emb

joined 2 years ago
[–] emb@lemmy.world 6 points 1 day ago

Seriously! Even after knowing what it is, I look back at the picture and can barely see any hint of it.

 

Apparently the Japan Kanji Aptitude Testing Foundation decides one of these every year.

This year, 熊 (kuma) was selected, meaning bear. For whatever reason, Japan has had a bunch of bear issues lately.

[–] emb@lemmy.world 0 points 2 days ago (1 children)

Threadiverse share link: https://threadiverse.link/lemmy.world/post/39995830

What do you think of the Evo lineups this year?

 

cross-posted from: https://lemmy.world/post/39995830

Worth noting that, like large swaths of other parts of the industry, the Saudis now own Evo. It hasn't changed yet, but Ronaldo ended up in Fatal Fury, so...

Evo Japan

  • 2XKO
  • Fatal Fury: City of the Wolves
  • GranBlue Fantasy Versus: Rising
  • Guilty Gear Strive
  • Hakuto No Ken
  • The King of Fighters XV
  • Melty Blood: Type Lumina
  • Street Fighter 6
  • Tekken 8
  • Under Night In-Birth II [Sys:Celes]
  • Vampire Savior
  • Virtua Fighter 5 R.E.V.O. World Stage

Evo Las Vegas AKA just "Evo"

  • 2XKO
  • BlazBlue: Central Fiction
  • Fatal Fury: City of the Wolves
  • GranBlue Fantasy Versus: Rising
  • Guilty Gear Strive
  • Invincible Vs
  • Rivals of Aether II
  • Street Fighter 6
  • Tekken 8
  • Under Night In-Birth II [Sys:Celes]
  • Vampire Savior
  • Virtua Fighter 5 R.E.V.O. World Stage

Evo has historically kept a roster of about 8-9 games, but last year they experimented with an "extended roster" of an additional 8 games, bringing the total up to 16. This year, they seem to be doing 12 games, and hopefully that means the less popular games among them get more attention than they would on an extended roster. The minimum prize pool for Evo Vegas is $500k, split across all 12 games, divided proportionally by entrant numbers; in past years, this was provided by a sponsor like Chipotle, and the math worked out very similarly, so as of right now, this doesn't smell like unsustainable Saudi money pumping the numbers up.

This seemed like a strange time to announce the Evo lineup to me, since the Game Awards are happening two days after this announcement, and release dates are sure to come along with it. Given that Invincible Vs is in the lineup, it means that they shared with Evo that the game will be out before June, but publicly, the release date won't be announced until the Game Awards. Notable absences, however, include the likes of Marvel Tokon and Avatar Legends. Avatar Legends is small time, so it was never guaranteed an Evo roster slot, but if Marvel Tokon doesn't appear here, that surely means it isn't releasing until the second half of 2026. It's also strongly suspected that Injustice 3 is right around the corner, and the implications from this roster are similar. Vampire Savior is occupying the "throwback game" slot this year, and there's just a smidge of hopium that its inclusion in both Vegas and Japan might mean DarkStalkers will return; I'm sure rooting for that to happen, but I don't suspect it's super likely.

For me personally, I'm a big fan of Guilty Gear Strive, and I'm glad to see just how resilient its competitive scene is. Most fighting games would have long since waned in the 4+ years that that game has been going strong. I also really, really can't stress enough how much Invincible Vs is checking all the right boxes for me in all of its pre-release materials. I got hands on with it too, and it still feels like it's made just for me. I had not encountered any of Invincible before this game was announced, outside of a few memes that are especially popular among fighting game players, but now that I've seen most of the show at this point, it's ridiculous that the show, also, is seemingly made just for me in the way it deconstructs super hero tropes. If it doesn't do the same thing with Marvel vs. Capcom or fighting game tropes in the game's story mode, I'll be disappointed in the missed opportunity, but I'm really looking forward to seeing what this game looks like at the highest level of competitive play.

[–] emb@lemmy.world 6 points 2 days ago* (last edited 2 days ago)

Well that looks really nice. Interested to hear more info. The little armor thing at the end, the title, and the 'new path forward' tidbit make it sound like it'll have some interesting twist.

[–] emb@lemmy.world 2 points 2 days ago

Thank you for sharing, I had no idea this was a setting! That makes it a lot easier to get the other links.

[–] emb@lemmy.world 1 points 3 days ago* (last edited 3 days ago)

From OP's post in another thread about this:

The Title & Descriptions are AI generated based on the original Descriptions & The Video Transcripts. The original descriptions rarely reflected the video contents so that’s why I did that to make it more obvious what the Video is about, unless you prefer descriptions that just contain links to affiliate programs or empty descriptions. The Videos are still original & unchanged so I don’t see a big problem. Also every video has a Feedback option if you find something that you disagree with.

(To be clear, I'm not necessarily endorsing the response, just relaying it.)

[–] emb@lemmy.world 6 points 3 days ago* (last edited 2 days ago) (1 children)

Gaming Historian comes to mind. (Caveat: he's no longer doing YT full time, so the uploads are a lot less frequent.) Anyway, he started out as the kind of prototypical kid with Youtube videos, doing a pretty well with the history angle. But over time evolved into a serious documentarion doing top-notch work. Along the same line, DidYouKnowGaming went from an ok channel that repackaged pretty common trivia into interesting but almost click-bait videos, into now being an investigative journalist kinda thing, where they semi-regularly share previously unknown information about old or cancelled games. Still on the games side, Electric Playground has been going for like a quarter-century, since back when it had to be on cable TV instead of Youtube, and Victor Lucas still doesn't suck.

3Blue1brown and Ben Eater make great technical educational videos that, as far as I'm aware, haven't really degraded.

[–] emb@lemmy.world 1 points 5 days ago* (last edited 2 days ago) (1 children)

Re: difficulty - Natively has a system where it asks users if x or y was harder. Like they say I've read this book and that book, then there's a screen where you answer comparisons to help improve rankings. It's kinda fun, might be something to consider if you want to make those ratings more detailed.

But then again, for mostly pretty short videos already tagged with understandable 1-5 difficulty levels, I'm not sure how important it is.

[–] emb@lemmy.world 5 points 5 days ago* (last edited 5 days ago)

I don't know of many (other than Wikipedia which is a great option), and I'm not at the level to read real native websites. So I'm not a good person to answer. I'll watch the thread and maybe come back to these some day. But still, gonna throw some stuff out.

You're way beyond these, but for fellow beginners that come across this thread, I'll mention the well-known easy Japanese reading sources: NHK Easy News (if you're more advanced, there's also regular news), and the free graded readers at tadoku.org.

Another interesting site I've seen is this one that discusses Japanese grammar. Still not quite in the spirit of the question though. There's this Matcha travel/culture blog, but it also has an English version. And uh... here's this Pokemon wiki that I'd come across at some point, and this one for Soul Calibur VI. There's https://tver.jp/ that was posted here a while back, but you probably need a VPN to watch things on it.

[–] emb@lemmy.world 1 points 6 days ago (3 children)

What do you expect to happen here? The number was only meant to inform you how difficult the video is inside the Difficulty bracket (1 easiest -> 100 hardest)

That's really cool actually. I saw a sort by difficulty, so I thought there must be something more granular. But then I figured setting that level of detail for all these would be too much work.

My brain was like, this looks like a click target', and it animating on hover doubled that impression. Following from that line of thought, I expected that the number was an amount of videos available at that difficult, maybe with some filters applied. Of course, the fact that it's not consistent should have immediately told me I was wrong lol. What I'd expect to happen is to click there to see more [difficulty level] videos, but I don't know that it'd be better. As always with feedback take it with a grain of salt - not pushing for changes, it's just where one dummy got surprised.

How would you like this to work? Currently I save your last search settings (difficulty, Creator, Tags). So when I click on a tag should the search still use the old difficulty & creator and only use the new tag or should it clear everything and only search for the clicked tag. Same goes for creator

I'm not sure how it should work, but personally I just expected to go to the search page with that tag pre-filled. Difficulty filter remembered would be better, imo. Creator, I wouldn't be as worried about that sticking, but some people might. Might be best to keep it consistent if difficulty is saving. Maybe down the road someday, saving each of the search filters could be a setting. Mainly I just want things on the video page that I can use to find new videos. If none of the similar videos in the sidebar appeal, it can be nice to see "Oh, there's a tag for that, maybe there are more videos about that topic", or "Maybe I should check out all the videos from this creator". You have that on-ramp to keep using the site.

[–] emb@lemmy.world 2 points 6 days ago (1 children)

すごい! Glad you were feeling confident going in. Now that you've (probably) taken it, what was your impression. Seemed easier/harder than expected? Do you think you did well?

[–] emb@lemmy.world 4 points 6 days ago* (last edited 6 days ago)

It's very much easier to use than ardour. Makes it very simple to open the piano roll and draw in some midi notes. Includes a decent amount of default samples and presets. It was good for my know-nothing-hobbyist use case. Between tutorials and the manual, pretty figure-out-able.

Ardour by contrast seems more focused on recording live instruments. I'm sure it's high quality stuff, but trying to do basic things just feels obtuse.

[–] emb@lemmy.world 1 points 1 week ago

Awesome! Thanks for the list, I'll check some of these out for sure.

 

I've been trying to do more Spanish listening. I've realized I don't know of many podcasts

Dreaming Spanish kind of sets the standard for comprehensible input videos, so I did look and see that they have a podcast. It's pretty good, but slow. I've listened to a couple of video game podcasts before - Viciados and Reload. The former seemed kinda mumbly and hard to hear, the latter has long episodes but isn't bad.

So give me your recs. I'd like to have something that splits the difference - closer to natural speed than Dreaming Spanish, but still very clear spoken. Don't worry about that tho, throw out any podcasts you like, targeted at native speakers or learners.

 

cross-posted from: https://lemmy.world/post/39170712

Anki is an open-source flashcard app for Windows, Linux, Mac OSX with versions also available for Android and iOS. Unfortunately, iOS version costs $25, but all other versions are free.

Anki is a self-graded flashcard program / app. This makes it a combination quiz-app + timer system. Unlike Duolingo or other programs, Anki entirely relies upon self-grading, but this is more than sufficient for study.

Anki grabs the top cards from a deck (defaulting to 20 new cards per day. Feel free to customize this to whatever fits your needs best). Then each day, it grabs "scheduled review" cards + shuffles in the new cards, and shows you them one at a time. Once a card is shown to you, you the user click a button to reveal the other side.

After the flip, Anki asks you to self-grade yourself on your performance. "Again" means you grade yourself as "incorrect", and Anki will remember this mistake. Because you were "incorrect" on this card, Anki will show you the card again very soon.

If you choose one of the three "correct" scores (labeled "Hard", "Good" and "Easy"), Anki remembers that you've answered correctly, and will schedule the card some time in the future. I'll get to the difference of the three scores later, but consider all three to just be "correct" for now.

The precise time is calculated based on how well Anki thinks you know the card. If you know the card well, "Good" might schedule the card to be reviewed 1 month from now, but if you've made a lot of mistakes with a particular card, then that card will likely be reviewed 1 or 2 days from now. Its all data collected on a per-card basis.

Above is an example screenshot of Anki's memory: every single self-graded score is remembered on every single card, as well as the date and time of each score.

As such, Anki is a system of spaced repetition. The "better" you are with some cards, the less you see them. The "worse" you are with other cards, the more Anki shows you those particular cards you keep making mistakes with. Timer + self-grading == you only see the cards you're doing bad with, while Anki hides the cards you are doing good with.

The Algorithm

FSRS is a new experimental algorithm Anki is using. There's been 6 versions (FSRS-1, -2, -3,... and of course FSRS 6 today). Fortunately, the overall gist has been the same for all 6 versions. Alas, its a lot of blogposts and technical math that's far too nerdy for most people https://github.com/open-spaced-repetition/fsrs4anki/wiki/The-Algorithm. For the math nerds who want to learn the algorithm, study away. But I'll attempt to do a simpler "translation".

Before we get started, click on your deck's preferences and scroll down to the FSRS button. Ensure it is on.

FSRS is simply three pieces of memory being applied to each and every "card" in your Anki decks. Every single card will try to figure out "R", "S" and "D". R is the probability that you've forgotten a card each day. The longer a card goes without being shown, the worse-and-worse "R" gets (this is the value Anki uses to determine when to repeat a card to you, it wants to show you a card before you've forgotten, but after enough time that you had a chance to forget, defaulting to 10% chance of forgetting).

Every single card tracked by Anki has this "forgetting" curve, primarily defined by the "R" aka Retention variable.

The theory is: if you show a card too often, you never really test your long-term memory. Furthermore, its too much extra work to review so many cards. By waiting days, weeks, or months before showing you a card again, Anki saves you time by not overly-reviewing cards you already know the information of. Furthermore, studies have shown that showing you information "right as you are forgetting about it" is the best way to remember (!!!). Any sooner, and you really aren't learning too well, but instead just temporarily holding things in your short-term or medium-term memory.

"S" stands for Stability. The more "stable" a card is, the longer Anki-FSRS thinks it can stay in your memory memory without review. Most "new" cards are assumed to be forgotten about within a day by default. However, as you get the card "correct" over-and-over again, Anki-FSRS will increase stability, thereby causing the longer review intervals. (Maybe showing you a card once every 3 days, then 7 days, then 1.5 months, then 3 months....).

"D" stands for Difficulty. The more times you get a card wrong (ie: when you click the "Again" button), the worse Difficulty gets. Anki-FSRS remembers that some cards are harder for you to remember... in particular the ones you keep getting wrong.

Even if you get a high-difficulty card correct multiple times, Anki "remembers" that you have been forgetting this card, and will show it to you again sooner. Ex: by default Anki will mature a card within 7x correct answers in a row. However, if a card is "difficult", Anki will keep showing you that card 10x, 15x or more, knowing that you need the extra practice.

Or in more math-nerd terms, "Difficulty" is the derivative of stability. The change-of-stability is determined by the "Difficulty" of a card.

Hard / Good / Easy

Hard / Good / Easy all count as correct (ie: increases the stability of Anki-FSRS), but will do different things to your Difficulty score.

"Good" is the default, and Anki recommends that users hit the "Good" button 80%+ of the time. Lets pretend that a particular "Good" answer will result in 1-month timer for a particular card...

"Easy" basically is telling Anki that you don't want to practice with this card anymore (ie: low-difficulty card). After clicking "Easy", instead of taking a 1-month timer... Anki will likely choose a 1.5-month or 2-month timer on the card.

"Hard" is telling Anki that you want extra practice with this card. It increases difficulty, despite increasing stability. You'll see this card again more-and-more in the future. Instead of 1-month timer, Anki might show you the card again within 2-weeks.

Where Anki fits in language learning

Anki was originally developed to help its original programmer learn Japanese. Its not an end-all be-all app however. Anki is only a piece of any language-learner. You must also buy grammar / theory books, as well as write regularly in the new language... speaking and listening and more.

Nonetheless, "Anki" is your cudgel. A brute-force method to try to force vocabulary words into your brain through raw force. You'll likely never gain mastery of the words through Anki... but you can at least become a beginner and learn how to start reading. There's literally thousands, if not tens-of-thousands of words you must learn to become proficient in a language. And that's spelling, grammar usage (gender / der/das/die in German, or maybe conjugation rules and pluralization rules), definitions and more!!

In all cases, Anki can be used as a way to force this information into your brain, getting it ready so that those words can "begin to be learned" when you watch TV, listen to a foreign language podcast or hear those words in a song.

Yes, Anki isn't enough. But Anki is a great tool to get you started. And getting started is sometimes the hardest step for many people.

Remember: 1000 words is beginner level (near 1st grade level understanding), while 10,000 words is roughly high school level. If you wish to be seen as a competent adult in a new language, you must figure out a system to reach those 10,000+ words known. 10,000 words sounds like a lot in isolation... especially because true mastery of 10,000 words includes spelling, grammar (pluralization/conjugation/gender), meaning, and pronunciation. But think about it: 10,000 words is merely 14 words per day for 2-years. Plenty of people have used Anki to jumpstart that kind of long-term forced-learning of words.

 

https://www.gematsu.com/2025/11/pokemon-pokopia-launches-march-5-2026

The physical edition will ship on a game-key card worldwide, as revealed by a new video about game-key cards (English, Japanese) released today by Nintendo.

I think this is the first big-ish Nintendo release to use a key-card.

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submitted 1 month ago* (last edited 1 month ago) by emb@lemmy.world to c/languagelearning@sopuli.xyz
 

cross-posted from: https://lemmy.world/post/38090293

This is a collection of Japanese lessons that don't rely on translation. Instead, it shows a picture to establish a concept, then builds on that.

It's based on the ideas behind Lingue Latina Per Se Illustrata (LLPSI).

I don't know how useful this is compared to other methods, but I think it's a neat thing to check out.

 

This is a collection of Japanese lessons that don't rely on translation. Instead, it shows a picture to establish a concept, then builds on that.

It's based on the ideas behind Lingue Latina Per Se Illustrata (LLPSI).

I don't know how useful this is compared to other methods, but I think it's a neat thing to check out.

 

cross-posted from: https://sh.itjust.works/post/46133193

Happy Casual Tuesday!

彁 is a Japanese "ghost character". Its meaning is unknown and it doesn't appear in the famous 18th century Kangxi Dictionary of Chinese characters. It was most likely just created by mistake during the process of computerizing Japanese writing.

 

Just saw that this web app was available, and I think it seems like a cool idea. It's like a gamified rec engine.

Unfortunately it needs a sign up to start, but looks like there's no email verification right now. And thankfully it runs in web browser, no app needed.

Tried it, and it seems kinda jank. I don't recognize any of the 'experts', and didn't really know what to do with games I already played, and liked, but didn't love. The preferences and special cards didn't seem interesting.

So I dunno. Maybe it'll be useful over time and with more runs. But I thought it seemed neat, anyway and thought this community might be interested.

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