It's a DnD game. If it didn't have broken builds and massive balance issues, I'd riot. There's no greater feeling than curbstomping enemies with a bard/red dragon disciple/blackguard in NwN, or a Cleric/Thief or Ranger/Cleric multiclass in the BG games.
WadeTheWizard
Tyranny had a fun system where you could create custom spells based around combining a Core Sigil with Expression, Accent, and Enhancement Sigils to modify the spell's behavior. So you could have a Fire core sigil, combined with an AoE expression, fast cooldown accent, and a bleed enhancement. Of course the spells have a cost attached to them so you couldn't have your mages casting ridiculously powerful spells on rotation until you ran out of magic, but you could pop it off once or twice then fall back on weaker, faster spells. Unfortunately like with most flexible magic systems like this, mage characters are overpowered as hell, as long as you have your party tank camping a chokepoint.
According to my very bad math (based on my most recent run), it takes 3ish hours to farm rank 10 steel path. 3 hours a week isn't exactly a lot of time, but it's not nothing either. It really does start to feel like a chore after a while. However, in it's defense, having a structure for guaranteed rewards feels way better than all of the other pure RNG grinds in the game.
Anything with high critical stat, and a high base damage (preferably weighted toward slash damage) is going to wreck shop. Gram Prime, Nikana Prime, Syam, Azothane, Pangolin Prime, Tenet Livia are all good choices, and if you're willing to include daggers in the list, Karyst Prime is a beast. You also have some pretty good options for zaws with the added bonus of zaw arcanes.
The pronunciation came from French and the spelling came from Italian.