fanbois

joined 3 years ago
[–] fanbois@hexbear.net 24 points 1 year ago* (last edited 1 year ago) (1 children)

What a miracle it was. A genuinely leftists game filled to the brim with creativity, humor, charm, absurdity, personality, world building and gut wrenching drama. A political game, in every sense of the word and an instant cult classic. So good that even the mainstream simply could not ignore it and just had to roll with the moment.

Of course it couldn't last. Nothing good in this world ever does. mazovian-thought

[–] fanbois@hexbear.net 10 points 1 year ago

The ghost of Kiyv. We misunderstood all along.

[–] fanbois@hexbear.net 37 points 1 year ago (3 children)

Googling that just brought up weird ass crank pages. Not that gang, sorry.

Not that I don't enjoy a good intelligence conspiracy, but I'll go with Occam's razor here. Russians poisoning a rowdy russian political activist with good old russian warcrime chemicals is as good as any explanation.

[–] fanbois@hexbear.net 67 points 1 year ago* (last edited 1 year ago) (8 children)

Feels like this is the only lesson from this.

The motherfucker was a real believer in... whatever variation of a liberal-fash ego trip he made up for himself. The russian state and judicial system fucked with him at every point of his attempt to stir the public or participate in politics and for some fucking reason he kept pushing his luck.

Then they poisoned him with chemical weapon grade poison and almost killed him, then he got offered one last possible exit from ANGELA MERKEL herself. And he just went back. Commited to the bit till the end.

[–] fanbois@hexbear.net 11 points 1 year ago

Then why do the cops put them on tanks and shoot them at people?

[–] fanbois@hexbear.net 1 points 1 year ago

Love popOS, but it did not play well with my multi monitor setup. It just couldn't deal with different resolutions (qhd laptop, two fhd monitors) and sizes. Mint can. So I am back to Mint and stopped worrying about distro hopping.

[–] fanbois@hexbear.net 2 points 1 year ago

But if a game does provide a win state, then I think that carries with it the implicit promise that the win state is reachable if the player demonstrates sufficient skill.

Almost all rougeliktes I've ever played, did that. An actual inevitable fail state is very very rare. It's always about juggling odds, making decisions, balancing risks and very rarely does one play optimal. The challenge is that the difficulty curve can be all over the place. This monster was easy to beat, but you don't know if the next one is the run killer.

Slay the Spire feels like a unforgiving game if you don't get your good cards and relics at Ascension 1. Except of course that the best players can beat Ascension 20 (about 5 times harder I'd say) with 50+% consistency and would almost never fail at low difficulties.

DCSS is full of random bullshit, getting shafted, out of depth monsters, bad loot etc. Yet people have insane winstreaks on even weak combinations.

Listening to a good commentated run by a highly skilled player always reset my perspective on everything I thought was bullshit or inevitable. I am the problem and I can solve it by improving.

[–] fanbois@hexbear.net 3 points 1 year ago* (last edited 1 year ago) (1 children)

I'm not a avid league player, but as far as I know Flash has been mandatory in competitive on like 99% of champs for pretty much most of leagues existence.

Blink is just a different approach on the topic of instant movement skills.

Flash is free and has no downsides, but is rather short and has a long ass cooldown.

Blink Dagger is fairly expensive, can be disabled through player damage, gives zero stats but has long range and a reasonably short cooldown.

Both fundamentally shape their game for the better, because without them the game would be a lot slower and less spectacular. Probably 80-90% of all "greatest highlights of dota" scenes feature a blink and I presume it's vice versa in league.

[–] fanbois@hexbear.net 5 points 1 year ago (3 children)

Same here for Dota 2.

An insufferable playerbase combined with thousands of obscure mechanics, details and interactions makes it basically impenetrable as a casual game for someone to try it out. I got 4k hours in it and too many of them were filled with negative emotions towards myself or others.

It's unfortunately also the best competitive game ever made, both for playing and watching.

[–] fanbois@hexbear.net 8 points 1 year ago* (last edited 1 year ago) (1 children)

For the mentioned reasons, any ai art and it's generators should be treated the same way as toxic waste. It's radioactive garbage that should be buried under 120000 tons of rock and salt with a big sign with a skull Infront of it.

It's a hallucinating computer, but it can't die and we are giving it the worst drug cocktail imaginable and then tweak whether it needs more fly amanita, gasoline or dried centipede to make the titties just right.

It is the best intersection of human and machine that we are capable off and the results is exclusively the worst of both worlds.

[–] fanbois@hexbear.net 13 points 1 year ago

That fairy design was so wildly out of place. Zelda was never completely prudish, but heeeeelllo there with the see-through leotard, very pointy boobs, high pitched giggle and very suggestive posing from basically a frog perspective.

I was 11. And then I was slightly older.

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