Trumble

joined 10 months ago
[–] Trumble@sopuli.xyz 13 points 2 months ago (1 children)

I was part of some exploration guilds in World of Warcraft with the aim to explore every inch of the Azeroth, get beyond every instance border and just climb hard terrain even if there was an easier way up.

[–] Trumble@sopuli.xyz 3 points 2 months ago

Juurikin näin ja tätä eroa valitettavan vähän korostetaan uutisoinnissa.

Kyse on juurikin uskon asiasta koska ei nyt tiedetä mitä tapahtui joilla eri todennäköisyyksiä. Siispä ei voida tietenkään uutisoida siitä mitä tapahtui, ainoastaan uskomuksista siihen liittyen.

[–] Trumble@sopuli.xyz 5 points 2 months ago (2 children)

Kyse on juurikin uskon asiasta, tässä uutisoidaan asiaan liittyvistä uskomuksista, ei siitä että mitä tapahtui.

Noin muuten tän aiheen ympärillä olevasta uutisoinnista tuntuu jotenkin aina jäävän täsmentämättä se että laboratoriosta leviäminen ja luonnollinen alkuperä eivät ole toisiaan poissulkevia ja vastaavasti että jos alkuperänä olisikin laboratorio ei se tarkoita suoraan että virus olisi siellä tarkoituksella kehitetty tai muokattu.

[–] Trumble@sopuli.xyz 5 points 2 months ago

Noita tietoja käytetään onnellisuuserojen selittämiseen.

Itse onnellisuus kuitenkin mitataan vain pyytämällä vastaajia asettamaan itsensä asteikolle 0-10, jossa 0 on huonoin mahdollinen elämä ja 10 paras mahdollinen.

 

Was wondering about this and how it might not be the same as ones first system played. (let's not count general dice or battle maps etc. this time)

For me it might be either Mouse Guard 2e boxed set or DnD 5e Tomb of Annihilation book.

[–] Trumble@sopuli.xyz 2 points 3 months ago

Yeah, it was really a challenge to do that at first but when everyone agreed that our planning took too long and we decided to do this, it has become quite routine for us to notice when planning triggers the information gathering phase.

And as players are getting more familiar with this, their planning has changed as well. The focus of planning is now more about coming up with relevant sources of information than trying to anticipate the future.

[–] Trumble@sopuli.xyz 6 points 3 months ago (2 children)

Use every opportunity to turn planning into information gathering.

I try to use every opportunity to stop the planning "phase" of the game and go to the information gathering before continuing the planning. This can be pretty much any unknown that the characters bring up, like some if -statement in their plan, some fact they are unsure about etc.

The information gathering might be anything from a simple skill check to a full adventure and after that we go right back to the planning.

This has removed a lot of planning hours that wouldn't have had anything to do with the situation they are going into.

[–] Trumble@sopuli.xyz 1 points 3 months ago

If remember correctly, DC20 does something similar but instead of the same spell you must use some other spell that would be a reasonable counter effect against the effect that the spell is trying to produce.

[–] Trumble@sopuli.xyz 2 points 3 months ago (1 children)

I have mainly played DnD 5e, Mouse Guard and some amount of one-shot systems but my first ttrpg was somewhat surprisingly Dungeon World. I also love to run long campaigns based on published adventures or random tables, having something to bounce ideas against is must for my game mastering style.

After I get one of my DnD 5e campaigns to conclude I will pick something from the following list:

One-Shots that I want to visit again:

  • Ten Candles
  • Microscope
  • Fiasco
  • Alice is Missing

Shorter Campaigns (~10 sessions) I wish to run:

  • Blades in the Dark
  • Vaesen
  • Pendragon 6e Starter Set
  • something using Yoon Suin campaign setting or at least it's random tables, (maybe even Praedor, a Finnish fantasy RPG.)
[–] Trumble@sopuli.xyz 3 points 3 months ago

Quite the opposite. My two main hobbies are tabletop roleplaying and spending time in nature and both of those have an experience space that can't be explored fully in one lifetime.

I'm often even confused when people seem to think they need to travel far to gain new experiences and I haven't even fully explored the nature just outside of my apartment.

[–] Trumble@sopuli.xyz 5 points 3 months ago

Nothing, but the effort might be one the driving forces of how one uses social media. And thus how it's communities begin to operate and feel.

[–] Trumble@sopuli.xyz 7 points 4 months ago (1 children)

This is hard one because most of the one shots are just awful as they rarely include any guidance to how to run them in short of time. At least every one shot should include a guidance of how and which parts to leave out when time is running out.

So the best ones are usually systems designed for one shots without separate scenarios but assuming you are asking about those the most palatable one has been DnD 5e adventure Sarah of the Yellowcrest Manor from Candlekeep mysteries. The middle part can be pretty much skipped if the time is limited, there is at least some guidance on how to run it and the end dungeon is short and sweet.

[–] Trumble@sopuli.xyz 2 points 4 months ago (1 children)

Everything is nature. But which closed quarters are they kept?

 

Lately I have really been into reading and watching some deeper critiques of ttrpg systems and adventures that really dig into why something works or not. This doesn't necessarily mean that the critique needs to be a long one but a slightly larger picture of the matter is appreciated.

If you have any suggestions of good ones, I would love to add them to my reading list. (And reminder: you don't need to agree with the critique to recommend it)

Here are some of my favorites:

 

For me the main one is to run Blades in the Dark for the very first time and maybe play through the Pendragon starter adventure.

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