derfl007

joined 2 years ago
[–] derfl007@lemmy.wtf 2 points 2 years ago (1 children)

I did the same, wouldn't have fit my character to choose the pirates lol.

Might turn into a criminal in my NG+ run later on and choose the pirates instead haha

And yeah definitely worth the credits^^

[–] derfl007@lemmy.wtf 3 points 2 years ago (3 children)

Same here, played the UC SysDef undercover questline yesterday and couldn't stop playing, so i ended up playing until 3 am lol. The amount of stuff that's in all those side quests is amazing.

[–] derfl007@lemmy.wtf 10 points 2 years ago

Exactly what i wanted to say. I am pretty introverted, but i 100% prefer having a nice little chat with the cashier instead of having a machine scream at me to put the item in the bagging area

[–] derfl007@lemmy.wtf 1 points 2 years ago

instead of no app, why not pwa? has all the advantages of no app, but looks like an app

[–] derfl007@lemmy.wtf 3 points 2 years ago

yeah I'll admit i don't know much about how all this stufd works, but thanks to others i also found out about these rules. But imo those time windows are absolutely useless in preventing insider trading if they plan to do both things in the same time window anyways

[–] derfl007@lemmy.wtf 6 points 2 years ago (2 children)

Absolutely, that's why they all sold their stocks before they announced this

[–] derfl007@lemmy.wtf 1 points 2 years ago

Interesting to know that they'll come after you either way, thanks!

[–] derfl007@lemmy.wtf 8 points 2 years ago (2 children)

Good luck selling your game if unity asks every distributor to remove your game for copyright infringement.

I'm not saying it's impossible, you can go ahead and try. But you asked what stops people and the answer is laws. If it was so easy to do what you're suggesting, then everyone would do it

[–] derfl007@lemmy.wtf 6 points 2 years ago (6 children)

The thing about unity is that it's not just a software you use to program the game. When you distribute the game, you also distribute the engine. Since the engine is licensed to you under a special license, distributing it in a way that's not permitted is copyright infringement. You agree to the license when you use unity, it's like signing a contract. And if you breach this contract, Unity has all the rights to take legal action against you for profiting off their proprietary engine without paying them.

It also just doesn't make sense to even try that. If you're at the point where you'd have to share your profits with unity, your game will be making enough sales that it's probably big enough for unity to notice it. And if you manage to keep your copyright infringement hidden from them, then your game is probably so small that you wouldn't be paying anyways.

So yeah, it's simply illegal, and unity will take legal action if they're losing out on enough money

[–] derfl007@lemmy.wtf 14 points 2 years ago (8 children)

Licenses and copyright laws. When you make a game with Unity, you're using proprietary code from Unity which has a license stating that the free version can only be used under certain circumstances. You'd be braking this license agreement if you distribute a game outside those conditions

[–] derfl007@lemmy.wtf 12 points 2 years ago* (last edited 2 years ago) (2 children)

Godot can use C# like unity does and it's FOSS.

Unreal uses C++, so you have to learn a different language if you're coming from Unity. And they also take part of the profits you make. Unreal has its advantages obviously, it's an amazing engine with amazing graphics, but if you're used to writing code in C# and don't want to learn something completely different, Godot is a very nice alternative

[–] derfl007@lemmy.wtf 8 points 2 years ago (1 children)

I read the last part in his voice lmao

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