PenguinTD

joined 2 years ago
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[–] PenguinTD@lemmy.ca -2 points 2 months ago (4 children)

This is exactly the mentality that caused WW1 and WW2 AND the upcoming (or ongoing) WW3. You probably did not aware how many IP theft happened to Canadian local firms and institutions.

[–] PenguinTD@lemmy.ca 4 points 2 months ago (17 children)

It's a serious security hole cause the software can be updated through network, the version gets audit and all the follow up update can be good, but the moment it needs to go rogue you just need 1 malicious update to have serious and wide spread harm/attack on a button.

IMO for any vehicles to allow over the network update is beyond stupid. (yes, that includes Tesla.)

[–] PenguinTD@lemmy.ca 0 points 2 months ago (1 children)

I am saying it's irrelevant how we feel about it, how we think they should adjust, etc. They adjust by sheer numbers only, look at PS Plus pricing and tiers. I cancelled my sub and haven't care about it, many people that are vocal also did. But yet their number is good enough so they stick with that increase.

[–] PenguinTD@lemmy.ca 1 points 2 months ago (3 children)

They have like team of people specialized in pricing a game, so whatever we feel is too high, too low, too fast or too slow is irrelevant. All we players can do is wait until the price feels right for you or when the update/support for pc features is justified. (say, I only buy with proper ultrawide support and unlocked fps. )

[–] PenguinTD@lemmy.ca 1 points 2 months ago (5 children)

They have the numbers, if they don't have good enough sales, Sony wouldn't speed up those ports and their release schedule.

[–] PenguinTD@lemmy.ca 4 points 3 months ago* (last edited 3 months ago) (1 children)

Good stratagems against it, don't expect everyone can follow if you don't have a pre-made party. (as there are host/players just want to complete the mission and ignore this bullet sponge.) For killing it:(150k health)

  • Orbital Laser : high DPS, with burning damage.(don't know the multiplier yet, waiting for data miner. but big enemy usually have higher fire tick damage. )
  • Orbital Gatling Barrage: AP5 so throw at the ground where it emerge belly side), high enough DPS, you should be able to land almost all shots(9s duration) because the size of it.
  • ATE(anti-tank emplacement): if someone can escort you it offer very good AT rounds(30) and damage.
  • Patriot Exosuit: 14 AP6 rocket @ 1250 damage. If you have a friend one bring Emancipator Exosuit that can shoot a lot of shots(200) @ 300 damage when any of the armor is blown off. Exosuits are really good dealing with tunnel situation, but do not walk on the bridges, as exosuits will collapse them.
  • Commandos: slightly higher damage 4 shots than EAT, shoot and forget.
  • Portable Hellbomb: long cool down and some mission objective does require it. you usually can't get close enough to get the max damage if you are not close enough when it emerge, as it has certain range around it's root that cause tremor and hard to walk closer. (bomb max damage range is 25m after 25m the damage fall off pretty fast. )
  • Recoilless Rifle: if running with a friend with assisted reload + resupply backpack, you just need 47 shots. a full RR + resupply back pack gives you 7 + 3*4 = 19 shots. supply hellpod pack can refill "full" ammo if you have the upgrade(Superior Packing Methodology) so make sure only the guy have that upgrade calls supply pod. thus a supply pod has 6*4 = 24 shot. if you have the resupply back pack ready to drop before you engage, you can kill the hivelord in about 3~4 times it emerge from ground. 19 shots + 24 shots + another 12 shots from new resupply backpack fills. (resupply backpack do not benefit from that ship upgrade.)
[–] PenguinTD@lemmy.ca 1 points 3 months ago

Pretty much the system ram : vram ratio should be about 2x to have some wiggle room(both for OS and other things running in background). most of previous gen GPU have 6~8G vram thus 16G is kinda standard. But now with GPU heading toward 12~16G as standard(for non-flagship), 32G would be better so game can hold more things in system ram before they stream upload to GPU.

[–] PenguinTD@lemmy.ca 4 points 5 months ago

there is a reason humble bundle's pay what you want model worked, lol. I bet if humble bundle allows company to get data back for pricing analysis, it would greatly help the indies.

[–] PenguinTD@lemmy.ca 3 points 5 months ago

Found the comment who know what's going on plus the gold points redeem below. We know the cart is unique thus I don't buy used game on grey market for switch.(facebook/craigslist) Too risky.

[–] PenguinTD@lemmy.ca 4 points 5 months ago

it slow but people that likes to do archive should have their own mirror of things.

[–] PenguinTD@lemmy.ca 4 points 5 months ago

As a lazy grinder I wish they allow me to buy warbond tokens to just unlock everything in a warbond.

[–] PenguinTD@lemmy.ca 2 points 5 months ago (1 children)

long time rocket league player and have about 20 hours from open beta + release combined. Have to say RL's netcode and physics still remain unbeatable, while Rematch tries to hide their input lag during live match through animation length, it's very obvious when you played long enough and have those wonky lag or desync/rubberbanding even on connection <60ms average.

The game have good fundamentals, but I doubt it will have good skill ceiling for longer term as the main ranked mode is 5v5 which relies on positional play. The dev didn't mention quite a bit of things in terms of mechanics but players slowly converge to explain things off experience. Like, when you have the boost on, you have higher priority when trying to hit/pass the ball then player that does not activate it. At the moment, because of the lag/desync, person have good ball control/possession have advantage over people trying to defend if purely in a 1v1 situation. If you are goalie/sweeper since it has some modifier to make defending easier, but still most goals are scored 1v1 against goalie because of the options available to attacker and the boost committed shot/pass shot.

5v5 ranked also mean people who solo queue will have much tougher time to grind through ranks to get where people can pass reliably or position proper.

I wish them have more time focus on making the netcode good and reliable and then tweak the options for defender to force a more position/passing heavy game.

 

Not affiliate link, I happen to check and found it's at this price since last November. I order one and it won't be delivered until Feb 4th.

https://www.amazon.ca/MSI-MEG-342C-QD-OLED/dp/B0C15JDWF4

If anyone has this let me know what things I might need to prepare(other than the size of the monitor, it's huge but I can fit it on my desk after measure the HxDxW. )

If there is any bad experience with it also let me know as I can always cancel it before it's shipped. It seems really highly reviewed monitor where the size is small enough to fit on my desk and is not like 2000+.

 

I bought a controller after reading some reviews and just offer my opinion here, only after about an hour or 2 playing HiFi Rush, since the game does not support wired DualSense. And following is compare it to DualSense.

  1. The controller feels really light compare to DualSense, it's not a bad thing but if you are using more sturdy cable instead of those soft cable you might feel the cable drag more.
  2. the textile feels okay, not as good as DualSense one but it rough enough and won't slip around. You can feel the dot pattern that helps the controller stay fixed with that extra friction. I am no engineer in this area but if DualSense feel slippery, this will definitely feel better if not too rough. My honest opinion is that maybe it will feel better after use more time with our hand grease etc.
  3. The stick cap have good grip BUT your skin bits will get trapped on it. From the look of it after I test the polling rate and play some of my palm skin are stuck on the left stick cap and it looks really hard to clean off because of the pattern it used. Might need to buy stick cap rubber just to make it easier to clean.
  4. the face buttons are mechanical, as my first controller that has this feature I have to say it does require sometime to get use to compare to majority that use membrane buttons. Your muscle memory will play tricks to you as how far/hard you need to press and would mess up timing for games like HiFi Rush. So even though it's more precise and less prone to sticky button like membrane ones, you do have to test it out to see if it's what you can work with. If you play between PS5 games and the PC games using different type of buttons it might be a bit problematic. But they are really responsive microswitch and doesn't really need much force to push.
  5. trigger is really light, since it's also haul effect, the tension is probably similar to DualSense without the game default status, but since PC game probably don't have standard to utilize those trigger resistance thing, I probably need to find the app to config how heavy the trigger should feel if they offer that option.(as this controller seems to provide trigger vibration, which means it should be able to adjust the trigger resistance. )
  6. It does come with 2 back button you can map to any of the existing buttons. I didn't enable them yet and might use them in the future.
  7. There are no windows app to do the settings. There are short cut keys to allow you to switch between different modes or bind buttons but more detailed settings does require the phone app.
  8. The controller come with latest firmware already. No 1000hz polling rate yet. It's pretty consistent and close to 500Hz when I use the gamepadla test.
  9. The LED on the controller home button is really bright, if you like to play in the dark it's gonna be a bit distracting. I will probably use a sticker to reduce it's intensity. You do need the led to show you what status it's in when your try to pairing and use with phone app or other device, like switch, so removing the led is not a good idea. But I am going to use this controller mostly wired so I guess I can tape it.

Things to look out for?

  • how long it actually last as the sensor don't drift doesn't mean the springs etc won't degrade.
  • as mentioned in many reviews, the dpads are not as good. if you play fighting game with a pad this is not for you.(very easy to miss diagonal) I don't play fighting games on a gamepad so I am fine with it.
  • connector quality, this is also something that could get worse over time, and won't know it until it starts to break. But from initial use, it does hold the USB C quite firm and well.
 

So, with the PS Plus discussion, I already letting my sub expire at end of year, thinking about that I have to setup back-up sync process on my PS5->USB->PC. To my surprise, that option is no longer available on PS5 games(only PS4 title, not upgraded version, still have that option.)

The price hike is there "because they can", Sony even blatantly shows on the console they can let you save individual save to USB for PS4 games BUT not PS5 games. As a long time sub this double whammy also lead me to the decision that I will no longer buy any cross platform release on PS5.

  • PS5 will be left to play only the Sony exclusives from developer that I still care about. I will take the risk for not having save backups.
  • I will never pay for any online tax on any platform for multiplayer and cloud saves. (already dropped live during XBox 360 and never paid for Nintendo Online.)
  • I will keep my PS5 not updated after my current sub expires and wait for hack/jailbreaks so I can back up my save files.

Honestly it saddens me cause from now on every time my favorite developers release a game I have to remind myself about all the above. I am the type of fanatic that sometimes buys multiple copies of games on different platforms just to give devs I love more money. So with this change of event, I probably need to get a Xbox just to buy some future indie games in the $20~30 range instead of buying on PS4/PC.

Good job Sony, you cornered me really well, thanks.

 

I made a video to help Unity devs quickly navigate things before they make decisions. Watch is not necessary I copy paste my video description below with all the links I shown in video. If you like to hear my thoughts or opinion then watch I don't mind, I don't use youtube video to make a living.

-----copy paste below-----

This is not tutorial video, also not video to tell you to use UE. It is a video that tell you the information you might need to start and make a decision for yourself. There are plenty of other better tutorial content creator than me, feel free to search for those.

TL;DW: Just click through the links if you don't want to spend 30+ mins hearing me talking about it.

1:06 Migration Doc: https://docs.unrealengine.com/5.0/en-US/unreal-engine-for-unity-developers/

2:18 License Portal: https://www.unrealengine.com/en-US/license

Standard License: https://www.unrealengine.com/en-US/eula/unreal

EULA Change Log: https://www.unrealengine.com/en-US/eula-change-log/unreal

8:16 UE Features: https://www.unrealengine.com/en-US/features

9:46 Setup Visual Studios: https://docs.unrealengine.com/5.3/en-US/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine/

10:46 D3D Crash: https://docs.unrealengine.com/5.0/en-US/how-to-fix-a-gpu-driver-crash-when-using-unreal-engine/

14:04 Good Sample Projects to start

17:42 Show Lyra, talk about Blueprint, C++, making your thing in plugins

20:35 Convert Blueprint Project to C++ project.

21:15 Create your own plugins

24:24 Deal with Experimental, Beta features

27:07 Market Place free content and restriction

29:00 UEFN: https://dev.epicgames.com/community/fortnite/getting-started/uefn

30:28 Show UEFN, example island UEFN Doc: https://dev.epicgames.com/documentation/en-us/uefn/starting-out-in-unreal-editor-for-fortnite

32:41 Verse Doc: https://dev.epicgames.com/documentation/en-us/uefn/learn-programming-with-verse-in-unreal-editor-for-fortnite

34:27 Creator Economy 2.0: https://create.fortnite.com/news/introducing-the-creator-economy-2-0?team=personal

 

We all know that bug where you join but stuck as spectator right? Usually when that happened and you quit, you can still do other queue(don't know if this is changed or not).

Today, I queue 2s/3s at the same time but stuck in spectator view with out any interface/ball or other players.(can't even bring up score board, can quick chat but it prints the content without YOU: in front.) When I wait for like almost 1 mins, I bring up the menu and see the Leave Game button.(not the usual red Abandon Match.) So I pressed and go back to main menu, queue a different one in free play to then see there are no search status. Later it reflects in the queue menu that I got a temp ban for 5 mins in both casual and competitive/extra queue.

Unfortunately I didn't remember to record this. So yo guys might need to watch out when queuing.

 

Now that the summer school also finished, we would probably have way worse solo queue quality overall. I guess I should start playing 1s until September school resumes.

And, please remember to report bad behavior, once enough reports sends in, then toxic accounts would be flagged and probably trigger review/autoban. If no one does it, then it will just keep running rampant. Yes, even report the guy idling on opponent team or own goal.

 

17 games losing streak after that is.(I marked my id when the title says win, but I am on the losing side) A gentle reminder to myself and my sleep hours, you can get your useless rocket pass level next day and will play better while well rested.

It's casual so all fun and giggle, but how many would trap yourself chasing for that last game to push reward to next level and then entering that death downward spiral.

 

It's a teddit link so not contribute to reddit at all.

A fairly good read if you are interested on why better player can cover the worse player even without fancy mechanics. The "I can hang with [insert higher rank] tm8s" are mostly an illusion, if you can truly see through that and realize which part you need to improve, then it really opens up your way to rank up.

 

It's a teddit link so it's not contributing to reddit etc.

It getting harder to get timely appointment from recent years development in BC. It went from be able to book family doc in the same week to now about 1 month to 4 months away depending on how popular your doctor is. So with specialist it's gonna get harder.

 

Below is a teddit link so it does not require login nor actually give any ad impression to reddit. (means you also can not "interacting", up/down votes, comments, etc)

https://teddit.net/r/RocketLeague/comments/14n5pzz/average_day_in_a_ranked_1v1_match_gold_ii/

Watch the clip and give it some thought. I will post my experience in the comments, feel free to share your thought.

1
submitted 2 years ago* (last edited 2 years ago) by PenguinTD@lemmy.ca to c/rocket_league@lemmy.ca
 

I pretty much lose all the placements, then fortunate enough someone thinks that we mashed well, then win streak almost back to Champ. (1 point left to div up to Champ, 1074 atm.)

on my placement matches there are so many players feels like they are like 2 ranks above me at least. I don't know if that's actually a thing but it sure does feel like psyonix did address the 2s MMR drift issue. (which is a good thing. )

 

I am peaking, simple as that, was checking if opponent have any one go for it and nope, so I just went for a "pass", which ended up a bar down sick backboard bounce shot. I am anyone can be lucky right, including 45YO. :D

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