This game leaves behind a legacy of extremely funny poor decisions and mistakes, culminating in becoming one of the few games that got to be shut down twice.
epicsninja
You're only observing a single page, which is taller than wide, but you're also only observing a single word, which is generally wider than tall.
Aye but the ten year run of marketing the game during development was probably pretty nice.
10 years ago Michaelsoft launched their own VR headset, which was such a flop you probably don't even know it happened.
While I may be mistaken, I am pretty sure neural networks are generally not based on a Linear Function.
This video is a rare exception. https://youtu.be/Ae9EKCyI1xU
See, I played the Witcher 3, and did not experience any Sex Scenes, because I wanted to kill monsters, not have sex. So I do not expect my experience with The Witcher 4 to be any different.
Yeah but if he wanted he could have gotten something way more exotic, like being filled with spiders.
If only that was what Cyberpunk actually got.
"Everyone I don't like is a fascist!"
It's Multiplayer. Odds are those aren't characters as much as they are alternative player-avatars.
Games as a Service wasn't even the fatal flaw here. Brawlhalla is another platform fighter that is doing just fine off that model. The dev team for MultiVersus just couldn't handle the project, for one reason or another.
A lot of speculation on the specifics of what went wrong, plenty of players looking for who to blame, but there will probably never be any reliable or concrete info on what exactly happened.