audaxdreik

joined 2 years ago
[–] audaxdreik@pawb.social 16 points 9 hours ago (5 children)

I hate absolutely everything about this.

I've never been a fan of calling Trump nicknames or going low, not because I'm trying to uphold any sort of highroad Liberal ideology but because I personally find it crass and he's an abominable human being with thousands of legitimate offenses to point to. If you do it on your own time to blow off steam, whatever, I'm not gonna get on your case. But I need more from our politicians.

What's the message here? I get that it's generally to agitate him, but are you trying to goad him into not chickening out? Just fucking do it, bro. There are thousands of Americans with food insecurity right now and you're gonna give Republicans tacos?! Again, I get that it's not really comparable and those issues are on different levels, but it still maintains that glossy respectability where you can't really levy any criticism against it because they're just giving away tacos. There's no real message here at all.

And lastly, nobody is even standing up to put their name on this. The DNC is doing this? Who? Whose idea? We have so many Republicans at every level chomping at the bit to get themselves in front of any camera they can to spread their repugnant message and we can't even get one Democrat to stand up and put their name on this meager messaging. Fucking cowards, the lot of them.

I expected nothing and I'm still disappointed.

[–] audaxdreik@pawb.social 3 points 1 day ago (3 children)

We must act as one.

I get that the point you're trying to make is something about unity, but it's weird to say that. That's a weird thing to say.

Pretending like one person can go off and do whatever they want and it won’t effect the whole is how we get people like Trump.

This is my exact argument against billionaires. They are acting alone, making these sweeping decisions by themselves.

The money is gone. It isn’t coming back.

Disagree. It's never too late to get the money back, you just need politicians that are willing to take the initiative to go after it. Currently I don't see any, so I continue to say things that I hope will help focus people and bring attention to continue advocating for these policies.

I will concede that there are very few (read: nearly none)

K. Why we arguing? No good billionaires.

we should praise efforts like that so that they might continue. What’s the next billionaire gonna do when they try to give their money away and see that “All Gates got was vitriol and death wishes.”

Charity is not something you do for praise. I'm sorry the billionaires are so thin-skinned my insults would hurt them.

but I think we should agree that the money finally leaving the 1% to help the remaining 99% is a good step.

If I meet you on the street and beat you up and steal your wallet, then donate it to a local homeless shelter, are you gonna be mad at me? It was a good cause, bro, why you mad? It's in the hands of people who need it more now. I admit the analogy is a bit strained, but that's only because the means by which the billionaire class have gotten and maintained their wealth is more obtuse. Obscuring those means is how they continue to operate as they do.


I don't want to argue with you, I feel like your heart is in the right place and you are coming from a place of unity. But billionaires stand so far outside any sort of class consciousness with the likes of us. There is no point, no good that comes from defending billionaires for anything they do, they should not exist and the longer they continue to the more of a blight on the rest of humanity and the literal ecosystem of the world is at risk.

See so many other responses in this topic about how this is just PR, the money is being used to push AI solutions, the amount of wealth spent not really leaving Gates' control because it's being shuffled through different orgs, etc.

[–] audaxdreik@pawb.social 2 points 1 day ago

Windows 8 was actually pretty decent and had some good improvements under the hood. It handled dual monitor setups waaay better than 7 ever did, I don't know if people remember how rough the support was for a lot of these modern amenities we now take for granted.

In typical Microsoft fashion, 8's biggest sin was simply not letting people customize the GUI to their workflows and forcing that damned full screen Start menu. Once they shrunk the tiles to create 10's Start menu it became my favorite, so of course they trashed it for 11's generic look. Been using KDE now and it's near perfect.

[–] audaxdreik@pawb.social 1 points 1 day ago* (last edited 1 day ago)

I absolutely recommend it! Slope's Game Room has an excellent, 2 hour retrospective you can put on while you work if you want a pretty good deep dive. Other than that, I recommend getting yourself set with some emulators so you can kind of dig through the series. A lot of the early games are difficult and I think it's perfectly fine to kind of just pick through them a bit, get a taste, move on, return to the ones you like, etc.

You can absolutely feel the arc of design elements through the early series up to the pinnacle, Rondo of Blood. That's because it was all being done by Konami teams, often who knew eachother or were handing the projects off. Rondo hits this sweet spot where you can feel the inspiration of old vampire novels combined with dramatic stage plays (the stages have dynamic names like Feast of Flames instead of just area descriptors), told with 80's anime cutscenes, wrapped into a videogame package. It's truly a work of art that both wears its influences on its sleeve and also that couldn't really exist the way that it does in any other medium. So where do you even go from there? Symphony of the Night! It takes everything that works about Rondo and kicks it to 11 while flipping the franchise on its head with an absolutely rocking soundtrack and sprawling castle. You can enjoy these games in a vacuum, sure. But playing the series up to that point gives you a real appreciation for what they were going for and how they accomplished it. I don't even think you really need to play them in order because going back and returning to previous entries almost feels like fitting in missing pieces of a puzzle.

The series flounders a bit when it hits 3D, but it will always have a special place in my heart. Koji Igarashi takes the Symphony of the Night formula and basically owns the handheld world, especially from Aria of Sorrow into the DS trilogy, A++. Ultimately I think he developed that formula enough on his own that breaking it off into the Bloodstained series feels right and good, I think he's better off this way not weighed down by Konami and the Castlevania franchise, but in this way, we still feel that arc of development. Bloodstained: Ritual of the Night actually took a bit to grow on me, but once it did, I saw it as the most Igavania game that ever existed, he has refined the formula.

All this to say that we just don't get experiences like this anymore, where series have the proper time to cook and develop. Instead we get Concord where they pour millions into something and try and ram it down your throat, "You WILL enjoy this new franchise. You WILL pick one of these characters as your favorite to get invested in, even though we've given you no reason. You WILL make this your ONE game you play because ........ reasons?" Ditto Marathon. Ditto MindsEye (likely). Ditto all the other rubbish they keep pushing out.

EDIT: OH MY GOD! And the Castlevania DLC for Vampire Survivors, how could I even forget. It's been a Castlevania wasteland for years and that DLC is some of the best I ever played. Completely the Richter scenario and getting to the end of it legit made me cry, it was such a love letter to fans and felt like a huge emotional, respectful sendoff for the series that Konami will never give us 😭 It's so good, if you're a Castlevania fan you should absolutely play it and if not, save it til the end because it's incredible and bittersweet.

[–] audaxdreik@pawb.social 22 points 1 day ago (5 children)
  1. What could it possibly matter to you, personally, if people praise a billionaire?
  2. No. Absolutely not, every time, no. You don't get to be a billionaire by any legitimate means (note I did not say legal, this is a separate matter). That's money that should've been collected into taxes, paid into systems to help the American people, and if properly supported, donated to Africa through the appropriate institutions.

You don't just get to be a billionaire and then donate BILLIONS at the end of your life to wash away your indiscretions. Fuck him and every other billionaire.

[–] audaxdreik@pawb.social 2 points 3 days ago (1 children)

As to boycotts, your individual purchases always matter; not just with what you don’t buy but also what you do buy.

Agreed. I'm having a bit of a hard time articulating my ideas properly.

I think my overall point is just that it's really hard to organize purposeful and effective boycotts these days, especially since no matter what the issue, there's usually a counter movement dampening it. Whatever market forces are causing these companies to register the lack of interest and disdain the consumer market has, I'd like to identify it and capitalize on it because when the market adapts, it most likely won't be to the consumer's benefit.

You could live quite happily off indies these days, but it's hard to ignore the thrashing leviathans. I'm not sure how much I really care about them anymore, but they do take up a lot of the oxygen in the room. And they seem to control a lot of platforms/storefronts as well ...

[–] audaxdreik@pawb.social 13 points 3 days ago (5 children)

One of the things I've been thinking about a lot lately is media literacy as it relates to gaming - specifically about the design conversations developers are often having amongst each other that players only vaguely feel. Let me elaborate:

A good example is the Castlevania series. From early on, Castlevania was always both refining and reinventing itself. Vampire Killer and Castlevania feel to me like a kind of A/B testing to see what hits. When Castlevania prevailed, they immediately began iterating on the formula with both Simon's Quest and Dracula's Curse figuring out different modes of gameplay through nonlinear level design and changing characters. Super Castlevania IV was already a remaster of sorts starring Simon Belmont. Of course followed by the all time greats Rondo of Blood and Symphony of the Night. It had trouble jumping to 3D with the N64 entry which was just called Castlevania again and eschewed the burgeoning Metroidvania/RPG elements of its predecessors.

This eventually leads us to Lords of Shadow which I can certainly respect as a good game with a dedicated following, but it never appealed to me and I had a hard time putting my finger on why. It's because it's not just a reboot, but one that kind of wholesale grabs the QTE/cinematic/rage mode game mechanics of the 2010's and stuffs them into a Castlevania package. It's difficult to say anything isn't a "true" Castlevania game in a series that was already very loosely defined as "gothic action probably with Dracula somewhere?" but it had very firmly stepped away from the conversation of its own series.

Even if you're new to the Castlevania series today, I think you can find great satisfaction in trawling through the depths of the franchise, playing them in chronological release order, and appreciating the various thematic and gameplay elements that each entry contributed to the series. I think gamedevs could learn a lot by looking at this evolution, too. Take look at the Release timeline and note the space in between early entries.

Nowadays, a big game will spend multiple years in development. Inspirations it may have taken from the gaming landscape are years in the past, assuming it even picked up on them when they were peak. When that theoretical game exists, someone may then take inspiration from it and push it into their years long development. The needle moves sooooo ... slowly ...

And because of that, as we all know, they're willing to take less of a risk on creating innovative games. There's this prevailing notion that there are only "good" and "bad" game design concepts and if you mash enough of the good concepts together in a package, you'll have a good game. They're all homogenizing because they're no long trying to deliver on a product to entice you to play it, they're trying to force a platform/market on you. Take a look at Concord or Marathon or MindsEye or any of the other monumental flops. Kind of like the DCU in my mind; you know the proper thing to do is take the time to build out the world and characters by giving satisfying entries that serve people the things they're craving. But they keep jumping the gun. If you really wanted Marathon to succeed as a GaaS, why not create a single player game first and allow players to get accustomed to the world and give them something to value to pull them away? The eagerness with which they keep sacrificing projects to snap the trap shut early and make their money back should be a big clue.

Anyways, speaking of MindsEye, I was watching this video earlier which speculates the game was supposed to be another metaverse platform called Everywhere, akin to Epic's Fortnite. Nobody wants an everything game. Nobody wants an everything app. I don't want ONE game that I play for the rest of forever, that's not a thing I ever wanted. They're trying to forcefully dictate the market at us and everyone is just gagging. As consumers I don't think we can put effective boycotts together anymore but the market is so utterly saturated and overwhelmed that you literally cannot get people to care. It stands at the complete opposite end of what the article discusses and I think that's worth meditating on.

[–] audaxdreik@pawb.social 8 points 4 days ago

Agreed.

And what's particularly galling about this is that it's never made any sense to me. Are you telling me an Android app, on compromised hardware or otherwise, could send malformed data that would for instance deposit $1M into my bank account? That doesn't sound like an issue of local security. An app is just a frontend, all validation would still be through the banking infrastructure.

[–] audaxdreik@pawb.social 23 points 4 days ago

Hey man, yeah, I get it. I worry a lot about sounding like a conspiracy theorist; a real Chicken Little.

But when I look internally and ask myself why I make these posts, why I conspire so much about unknown futures, I come to two most likely outcomes:

  1. I'm trying to trick you into installing Linux for some reason. Selfishly I guess if there's a larger userbase demanding support for things then I can expect better support for myself. Or I'm just trying to sound like a pompous smartass in front of internet strangers. But those are a little obtuse.
  2. I see a bunch of people standing in what I perceive (possibly incorrectly, but nonetheless) a trap and I'm shouting, "Hey, get outta there now before it springs!" because I have general empathy towards other people.

Worst case I'm wrong and I look a fool. I really don't have a problem with that. I know who I'd trust if the positions were switched 💯

[–] audaxdreik@pawb.social 27 points 5 days ago* (last edited 5 days ago) (2 children)

Ya boy Richard Stallman agrees and has been saying this for years (although this article is more recentish), https://www.gnu.org/philosophy/can-you-trust.en.html

“Treacherous computing” is a more appropriate name, because the plan is designed to make sure your computer will systematically disobey you. In fact, it is designed to stop your computer from functioning as a general-purpose computer. Every operation may require explicit permission.

As of 2022, the TPM2, a new “Trusted Platform Module”, really does support remote attestation and can support DRM. The threat I warned about in 2002 has become terrifyingly real.

Actual, honest to god reasons to upgrade to Windows 11 are already vague and questionable. Your average user probably doesn't even see any particular reason and only perceives the nuisance of it. But it's hard to fully close your iron fist around a platform when TPM enablement is so sparse in the consumer space. So what better way to do it than a mandatory OS upgrade with it as a system requirement and assure all (or a vast majority of) systems align at once?

Of course there are ways for stubborn users to skirt those requirements, but that misses the primary point of Trusted Computing. While the OS may baseline function to some degree, there's no telling what functionality may be crippled by not being in a trusted state. EDIT: For example, this could easily tie into games with anti-cheat such that they will refuse to run on Windows 11 unless TPM is enabled.

I don't know the future any better than anyone else, I'm just trying to read the winds at the moment. I suspect they may not try to pull the entire trap closed all at once and that Windows 11 may continue to more or less function as we've seen past iterations. But the pieces will be in place by then and it's only a matter of time before some greedy exec gives the word .....

[–] audaxdreik@pawb.social 85 points 5 days ago (15 children)

The article focuses a lot on the security of the boot process, but there's no reason the TPM can't be used for DRM as well (as an example, https://ieeexplore.ieee.org/document/5283799). It's correct when it points out the locked down nature of consoles and phones.

We could conceivably be in for a future where Windows refuses to run code that's not validated even after the OS boots. Or where it sees pirated software on the system and refuses to function in some manner until the software is removed/corrected to its liking.

There are so many possibilities here and all of them are bad.

  • Forced online accounts so Microsoft always knows when/where you login
  • Stored encryption keys so Microsoft could theoretically provide access to any computer the government requests
  • Telemetry already reporting god only knows what metrics about what and how you use your software
  • Forced AI that literally watches everything you do on your screen storing it in a known location making for a valuable target and also potentially/likely being used to create more telemetry and insights into your habits
  • Eventual full control over your hardware by enforcing "trusted platform" restrictions

It's so fucking brazen I'm gobsmacked. As an elder Millennial, I get it, I can already hear most of you tallying in your head if having to care about your OS is gonna be the final straw . This is no longer a nerdy request to please use Linux, this is a five alarm fire. Add to all this how much Microsoft is in bed with the US government and potential issues with all that on the horizon and I really, truly believe it's time to switch, for your own good.

Please. Even if you're not going to run out and install Linux tomorrow, you need to start mentally preparing yourself for the inevitability of the task. Get yourself accustomed to the idea and when you're ready to dip your toes in, just know how many resources are out there for you.

And to the Linux community out there, there are going to be a lot of newcomers who don't have the technical skills to undertake this and enjoy/appreciate this in the same way as you do. Be kind to them, the need for us to support each other has never been greater. Please.

[–] audaxdreik@pawb.social 14 points 6 days ago (1 children)

The game looks fiiiiiiiiiiine but I'm already exhausted at the thought of another $80 USD price tag with DLC/microtransactions and forced multiplayer elements.

AAA studios are all doing the same sorts of things and putting just a little twist on it hoping it'll be enough to persuade you away from all the other AAA games and studious out there doing the exact same thing.

I'm not a hater, I don't hate your mediocre looking game that absolutely fails to stand out from the crowd, but I'm not gonna buy into your advertising for it either. To anyone who finds a home in this game and enjoys it, I'm legit happy for you. Mostly I'm just never going to think about this ever again.

 

This problem is already solved, but it has troubled me across several games and in the interest of building up a lot of the historical gaming knowledge lost on forums and Reddit, I'd like to post here. I don't fully understand the problem yet, so if you have more info to share, please post.

PROBLEM STATEMENT: If you're playing an older Unity game on Steam under Linux (either on your Steam Deck or desktop) and experience black screens, errors, or crashes when a movie plays such as an opening cinematic, try re-encoding the videos with HandBrake. Credit to Bird Observer on the River City Girls discussions where I found this and generalized the instructions:

  1. From Desktop mode, right-click the game in your Steam library and select Manage > Browse local files
  2. Find the folder containing the video assets (OPTIONAL: copy the folder into a backup location to prevent having to redownload the files if you make a mistake)
  3. Start HandBrake and click Open Source, then navigate to the game folder(s) you discovered in Step 2 (download HandBrake from Discover or https://flathub.org/)
  4. Use Shift or Ctrl to select the movie assets
  5. Settings
    • Preset: Official > General > Fast 1080p30
    • Format: MPEG-4 (avformat)
    • Align A/V Start & Passthru Common Metadata ✅
  6. Set a destination folder under To: at the bottom of the HandBrake window, I recommend a separate working directory under ~/Videos or wherever
  7. From the top menu bar, click the dropdown arrow (v) next to Add To Queue and choose Add All
  8. From the top menu bar on the right, click Queue and then select Start. This can take several minutes to complete depending on your system and how many/how large the movie files are
  9. When finished, copy the completed files from your working directory back into the appropriate game directory

NOTE: For some games using .wmv, simply re-encoding them to .mp4 and then changing the file name back to .wmv should be sufficient for the game to find the appropriate file and play it without needing to worry about further encoding or format issues.

I hope that helps someone, and again, if you have any additional steps or information to help clarify the topic, please feel free to add! I suspect this is largely applicable to Unity games, but may help with other engines where the movie assets are unpacked and easily accessible.

 

2nd UPDATE: To anyone confused by this issue like I've become, there's a difference between EmulationStation and ES-DE,

https://www.reddit.com/r/emulationstation/comments/1ax92io/what_is_emulation_station_de/

EmulationStation (not DE) is an old frontend that got footing when it was used as the primary interface for RetroPie, a retro gaming operating system for Raspberry Pis. It hasn't been updated in a very long time; the last commit to main happened 6 years ago and the last release was in 2014.

EmulationStation got forked by a few different developers for their own projects; batocera-emulationstation is the fork used in Batocera OS, for example.

ES-DE is a fork of EmulationStation started by an independent developer (Leon Styhre) to be used as a general-purpose frontend. It brought a lot of quality of life features including automatic emulator scanning (which is what makes the front-end work out-of-the-box on your machine) and a pretty excellent themes engine. It's not affiliated with the original EmulationStation project, and it's actively maintained by Leon (he seems to be the only developer working on the project from what I can tell).

File locations:

  • gamelists: ~/ES-DE/gamelists//gamelist.xml
  • downloaded_media: ~/ES-DE/downloaded_media/
  • systems: ~/ES-DE/custom_systems/es_systems.xml

Individual ROM paths can be set on a per system basis by changing


UPDATE: Good call, I forgot to cover the basics. After a bit more testing, it appears I don't have the issue when using the AppImage downloaded from their site, https://www.es-de.org/

Thankfully the AppImage uses most of the configurations and files I already have set in home, however the one issue I have with accepting this as a replacement is that it doesn't respect the system locations I have specified in /usr/share/es-de/resources/systems/linux/es_systems.xml. Does anyone know where/how I would modify individual system paths in the AppImage? The reason this is important to me is because I'm working with a years old ROM collection on my network drive that I need to set individual paths for each system collection (or re-sort years of ROMs into the default EmulationStation directories ..... please no ...)

Alternatively, can someone help me continue to chase down this problem? It looks like I've been able to replicate it on all 3 of my varied systems now (gaming rig, media center, laptop) so either there's something particular failing on my systems during the build process or there's an issue with the AUR package. How can I track this down and file an appropriate bug report with them, I'd like to learn how to do this proper so I can get this documented for others that may encounter the issue and contribute back.


Problem statement:

When running EmulationStation Desktop Edition (ES-DE) 3.1.1 (installed from AUR), I'm able to browse through games and watch the video previews after hovering over a game for a second but the audio is noticeably stuttering and crunchy. Audio quality in video previews continues to degrade over time until EmulationStation eventually freezes after only 5-10 minutes of use.

EDIT: Further clarification, crashes only happen while video previews are actively playing which is why I feel the issue is so heavily correlated. ES-DE can continue to be used if video previews are disabled, not shown in theme, or it sits resting on a menu item that does not play a video preview.

Navigation audio is crisp, as is the input and feeling of navigating menus, it doesn't seem to be straining any system resources I can see in System Monitor. Audio in emulators launched through ES-DE is perfectly fine. All videos are stored in appropriate directories in ~/ES-DE/downloaded_media/ and play without issue when opened through VLC. They were downloaded through the built-in connection to https://www.screenscraper.fr/ using the personal account I set up, so I don't feel there are any issues with the source files.

I've also increased the VRAM limit from the default(?) value of 512MiB to 672MiB but haven't noticed any difference, I don't feel like it should need that much to begin with.

~/ES-DE/logs/es_log.txt contains no additional information after the crash. When exiting cleanly I see "ES-DE cleanly shutting down" but when frozen this line is omitted. This is probably due to me having to force quit it, if there are any ways to collect better logs or error info, please let me know.

Hardware and other info:

This is happening on two completely different systems, my gaming desktop with an AMD 5900x and 3080 RTX (proprietary drivers) as well as an old Lenovo something with Intel and something integrated. Both are running Arch with KDE Plasma on Wayland (though X11 also seems to have the issue for whatever that's worth). Let me know what other details may be helpful to provide. Audio is pipewire.


I documented my whole setup process for this so I could replicate it on any system I installed and given how dissimilar the systems are otherwise, I feel like this must be a case of some easy misconfiguration I'm missing or weird dependency I don't have installed? I've tried searching, but internet search is worthless these days. I appreciate any thoughts anyone might have on the issue, any threads I can pull would be helpful. Thanks!

 

I've got a real pain of a problem here and I'm looking for some outside opinions on the best way to resolve it, here goes:

Recently purchased an R36S Retro Handheld (https://r36sgameconsole.com/) and installed Rocknix (https://rocknix.org/) on it. When loading arcade games in RetroArch (1.20.0) the core it's using is MAME(0.273 (unknown)). My MAME collection is 0.256 (downloaded from Internet Archive once upon a time). Everything is already scraped, I would like to avoid downloading an entire new collection to work with the 0.273 core. What's the best course of action here?

  1. Copy a compatible ARM 0.256 core to the device (where do I find this/how do I compile it myself?)
  2. Is it possible to convert my rom set to 0.273 and then I'll just switch the locked cores on all my other devices from 0.256 to 0.273?
  3. Just download a new collection

Something else I'm not considering? I know there's historical reasons for why MAME is managed like this, but in 2025 this seems untenable.

Thanks for any help or advice you can offer!

 

Can someone help me figure out what it even is I'm trying to do? I'm a tech savvy kinda persons and if someone just gives me the general idea/right keywords to search for I can probably figure the rest out myself, but I'm caught in a real X/Y problem.

JUNK: Arch, KDE (X11), 3080 (proprietary drivers), OBS, Elgato HD60 X, 3440x1440 ultra widescreen

I just want to do some simple streaming to Twitch/Youtube and game recording.

The Elgato obviously doesn't support my ultrawide so my original thought was to leave the UW monitor plugged in with DisplayPort (as it already is) and then plug in the Elgato with HDMI and then switch the monitor input when I'm ready to stream. The UW stretches the 2560x1440 out though, how do I configure the viewport to keep the proper aspect ratio and put black bars on the side? Alternatively, can I configure the UW to 2560x1440 with black bars and simply mirror the display, or will I take a performance hit when streaming like that? And how do I change the xconfig on the fly, is that something I'd want to write a script for?

I inherited the Elgato from a friend who gave up on streaming and while I'm not entirely opposed to spending more money on potentially more appropriate gear ....... I'd really rather not.

Like I said, if someone can just explain to me what I should be doing and give me a swift kick in the ass towards the right direction, I can do the heavy work of putting all the pieces together, I'm not looking for a total solution 😵😵‍💫 Thanks!

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