Are all the *arr services aware that they are expected to have a certain basepath?
aksdb
If you go for subscription, you accept that the stuff is temporal. Or at least you should. So it should make no practical difference if a game vanishes because it gets pulled from the catalog or if you decide to cancel the subscription because you consider it too expensive.
If it fits your gaming profile, it's a pretty good deal.
LOL, ok, fair 😁
You should in any case consider your backup strategy. If you have reliable backups, your fuckups can't be as bad anymore. If you don't have reliable backups, a "raw" storage doesn't help you either. Maybe even the contrary: you won't notice, if individual files get corrupted or even lost until it's too late. (Not talking about disk corruption, against which the right filesystem can guard you.... but I am not sure you trust filesystems either 😛)
Why does the storage layer of seafile scare you? Are you also scared of databases and prefer storing things in raw txt files? The difference is the same. You get certain features in return:
- Versioning is possible (so each file can have a history you can roll back)
- Sync is very fast
- It can sync incremental changes even of big files
You still have access via:
- Web
- Synced locally using Seafile Client
- WebDAV
- Mounted as network filesystem anywhere using SeaDrive.
I don't like the syntax, the runtime environment (which runs interpreted) and for PHP more than many other languages (aside from JS), a lot of code out there is hacked together horribly which makes me completely distrust the community.
Personally I stay away from anything that doesn't have a compiler.
I was in the same boat and therefore my nextcloud instance was mostly running for backwards compatibility with a few setups I have, while I mostly use seafile, immich and sogo. But a few days ago I updated to nextcloud hub 10 (I think that's with nextcloud 31 under the hood) and damn does that run smooth. I was so impressed I got motivated to finally setup the high performance backend for nc talk.
I still dislike PHP, but nextcloud just won back my heart a little.
If you don't have a hard requirement of it being fully (!) OpenSource, then I would recommend Enpass. Relatively pleasing UI that runs native on Win, Mac, Linux, Android and iOS. It has browser plugins for Chrome and Firefox that talk directly to the running fat client (so no multiple authentication with different browsers necessary).
The password db is completely local, but it offeres several sync mechanisms like WebDAV or Dropbox or also iCloud; basically whatever can store files. If it's a NAS in your home, it simply will sync once you are back home.
It also offers "WiFi Sync", in which case you designate one machine running Enpass as the server and link other clients to it, then you don't even need to run a separate hosting for it (but that machine needs to be on and running Enpass when you want to sync, obviously).
It's basically a less open but much more convenient and beautiful KeePass(XC).
Which is why I asked, because we are in a linux comm here. I don't put aside games that do shit on Windows, as long as they work fine on Linux.
How would it work on Linux then?
Does it make a difference, if that setting uses a trailing slash? Might be it redirects you to the path without, which triggers caddy to redirect you again, and so on and so forth.
You could also, instead of redirecting, rewrite it. Then it is handled serverside without sending the client somewhere else.