_Lory98_

joined 2 years ago
[–] _Lory98_@discuss.tchncs.de 5 points 4 days ago

I've been playing Xenoblade Chronicles X.

The combat is pretty fun. It's a bit more complex than the other two Xenoblade games I played (1 and 2), as there are more support skills you can use and overdrive requires a bit of planning. Enemies also have breakable parts, which add a bit of decision making during combat, although it does still feel a bit passive as there aren't many enemy mechanics to interact with.

Very minor progression spoilerI have unlocked the Skell after ~30 hours and it was pretty underwhelming. Grounded combat feels more fun and it's pretty disappointing that you can't customize much of the mech's aesthetics apart from color (and I'm not a huge fan of the designs).

The main story is fine and the sidequests are pretty good. They are very short, but they have interesting stories. The "affinity" quests feel like they are the focus of the game instead of the main story.

[–] _Lory98_@discuss.tchncs.de 3 points 1 week ago* (last edited 1 week ago)

I played a bit of Phantasy Star Portable, but my PSP's battery is half dead and I'm waiting for a replacement so I didn't play long. Seems like a fun game tho.

I finished Xenoblade Chronicles 2 and I have a few thoughts about it.

The gameplay starts slow, too slow to be interesting, but after around 20 hours you unlock all the main systems and it gets really fun. It is however dragged down a bit by how bad the blade gacha and how grindy other secondary mechanics are (affinity charts and region development/mercenary missions).

The story was fine, it was pretty standard for a JRPG. I felt like the main characters were more interesting than the ones in the first game, but the overall plot and themes were a bit weak.

Various (minor) XC2 story spoilersI did find the theme of death and remembrance interesting in this setting, but I didn't feel like it was explored deeply enough.

Same for the ethical issues of using blades, which the story acknowledges, but never really deals with it.

The blade gacha system also goes against what the story is trying to say, as it forces you to treat common blades as expendable or just workforce for mercenary missions.

The story feels overall a bit rushed towards the end (especially the ending comes abruptly, I was expecting it to be a fakeout) and weirdly unfocused before that, but still engaging enough.

[–] _Lory98_@discuss.tchncs.de 5 points 2 weeks ago

Nay, but I have a few exceptions:

FFXV really benefits from the open world and never felt copy pasted like most others.

Outer Wilds (if that counts) could obviously only exist with a continuous map.

While I dislike most open world games, I don't think it's an issue with the open world itself, but with how shallow the games end up being as they all copy the same formula and they all seem afraid to hide "content" from you, so exploration gets trivialized.

[–] _Lory98_@discuss.tchncs.de 3 points 2 weeks ago

After La Mulana I wanted to try more Metroidvanias, so I tried Castlevania: Symphony of the Night but found it incredibly dull and dropped it after a couple of hours.

I understand the historical significance of its level design, but the combat was so easy that traversal became boring, as enemies respawn every time you change rooms. Also, the sprites are beautiful and detailed, and the game looks great, but Alucard's movement feels off due to the animation.

I then switched to Touhou Luna Nights, which was really short but fun. The time stop gimmick was fun to use and I liked the bosses. The metroidvania aspect was a bit shallow, probably due to the length of the game, as it's mainly used for optional powerups.

I started playing Stranger of Paradise Final Fantasy Origin. It seems like a fun game, the writing seems really cheesy (but enjoyable) and the combat is fun. A big problem tho is a bug that keeps triggering a slowdown at random times, which is really annoying and got me killed in a bunch of encounters.

Finally, I wanted to play Infinity Nikki, but I kinda lost interest with how the developer has been behaving lately. Can never trust gacha games.

[–] _Lory98_@discuss.tchncs.de 1 points 3 weeks ago

I'm finally free from La Mulana. It took me 50 hours, and I had to look up hints for a couple of puzzles that I couldn't figure out towards the end (and I'm still not sure how you were supposed to solve them without guessing).

The puzzles were manageable for the most part, although not knowing what solving a puzzle did made it needlessly more confusing and IMO a bit unsatisfying.

I found the combat to be too hard and unfair in boss fights and the hitboxes were really bad as they often didn't match the graphics.

I'm conflicted on if I enjoyed it or not - the experience was quite unique (for good or bad), and the game being hostile and designed to waste as much time as possible is a big part of that identity.

The weird controls grow on you and navigation never got boring, as you plan a safe path through the screen. I found the story to be surprisingly interesting, the puzzles were memorable and while I disliked most boss fights, I did enjoy the final one and the previous quite a bit.

Probably gonna play the sequel sometime and also other metroidvanias, as it's a genre I haven't paid much attention to.

[–] _Lory98_@discuss.tchncs.de 3 points 1 month ago* (last edited 1 month ago)

Understandable, yea.

The puzzle part feels like Outer Wilds, but without the log to help you and it's also a bit less linear, which I'm personally enjoying but I can see why it could be boring.

The platforming/navigation is a bit janky but usable after a while.

The combat is IMO absolute garbage (the bosses in particular are pretty bad fights that waste your time and the hitboxes are terrible) and wouldn't be surprised if this is what makes most people quit.

For now at least, the exploration and puzzles overshadow the negatives, but they are pretty big negatives that are hard to ignore.

[–] _Lory98_@discuss.tchncs.de 4 points 1 month ago* (last edited 1 month ago) (3 children)

I've been playing Under Night In-Birth II. I had bought it last year but never actually played it. After this first week of matches I'd say it's my favorite in this latest "generation" of figthing games.

I randomly bought Azure Striker Gunvolt on Switch, since I rememberd hearing good things about it when it came out, but it's not much fun to play. It feels really unpolished, the levels and bosses are a bit on the annoying side and the combat gimmick, where you need to tag enemies with projectiles to be able to damage them, feels really bad to use as it's slow and unsatisfying.

Everyone playing Blue Prince reminded me of La-Mulana, which I've been playing in the last few days. I'm a bit conflicted on it, since I like most of what the game does except for the combat which I find rather bad and unfairly punishing when considering how imprecise it is. I am enjoying the game, although I'm a bit worried it might be too long.

[–] _Lory98_@discuss.tchncs.de 1 points 1 month ago

Played Splatoon 3. The different modes are really fun, except for Turf War which kinda sucks. It's the first time I'm trying to learn how to play a team game and I'm confused on how to improve, but I'm having fun with it.

For some reason tho Nintendo thought it was a good idea to do two day events ("Splatfests") periodically which lock you out of any mode beside Turf War for their entire duration, so I went looking for other competitive games:

I went back to Guilty Gear Strive after dropping it for more than a year, but after playing it for a few hours, I still don't like how sluggish the game feels and I'm not too happy with the modern design trends in fighting games (or in general the curent state of them). The biggest issue that stops me from playing tho is the terrible online experience which still hasn't been fixed after 4 years.

[–] _Lory98_@discuss.tchncs.de 1 points 1 month ago

Not much this week, been looking a lot at the Switch 2 trailers.

I've played Heavenly Bodies with a friend. We liked it, although it wasn't really designed for two people.

I'm back to Fire Emblem Engage, played chapter 16 which took me ages.

[–] _Lory98_@discuss.tchncs.de 4 points 1 month ago

I feel like that kind of price increase would encourage illegal downloads too. Especially for countries with weaker currencies

I wonder if that's why they've been more aggressive against emulators lately.

But yea, same for me: there's very few games I'd spend that much money on, and I can't imagine myself paying 80$ for something I don't even know if I'll like. I hope it doesn't become the new standard.

[–] _Lory98_@discuss.tchncs.de 6 points 1 month ago* (last edited 1 month ago)

The +$10 for physical games also worries me they might be trying to push more people to digital games only. But also there seems to be the new "game key" cards which might be an improvement over codes, if they are not tied to accounts.

Also yea, I am still not used to $70 for games and even that seems too much.

[–] _Lory98_@discuss.tchncs.de 19 points 1 month ago* (last edited 1 month ago) (4 children)

Quite disappointed with how they are now going for $90 (physical, $80 digital for MKW) games, the upgraded versions are paid DLCs and even the tech demo is a digital purchase.

The console looks good, and $450 seems fine for it, but everything else looks overpriced and that has kinda killed my interest.

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Android Gamepads (discuss.tchncs.de)
submitted 2 months ago* (last edited 2 months ago) by _Lory98_@discuss.tchncs.de to c/gaming@beehaw.org
 

I've been looking for compact USB Gamepads you can attach to an Android phone, like the Razer Kishi, various Gamesir ones and a few others, but none of them allow for wired audio, except for the Backbone One, which is too expensive, and the Gamesir G8 which seems like a good option, albeit a bit too large.

Does anyone have any experience and suggestions for these controllers?

Thanks

 

I'm looking for RPGs to play with friends where each player has different roles and you need to cooperate to progress.

We tried playing MMOs but my friends won't play on their own so they don't work (especially with ffxiv as the msq is not at all "coopable"); the subscription would also be a dealbreaker. Do you know of anything with similar gameplay that is playable entirely in coop?

We enjoyed Monster Hunter World (but not Rise), although there's not much actual cooperation as there are few interactions in combat.

The only game I found that seems it might be what I'm looking for is the original Final Fantasy Crystal Chronicles, but we can't get it to work online (dolphin randomly freezes with netplay).

 

Looking at reviews, it seems like a common criticism of the second game is that it's mostly a repeat of the first with a few additions, but also without fixing any of its issues.

To people who have played both: is it worth playing the second one? I already have the first, as it was included in a bundle, but never played it.

  • Thanks everyone for answering! I'll be playing DD first then.
4
submitted 2 years ago* (last edited 2 years ago) by _Lory98_@discuss.tchncs.de to c/android@lemmy.ml
 

Hi, I'm looking for a thin phone cover for my Nord 2. Most of the ones I've tried are bulky and sometimes change the shape of the phone in uncomfortable ways, but I still wanna use a cover to protect the phone, especially from falls.

Does anyone have tips on what I should try?

Thanks

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