SincerityIsCool

joined 3 weeks ago
[–] SincerityIsCool@lemmy.ca 30 points 1 week ago (7 children)

This isn't a technical issue, it's a sociocultural one. Streaming services fill the same role so some of the same policies still make sense.

[–] SincerityIsCool@lemmy.ca 3 points 1 week ago

There's definitely problems with that option. But in the situation you described I'd just say fuck you and close the page rather than support that. People immediately leaving is probably worse than bad questions don't get answers.

[–] SincerityIsCool@lemmy.ca 18 points 1 week ago (7 children)

An abstain, maybe? Would also be useful for questions that you won't know enough to answer. Then if you keep getting hung juries you know you're asking bad questions.

[–] SincerityIsCool@lemmy.ca 6 points 1 week ago

Dougie wants to know if he can get away with speeding to when he sees a cyclist on the road

[–] SincerityIsCool@lemmy.ca 1 points 1 week ago* (last edited 1 week ago) (1 children)

what

How???

[–] SincerityIsCool@lemmy.ca 1 points 1 week ago

I haven't had a chance to play with it yet, and with the unlock system it might take a while to really get to see what it's capable of.

That being said, this also have us more visibility on the weapon stats so we might be able to get a sense of scale by looking at the values of familiar weapons. For ergonomics, the dominator has 25, the penetrator has 43, regular liberator has 57, and the defender has 85.

One attachment picked for ergonomics gives you about 10, so almost the difference between liberator types. A penetrator with every attachment optimized for ergonomics is +36, which being more than the difference between it and the dominator and almost enough to handle like an smg (at least until you start firing lol) is pretty significant.

[–] SincerityIsCool@lemmy.ca 2 points 1 week ago (2 children)

Would be nice if they let most things have grip too. I'd like to be able to add back the laser sight on the weapons that are missing it. It's such a great coop qol feature

[–] SincerityIsCool@lemmy.ca 2 points 1 week ago (4 children)

Love the penetrator. I tend to use armour sets with recoil reduction (explosion resist or engineering) so I'm looking forward to playing with trading recoil for ergonomics.

In general AH seems to approach balance by starting with something lackluster then buff based off of feedback, so I wouldn't be surprised if this is a conservative initial set of options.

[–] SincerityIsCool@lemmy.ca 2 points 1 week ago

Any undemocratic doubting has been liberated from our bodies, so that we may better rush to the defense of Super Earth.

[–] SincerityIsCool@lemmy.ca 6 points 1 week ago (1 children)

IIRC that's how snappy the aiming is - how long it takes for the barrel of the gun to catch up with where the cursor is aimed. (The circle reticule that follows the cursor)

[–] SincerityIsCool@lemmy.ca 6 points 1 week ago

Your commitment to Liberty and Individualism are commendable, citizen 🫡 the mindless bugs will never see it coming.

 

Primaries level up from use, unlocking customization options in different slots. Slot availability varies by gun. It looks like all weapons have skins (great for the fashion game). The slots I've found so far include:

sights (different sights to taste, or trade off zoom <> ergonomics)

muzzle (recoil patterns mostly)

grip (recoil <> ergonomics/laser/flashlight)

magazine (capacity <> ergonomics/reload speed)

Looks fun! I kinda wish we could slot a bayonet but I can see why they would keep that exclusive

[–] SincerityIsCool@lemmy.ca 141 points 1 week ago (2 children)

They're just trying to teach their human to hunt. First step is to demonstrate that the mouse is food. Diva is clearly just getting frustrated with how slow a learner the human is.

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