So I gave you two examples that match your criteria and you still can't figure it out. Got it.
...or ..perhaps you did figure it out ..and have moved the goalposts again.. dammit , can't believe I fell for that, congratulations.
So I gave you two examples that match your criteria and you still can't figure it out. Got it.
...or ..perhaps you did figure it out ..and have moved the goalposts again.. dammit , can't believe I fell for that, congratulations.
I mean, I gave you a whole narrative about moving goalposts, if you can't get it from that im not sure im qualified to help you.
Hmm , actually, there is this I suppose but that's a lot more words than the previous reply so ... It could go either way.
That's some quality engineering at work there, are you using some of them in-post hidden motors like the sketchy cyclists ?
I can't even see any wheels.
I thought for sure them goalposts were fixed in to the ground, but no, they just zipped on by at a rate of speed.
Like the "Roman Salute" out of context, or actually out of context ?
At a level you'd need to use for a search engine ?
Are you saying the UK doesn't have ambulances?
That's a ridiculous and easily disprovable claim.
Also aren't the nonexistent uk ambulances free?
As in not charged at a rate of thousands of dollars, they'd still be tax funded I assume.
done
NSFL
I see this argument a lot and it entirely glosses over the fact that the market is at least one order of magnitude larger, possibly two.
The cost of a game is the development, marketing, maintenance to some degree and in some cases physical production of the medium.
Past that it's gravy.
You charge 70 in the 1990's times 100,000 sales vs charging 70 now to a million sales.
It's not like producing a car where you have a fixed unit cost, this is mostly copying already made data.
Yes, the tertiary costs can go up and the development costs can go up but the addressable market has also gone up significantly.
Nintendo specifically is absolutely not living release to release and is the worst possible example for this argument.
Not only do they not really do sales but they also have DLC all the way up the wazoo and frequently rerelease old games at current market prices, with minor tweaks.
They do not, however, lean all the way in to microtransactions, which is nice
That’s not how AI works.
How does it work ?
How is access limited and at the same time you are bullying everyday Joes who are actually using it?
Paywalls limit access, cost of hardware to run locally limits access.
Can some people access it, yes, is access limited, also yes.
Delete all software and turn off your computer or be a hypocrite.
Strawman? maybe?, it's unclear how it's related and as a singular statement is mostly nonsensical.
The stuff they use for training is free for any artist to train on.
It absolutely is not, there are several ongoing lawsuits and repeated strikes about this exact thing.
You don’t own the definition of art and nobody you will encounter in a post of any sort is even doing it for major profit.
This i agree with.
You don’t own the definition of art.
I agree with this also.
AI is for everyone, but is made for the rich to get richer, like literally everything else you see or do online.
AI is for profit, not for everyone.
The major difference here is the scale but you'll have to look in to that yourself.
Or has Situs Inversus