Shush

joined 2 years ago
[–] Shush@reddthat.com 1 points 2 years ago* (last edited 2 years ago)

It Takes Two is an absolute gem of a co op game and is super casual. It looks really simple on the surface but the devs went all the way in making sure the game stays fresh, interesting, and fun.

[–] Shush@reddthat.com 1 points 2 years ago

Yeah. It basically requires high level of execution from both sides, and if the other's not great the entire operation breaks down.

It made me furious sometimes when I would do things right and she wouldn't, though I shouldn't have gotten angry at all, it's a nice friendly game that has no stakes.

We decided to stop playing this so we won't fight.

[–] Shush@reddthat.com 2 points 2 years ago

To be fair, that's not grammar :p

[–] Shush@reddthat.com 1 points 2 years ago

Absolutely.

I also agreed that DLCs are not the problem, it's how they're used to pump more money from people who are passionate about their games.

[–] Shush@reddthat.com 3 points 2 years ago (1 children)

It doesn't matter what age is it. It's not like people suddenly stop being reckless and careless at 21. I've heard enough horror stories of people who are way ahead of legal age doing dangerous stuff.

[–] Shush@reddthat.com 28 points 2 years ago* (last edited 2 years ago)

This is how you know that being rich sets you up for life. It doesn't matter what they'll do - it'll end up a slap on the wrist at best. The system is unjust and corrupt.

[–] Shush@reddthat.com 1 points 2 years ago (2 children)

Most AAA base games cost ~60 dollars for the base game and the DLCs add on top of that.

I'm not gonna be mad about the price, a game is cheap in terms of hours entertained compared to a good movie which costs about 10 dollars for about 2 hours of entertainment.

The issue is not the price. The DLCs is also not inherently bad, like you said. For instance, Borderlands 2 is known for having an excellent base game and an exceptional bunch of DLCs, one which became so loved and popular that it became its own spin off game (Tiny Tina's Wonderlands).

The issue is that companies use DLCs as an excuse to charge money for small amounts of content. They make smaller games, still charge full price, then make DLCs that are relatively small and charge a lot for them.

Using the above example, Tiny Tina's Wonderlands have DLCs that cost 10 dollars and feature a single dungeon (that takes ~20 minutes to complete) with a boss that was an enemy in the base game which got enlarged slightly and given more damage and HP. The community understandably was pissed - but they kept buying every single DLC they pumped out, which reinforced the behavior.

[–] Shush@reddthat.com 1 points 2 years ago (1 children)

Co-worker be like "you know those ads are targeted, right? Wanna tell me something?".

Awkward.

[–] Shush@reddthat.com 6 points 2 years ago

Possibly.

You should look for middle sized instances. Those are not as big as lemmy.world so they're less likely to have to do this kind of stuff, but also big and steady enough that they're not likely to randomly disappear one day.

[–] Shush@reddthat.com 1 points 2 years ago

That was a great read, thank you for posting this. As a kid I always wanted to get into game dev but never managed to (I'm still a dev, but not in the gaming industry since it hasn't thrived where I live). So it was very interesting to see the inner workings of taking decisions in a game dev sense.

Larian also shared an infographic detailing that data collection (e.g. they posted how many players have pet a dog in total), so it makes sense they have a ton of other data collection.

[–] Shush@reddthat.com 2 points 2 years ago

They were mentioned in the last community post by Larian so I guess that's something?

[–] Shush@reddthat.com 3 points 2 years ago

I would probably leave and just go home. I wouldn't be in the mood to eat anymore.

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