boatswain

joined 2 years ago
[–] boatswain 9 points 3 days ago

Pretty close! It's tar-soaked hemp fibers (rope traditionally being hemp), called oakum. Sometimes cotton under that for filling if needed. To me it still feels more about carefully easing out, particularly since paying out also has other uses that aren't rope related, like falling off to leeward after a tack.

[–] boatswain 23 points 3 days ago (4 children)

As long as we're being pedantic, when you pay out pitch, you're not covering the deck with it. You're making lines of it that go in between the deck planks. It's basically caulking. You actually have to be careful to not get it everywhere (not least because pitch is really hot when you're paying it out), so just like when you're paying out a line, there's a sense of careful control and easing out the pitch.

[–] boatswain 4 points 2 weeks ago

I've been on the $5 a month plan, and go over probably half the time. The months when I do go over, it just means I start the next month a couple of days early. I'm probably actually somewhere around $6 a calendar month; my Kagi month is probably only 28 days or so.

[–] boatswain 5 points 4 weeks ago* (last edited 4 weeks ago)

Ah, but "Platner" and "Palantir" have most of the same letters!

[–] boatswain 25 points 4 weeks ago (1 children)

Surely the x axis is time, and the y axis is "some metric", right? Otherwise, spot on.

[–] boatswain 20 points 1 month ago

ChatGPT, of course! What's the worst that could happen?

[–] boatswain 2 points 1 month ago

Yeah, that's what my dad says, and he's a medieval historian, so I believe him. I guess it's possible that lifespan in 1901 was much shorter than the middle ages, but that seems unlikely

[–] boatswain 2 points 1 month ago

It's been a while since I installed is, bit I think the only thing I had to do was make a shell script executable, which I think it says to do in the readme? Could be misremembering though.

[–] boatswain 36 points 1 month ago
[–] boatswain 1 points 1 month ago (2 children)

It runs fine on Linux for me out of the box.

[–] boatswain 17 points 1 month ago* (last edited 1 month ago) (5 children)

Dungeondraft is the way to go IMO: buy once, no sub, tons of extra assets available. There's also Wondedraft if you're doing world maps.

5
submitted 10 months ago* (last edited 10 months ago) by boatswain to c/cybersecurity
 

Looks like they're pretty concerned with the possibility of mass discrimination by AI, perhaps in the wake of the news about United Healthcare using AI to decline coverage. This could be useful to people:

If you believe that you or someone you know has been subjected to unlawful discrimination due to a health care provider’s or health insurance plan’s use of AI, please let us know by submitting a complaint to my office: https://ocrportal.hhs.gov/

 

Hi all, I recently got into the world of ergo mech by borrowing a friend's old Iris v2, and I really love how powerful and customizable things can be with QMK firmware.

Recently, my old n52te has started to show signs of age after a dozen or so years of abuse. If you're not familiar, they look like this:

There's definitely stuff that could be improved on--just being able to build your own firmware for it would be amazing. Having one or two more thumb buttons for layers would be sweet as well.

The community of ergo mech keyboard builders are doing some super cool things with 3d printed builds and all kinds of neat stuff. Since I've just been dipping my toes in, my question is: does anyone know of any good replacements for my n52te? Is this something anyone has tried tinkering around with?

Thanks!

 

I'm trying to figure out the best way to deal with some homebrew stuff I'll be dealing with in my 5e campaign.

If you're not familiar with Ancestral Weapons, it's a pretty cool system that gives you the ability to have weapons that level up with your players. The players get points periodically that they can spend on upgrades to their weapons.

I'll be using a variation of this setup in my campaign, and I'm trying to figure out the best way to do so. My initial thought was a scene for each character's weapon, with some Monk's Active Tiles to handle a "talent tree" kind of interface where a player could select and then lock in which powers they want.

That doesn't really take care of updating the item itself though, which means that the players would have to update things manually ("oh, I need to make this sword +2 now" for example) after using the scene as a kind of calculator.

So maybe there's a better way: make the weapons Actors of their own, with special character sheets or something? Or maybe there's an existing mod I can use? Any thoughts or suggestions on the best way forward are appreciated.

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