Saledovil

joined 2 years ago
[–] Saledovil@sh.itjust.works 34 points 4 days ago (4 children)

You could then tie a bunch of trucks together, and have them run on this special lane.

[–] Saledovil@sh.itjust.works 16 points 4 days ago

If a company pays for youtube sponsorships, they're likely a scam.

[–] Saledovil@sh.itjust.works 5 points 6 days ago

Trump has done many things for Gaza. Great, beautiful things you wouldn't believe. So much investment planned. Beautiful Trump resort will be build.

[–] Saledovil@sh.itjust.works 0 points 6 days ago (1 children)

And when the greens campaign, they try to win over Democrat voters, instead of non-voters or Republicans. If they're genuinly interested in winning the election, they would go after all 3 groups instead of just Democrats. And if they'd have any genuine interest in their political goals, they'd be mindful of the spoiler effect. The greens are undermining the working class, and the best thing that can be said about them is that they're incompetent.

[–] Saledovil@sh.itjust.works 1 points 1 week ago (3 children)

The list of greens in office starts with David Spanagel, who is on the board of Library trustees in Littleton, MA until 2028. Negligible like background radiation. Does anybody on that list hold a position that actually matters?

[–] Saledovil@sh.itjust.works -1 points 1 week ago

I edited my comment before you posted your comment. You're right.

[–] Saledovil@sh.itjust.works -2 points 1 week ago (6 children)

The American green party pretty much just comes out of the woods every 4 years to run for president, and even then they can't even reliably get the paperwork right. They are not acting in good faith, hence they can't be trusted to actually work to keep their promises in the case that they should have the opportunity to do so.

[–] Saledovil@sh.itjust.works 4 points 1 week ago* (last edited 1 week ago) (4 children)

If you multiply a negative number with a negative number you get a positive number.

Edit: Sorry, misread your comment, I clearly didn't get enough sleep. In printed mathematics, the unary minus sign has a lower precedence than the exponent, but in programming, it's the other way around, with the unary minus being applied first. So your right in printed mathematics, but wrong in programming.

[–] Saledovil@sh.itjust.works 2 points 1 week ago

I know Lemmy is mostly anti ai, but this one rolled a good idea.

[–] Saledovil@sh.itjust.works 2 points 1 week ago

So, what should Europe do?

[–] Saledovil@sh.itjust.works 1 points 1 week ago (1 children)

What if it's a ten hour drive?

[–] Saledovil@sh.itjust.works 2 points 1 week ago

One factor is that on the internet the only thing people know about you is your opinion that disagrees with them.

 

Hello, as stated in the title, I used to be able to generate a batch of 4 images, but when I try to do this now, I get the following error: CUDA out of memory. Tried to allocate 4.50 GiB. GPU 0 has a total capacity of 7.78 GiB of which 780.00 MiB is free. Including non-PyTorch memory, this process has 6.57 GiB memory in use. Of the allocated memory 6.37 GiB is allocated by PyTorch, and 56.09 MiB is reserved by PyTorch but unallocated. If reserved but unallocated memory is large try setting PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True to avoid fragmentation. See documentation for Memory Management

This started happening right after I updated SD.Next to the most recent version. I don't know which version I was using beforehand, since I don't update it frequently. I assume it installed it sometime around April this year.

I'm using a NVIDIA Geforce RTX 2070.

Does anybody have any idea what I could try?

 

In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.

Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.

This would be a lot more difficult if the enemy AI wasn't brain dead.

 

Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

 

Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

 

The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

 

Game is "Vintage Story". It's similar to Minecraft, but slower paced.

 

Using the Create mod as part of the 'All the Mods 8' Modpack, I build a bread factory. The contraption on the right automatically harvests the wheat. The wheat is separarated from the wheat seeds using a brass tunnel. At this point, half the wheat is stored in a chest to be used as animal feed. The wheat is fed into a millstone, which turns it into flour. Flour is a feature unique to the create mod, and it allows for more efficient bread baking. By mixing the flour with water in a mixer, dough is created, which is then baked in the automatic oven, which utilizes the feauture bulk blasting to turn dough into bread. This allows creating one bread from one unit of wheat. The entire machine is powered using a large water wheel. One way to improve the machine would be to make the farming area larger, currently, 60 plants are growing at the same time, making the area 11 * 11 instead of 9 * 9 would increase the number of crops being fed into the machine. Also, I should probably decorate the bakery as well.

 

A small workshop with 2 machines, build using the Create Mod as part of the 'AllTheMods8' modpack. I like how the energy logistic looks naturally more interesting compared to other tech mods.

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