ace

joined 2 years ago
[–] ace@lemmy.ananace.dev 9 points 1 year ago (12 children)

Mercurial does have a few things going for it, though for most use-cases it's behind Git in almost all metrics.

I really do like the fact that it keeps a commit number counter, it's a lot easier to know if "commit 405572" is newer than "commit 405488" after all, instead of Git's "commit ea43f56" vs "commit ab446f1". (Though Git does have the describe format, which helps somewhat in this regard. E.g. "0.95b-4204-g1e97859fb" being the 4204th commit after tag 0.95b)

[–] ace@lemmy.ananace.dev 7 points 1 year ago

Well, one available case you can look at is Uru: Live / Myst Online, currently running under the name Myst Online: Uru Live: Again.

They open-sourced their Dirt/Headspin/Plasma engine, which required stripping out - among other things - the PhysX code from it.

[–] ace@lemmy.ananace.dev 2 points 1 year ago (1 children)

I assume both the $20 and $25 prices were during alpha/early access. Was thinking entirely of release pricing.

[–] ace@lemmy.ananace.dev 1 points 1 year ago

Completely blanked on early access pricing, so yes, if you bought it before release then it was likely cheaper still.

[–] ace@lemmy.ananace.dev 1 points 1 year ago

That is true, I didn't even think of early access.

[–] ace@lemmy.ananace.dev 4 points 1 year ago (7 children)

It's reasonably easy to guess exactly what you paid for the game, since the only change in price since launch was a $5 bump in January last year. It's never been on sale.

[–] ace@lemmy.ananace.dev 3 points 1 year ago

It releases while I'm on the way back home from a trip to Manchester, might have to bring my Deck so I can play on the flight/train.

[–] ace@lemmy.ananace.dev 4 points 1 year ago* (last edited 1 year ago)

Well, Flatpak always builds the aliases, so as long as the <installation>/exports/bin folder is in $PATH there's no need to symlink.

If you're talking specifically about having symlinks with some arbitrary name that you prefer, then that's something you'll have to do yourself, the Flatpak applications only provide their canonical name after all.
You could probably do something like that with inotify and a simple script though, just point it at the exports/bin folders for the installations that you care about, and set up your own mapping between canonical names and whatever names you prefer.

[–] ace@lemmy.ananace.dev 3 points 1 year ago

In regards to sandboxing, it only gets as far in the way as you ask it to. For applications that you're not planning on putting on FlatHub anyway you can be just as open as you want to be, i.e. just adding / - or host as it's called - as read-write to the app. (OpenMW still does that as we had some issues with the data extraction for original Morrowind install media)

If you do want to sandbox though, users are able to poke just as many holes as they want - or add their own restrictions atop whatever sandboxing you set up for the application. Flatpak itself has the flatpak override tool for this, or there's graphical UIs like flatseal and the KDE control center module..

[–] ace@lemmy.ananace.dev 3 points 1 year ago (2 children)

Well, if you have any form of build script, makefile, or CI, then you can easily shove that into a flatpak-builder manifest and push the build repo anywhere you want. The default OSTree repository format can be served from any old webserver or S3 bucket after all.

I've done this for personal projects many times, since it's a ridiculously easy way to get scalable distribution and automatic updates in place.

[–] ace@lemmy.ananace.dev 6 points 1 year ago (1 children)

The majority of AppImages I've seen have been dynamically linked, yes. But it's also used for packaging assets.

[–] ace@lemmy.ananace.dev 7 points 1 year ago (10 children)

As long as your application is statically linked, I don't see any issue with that.

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submitted 2 years ago* (last edited 2 years ago) by ace@lemmy.ananace.dev to c/linux_users_group@lemmy.ml
 

Since something seems to be misbehaving with subscription, just throwing this quick test over to see if it's just a subscription issue

Edit: Was a configuration issue, wasn't routing json requests correctly.

 

It still amazes me that games that look this good run as well as they do on Linux nowadays.

For those unaware, LUG is the Linux Users Group org, currently the #15 largest org in the game.

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