chayleaf

joined 3 years ago
[–] chayleaf@lemmy.ml 2 points 8 months ago

I remember them responding to a couple antipiracy lawsuits in... India I think? they also make an exception for ISIS-related channels. But mostly all, yes.

[–] chayleaf@lemmy.ml 3 points 8 months ago

they did ban it, and everyone still used it (Telegram was good at evading the bans back then, but eventually Roskomnadzor became decent at banning it), and then they unbanned it, whatever that means

[–] chayleaf@lemmy.ml 2 points 9 months ago

I use sway on my phone, had to add a secondary menu bar with a few keys for stuff like opening rofi, but it works perfectly fine otherwise

[–] chayleaf@lemmy.ml 7 points 9 months ago (1 children)

Russia banned Telegram, everyone (incl. the government) continued to use it, Russia unbanned Telegram - that's how it looks from here. A government official told me Telegram being unbanned was just a matter of time when it was still banned.

[–] chayleaf@lemmy.ml 2 points 9 months ago

people always joke about this but defenestration has never been that common in neither the Russian Empire, USSR nor Russian Federation

[–] chayleaf@lemmy.ml 2 points 9 months ago

it receives relatively frequent updates, and it uses love2d (with a native lua module for the AI) so it's crossplatform.

[–] chayleaf@lemmy.ml 8 points 10 months ago (6 children)

the code is FOSS, the weights aren't, this is pretty common with e.g. FOSS games, the only difference here is weights are much costlier to remake from scratch than game assets

[–] chayleaf@lemmy.ml 2 points 10 months ago

huh? I'd say email was quite popular there, it was just tied to the mobile operator (and has then been replaced with Line)

[–] chayleaf@lemmy.ml 2 points 11 months ago* (last edited 11 months ago) (1 children)

again, !bang is for searching using a specific search engine, !!bang is for redirecting to a search engine's page

!g will search with google

!!g will redirect to google

all ddg bangs are supported to my knowledge, but obviously !bang will only work with the search engines searxng supports

[–] chayleaf@lemmy.ml 2 points 11 months ago* (last edited 11 months ago)

different neural network types excel at different tasks - image recognition was invented way before LLMs, not only for lack of processing power, but also because the previous architectures didn't work with languages. New architectures don't appear out of thin air, they are created with a rough idea of what we could need to make the network do a certain task (e.g. NLP) better. Even tokenization isn't blind codepoint separation but is based on an analysis of languages. But yes, natural languages aren't "parsed" for neural networks, they don't even have a formal grammar.

[–] chayleaf@lemmy.ml 1 points 11 months ago (2 children)

i'm not talking about knowing about how humans perceive/learn languages, i'm talking about language structure. Perhaps it's wrong to call it "how languages work"

 

My biggest blog post yet, and it's about running (almost) vanilla NixOS on a (formerly) Android phone! This was 50% fun and 50% exhausting... you solve one issue and another one crops up right away... it was certainly an interesting educational experience.

I'm not explaining any basic technical concepts here, as I'm not a complete noob in phone ROMs and Linux.

Ask me any questions if you have them!

108
submitted 2 years ago* (last edited 2 years ago) by chayleaf@lemmy.ml to c/linux@lemmy.ml
 

After commit 0bc3126c9cfa0b8c761483215c25382f831a7c6f in linux-firmware my system stopped booting (due to being unable to mount root fs). The bug isn't occurring all the time even with this commit, but I've still successfully tracked it down to this specific commit. Now I'm not sure where I can report it, as I could find info about maintainers of certain Linux subsystems, but not of linux-firmware or its constituent parts (like amd-ucode).

Edit: I've sent it to the person who authored the commit for the time being

 

This is a lightweight alternative for Goldberg for the single purpose of unlocking DLCs. Just rename the game's steam_api.dll to steam_api.orig.dll, download steam_api.dll from releases and put it in place of the original steam_api.dll, the game will keep interacting with Steam as usual but it will consider all DLCs installed. Of course, you also need to download the actual DLC files from somewhere.

I've actually only tested it on Linux, so I'm curious to know if it works fine on Windows and MacOS.

17
submitted 2 years ago* (last edited 2 years ago) by chayleaf@lemmy.ml to c/nixos@lemmy.ml
 

Example config linked in readme! My ISP doesn't offer IPv6, so it might not fit your use case well, but it's a setup with multiple routing tables (one for vpn, one for direct internet access, one for no internet access)+multiple network namespaces (default namespace has the vpn interface, wan namespace has the vpn socket)+configured dnat/port forwarding which is hard to get right in such setups. It also takes port forwarding rules from another system's config, which was always my dream before even starting this project lol

"framework" is really the right choice of words because while it's well integrated with itself, it forces you to use itself, it doesn't integrate with networking.interfaces because it itself is a more featureful variant of networking.interfaces.

In my experience, this let me focus on writing the router itself, while previously half the time I felt that NixOS just doesn't provide enough customizability for routers. However, I don't offer many features right now, only device config/network namespace management/bridge creation/veth pair creation/dhcp/router advertisement/wireless access point creation. Obviously, there are many cases for which this won't be enough. If this isn't enough for you, open an issue and I'll try to add what you want (or better yet, do it yourself, as I probably wouldn't be able to test it).

 

Honestly I don't know why I made this, it clearly isn't worth it lol (Jesus, 5000kloc for this), but it was interesting to learn more about nftables (I also found a bug in Nix in the process). I will contribute to nftables docs some time later, as I found many undocumented or poorly documented parts, and some documentation that's flat out wrong.

Currently this can only export rules in json, but it shouldn't be too hard to write a transpiler into the nftables language.

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