Veraxus

joined 2 years ago
[–] Veraxus@kbin.social 2 points 1 year ago* (last edited 1 year ago)

It does not make a meaningful difference at all. Get the keyboard you like best. Personally, I'm a fan of the Logitech G915 (Windows layout) for Windows, Mac, and Linux.

[–] Veraxus@kbin.social 4 points 1 year ago

Hi-Fi Rush

Pure joy and happiness from start to finish.

[–] Veraxus@kbin.social 7 points 1 year ago (7 children)

Not if I’m not using any Google products. There are now excellent (even superior) alternatives to everything Google offers save YouTube.

[–] Veraxus@kbin.social 2 points 1 year ago* (last edited 1 year ago) (1 children)

That's the weird thing about this, nobody would ever NEED to own all the vehicles at once... not even the biggest Org. The game just doesn't work like that.

You'd need all the vehicles in Star Citizen like you'd need all the vehicles on earth. You just buy or rent what you need when you need it.

[–] Veraxus@kbin.social 3 points 1 year ago

It's an MMO, so...

[–] Veraxus@kbin.social 2 points 1 year ago

Exacerbated by equally poor quality control.

[–] Veraxus@kbin.social 26 points 1 year ago (2 children)

Maybe we'll get lucky and Gaben will leave ownership of the company collectively to it's employees.

[–] Veraxus@kbin.social 6 points 1 year ago* (last edited 1 year ago)

As an Early Access, it has a LOT of jank; but it's unlike anything else that has ever existed. It really is a no-compromises, persistent, open, seamless sci-fi universe. It gets massive updates every 3 months, and those updates have been getting gradually bigger and more meaningful over the last 2 years. We've seen huge amounts of progress, so the developers are actually delivering. And regardless of how you feel about their business model as an outsider, it's successfully ensuring that progress can continue in perpetuity, which is exactly what all of us regular players want.

I skipped the original Kickstarter because even the smaller scope of that pitch seemed impossible on the budget they were asking. Then I watched the project for years as it seemed like it was falling apart. I didn't actually buy in until they showed off planet tech, and it was obvious that (1) they had finally gotten their development problems fixed and (2) their business model was capable of funding the project indefinitely (no matter how long it took to realize the vision). As of now, I have well over 1,000 hours in the game... probably more than anything else I've ever played.

[–] Veraxus@kbin.social 5 points 1 year ago (3 children)

Only about half of those vehicles are actually in the game right now, too.

The thing is, with only one exception that I can think of, everything can be acquired in-game. The only reason you'd buy one of these ship packages is to have immediate access to those specific types of gameplay and, eventually, free in-game insurance (which otherwise also uses in-game currency). Sometimes these things make sense for player Orgs, but I can't imagine any Org needing all vehicles at all times... especially at that price.

[–] Veraxus@kbin.social 10 points 1 year ago (2 children)

I've been playing it for years and I certainly hope it's never "finished". It gets massive updates every 3 months (quarterly), and even after it's officially 1.0 I hope it continues to get regular updates. The version is irrelevant to me at this point - it's fun, interesting, and unlike anything else out there, and it only gets better with each update. That's all I want out of the project.

[–] Veraxus@kbin.social 18 points 1 year ago (1 children)

Admitting the genocide part out loud... and there will still be no consequences for Israel's bloodthirsty terrorist government.

[–] Veraxus@kbin.social 2 points 1 year ago

I'm on Debian + GNOME right now, which works fine for me, but I plan on trying out Pop! OS in the next couple weeks. I've put off a long time because it's downstream of Ubuntu and I'm no longer a fan of Canonical's direction.

5
submitted 2 years ago* (last edited 2 years ago) by Veraxus@kbin.social to c/PCGaming@kbin.social
 

A demo recently dropped on Steam for Robocop: Rogue City. I only just heard about this early in the week, and promptly forgot about it, expecting more trashy, low-quality licensed cruft.

But the demo dropped last night in advance of Steam Next Fest, so I gave it a try.

I am BLOWN AWAY. Like, dumbfounded. It's like Soldier of Fortune and Fear had a baby and Deus Ex was the nanny. And on top of that, it is painstakingly faithful to the Verhoeven film and it's sequel... from the music to the fact that they actually got Peter Weller to reprise his role as Murphy/Robocop. It is a love letter to Verhoeven's RoboCop.

This game just came out of nowhere and blew my mind. I can't believe more people aren't talking about it. The demo is on Steam right now... and it's a pretty big, meaty demo, too. I know there's a lot of really good stuff out there right now, but take some time out to try the demo.

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