@kbin.social 28 points 2 years ago

This is just CS:GO finally evolving from the CoD brown-tinged visuals of 2007-2013

[–] Nefyedardu@kbin.social 2 points 2 years ago* (last edited 2 years ago)

All you do is update your current system, change your repo sources to whatever branch you want, then do a full-upgrade. For branches there is stable, testing, and unstable (called sid). They don't recommend you use sid for everyday use, things can be buggy (currently sid is on GNOME 44 at any rate). Instructions

[–] Nefyedardu@kbin.social 52 points 2 years ago* (last edited 2 years ago)

Counter Strike has been the same game for 23 years, basically every new game is an "update". Porting the game to Source 2 is the single biggest thing that has happened to Counter Strike since 2004 when they moved from GoldSrc, so might as well brand it as a new game.

[–] Nefyedardu@kbin.social 23 points 2 years ago

Do you just look for things to get mad at? This hasn't even been implemented yet. Even if it had, it would be opt-in. And even if you opt-in, the data is all anonymous and you would be able to see exactly the data that gets sent out. If Fedora or anyone else really wanted to spy on you, I assure you they wouldn't let you know beforehand.

[–] Nefyedardu@kbin.social 19 points 2 years ago (4 children)

Technically I believe latest Ubuntu LTS and SteamOS (specifically on the Steam Deck) are the only officially supported distros for Steam

[–] Nefyedardu@kbin.social 7 points 2 years ago

Even stranger marketing campaign, if you can even call it that. It was like four YouTube videos and some tweets.

[–] Nefyedardu@kbin.social 6 points 2 years ago

I think it's closer to 45, might be a typo

[–] Nefyedardu@kbin.social 1 points 2 years ago

"Exploit their near-monopolies". Except Valve doesn't "exploit" their near monopoly, I don't see Valve buying exclusives do you? They just provide a better product. Most importantly, they provide a better product then piracy. That is the bare minimum a games store on PC needs to reach and Epic does not reach that. Epic isn't failing because of Steam, it's failing because why buy a $60 game on a featureless store that launches an .exe for me when I can just download the .exe directly for free? If Epic wanted to provide a better product, they have billions of dollars and hundreds of devs to make that happen. They just choose not to.

but I think it’s better that game dev studios and app developers get money instead.

This tired old argument... There's absolutely no evidence that the extra money these companies get from the Epic cut doesn't just go straight into a Bobby Kotick yacht or some shit. There's a lot of grubby hands in-between the store platform and the actual dev teams and maybe I'm cynical but this "trickle-down" model of economics seems kind of far fetched.

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