blamster19

joined 2 years ago
[–] blamster19@programming.dev 3 points 3 days ago (1 children)

Thank you, you brought up a good point about them selling data. What alternatives do you suggest to expose my service to the internet for personal use away from home?

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submitted 3 days ago* (last edited 3 days ago) by blamster19@programming.dev to c/selfhosted@lemmy.world
 

Hello all! I've been getting into self-hosting stuff and ran into an issue with port forwarding my services to the internet. I don't have access to my router's config (provided by ISP), so I researched tunnels and there is ngrok, Cloudflare Tunnel and other more well-known reverse proxy services, but I also stumbled upon loophole.cloud. I can't find more information about it except a few Reddit comments here and there. Has anyone here actually used it and can say a few words about it?

[–] blamster19@programming.dev 6 points 3 days ago (1 children)

He made the 2003 Clone Wars

[–] blamster19@programming.dev 1 points 1 week ago

Thank you. I thought that maybe there is some more 'official' way of such tile composition, but if not, then I will settle for some clever tile design to maximize reusability, at least for now. I don't want to overcomplicate things just yet.

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submitted 1 week ago* (last edited 1 week ago) by blamster19@programming.dev to c/godot@programming.dev
 

I'm new to Godot and I'd like to make a game with 2d isometric graphics. There are lots of tutorials on using tilesets, but every one I've seen so far uses one image per one tile (even if they're put together in one large spritesheet) like so:

This is problematic if I want to have lots of variation in my base shape, like different egdes and corners and so on. What I'd like to achieve is to have to draw just parts of the blocks and put them together to form a tile in the editor, like so:

This way I only need to modify the specific sub-tiles if i want to change, for example, the look of grass on top, and it will propagate to all tiles with grass on top. I know about tile patterns in Godot, but they seem to be something else. I want to take the triangular patches from my spritesheet and compose the tiles out of them. Is it possible in Godot?

[–] blamster19@programming.dev 3 points 2 weeks ago (1 children)

Hey, it's a great resource! I would put the table of contents on the main page or put a link to the first post, because now it's hidden behind hamburger menu (at least on mobile) and the first impression is that the page has no content. Also you have a lot of None pages that show 404.

[–] blamster19@programming.dev 22 points 2 years ago

I haven't used it myself yet, but there's Codeberg