China is the same, but better at propaganda. There can be no centralized solution.
They do, but so does Seattle.
Dutch style bike infrastructure in the US.
I talked about it in a previous chapter, but basically the antidote to all of these is immediately revocable authority (basically, free association). This is what makes the mastodon a good model vs centralized social media. By being federated, you can leave without (necessarily) losing your connections and (with account transfer) you can even move the rest of the data.
Any bureaucracy can be exactly as corrupt as it is able to keep people under it's control. If it can be dissolved or those under it's control can leave at will, things can only get so bad.
To make this all concrete (using slrpnk.net as an example), I could imagine an affinity group (as described here) recognizing the value of this site. A services committee meeting may then agree that a couple of members of the affinity group should support administration. So then these folks would ask to join the admin team. The works committee could determine that they should use general funds to donate to hosting on a regular basis.
Perhaps members of the existing admin team here might start their own affinity group. Their works committee provides labor and funds to support the site. At some point the two affinity groups discover each other and federate into a collective. Via some collective agreements the second affinity group agrees to take some portion of the hosting cost on occasion in acorn bread and mead made by the first affinity group. The second affinity group transfers the money they would have spent on food and booze to hosting and spends a bit less over all, the first spends a little bit less since they're making things themselves, both get to support the project.
The micro-bureaucracy of slrpnk.net becomes the responsibility of the collective to support, but that doesn't mean it's then taken over by the collective. It remains an open public good. This becomes an example of the especifismo concept of "social insertion" (at least as best as I understand it).
I think there are a number of definitions in use. The term often implies hierarchy (through, that's not how it's being used here). Here it's being used to describe an entity that systematically manages resources (including knowing). I probably could have continued with the microservice metaphor, but I felt like that would alienate folks who aren't familiar with tech.
There's definitely a negative connotation. I feel like I need to read "Utopia of Rules" to have a better understanding of his critique. I am sort of referencing the "forms of domination" from Dawn of Everything, in that a large bureaucracy can be leveraged into power over people. That is, if you manage a resource for someone you can end up with power over them. Thus making it smaller reduces the impact in case the system must be abandoned or replaced.
Really, we're talking about various forms of commons management (folks should refer to Elinor Ostrom's work). Everything we do or share together is a type of commons, and the term here is referring to the machinery of management.
I would probably go on to say that slrpnk.net is itself a commons managed by this type of micro-bureaucracy. I mean this in a good way. In saying this, I also mean that the VSM would be a good tool for auditing the health of the organization (it's always good to keep in mind and keep healthy). Graeber was an amazing anthropologist and thinker, but I don't think his critique was informed by cybernetics or organizational theory. I think that I have a more positive connotation for the word than the negative one I get from his writing.
Unless you are working at a cooperative, people are getting paid for their hours not for their labor. You absolutely should not improve things at work in any way unless you can get value out of it, because doing so feeds capitalism at the expense of everything else. Capitalism is a game where each side tries to get the maximum value out of the time. The capitalist wins when they maximize the value of your time, the worker wins when they maximize the amount of money they get for the minimum effort.
Some people are overwhelmed, some people are just trying to survive. A lot of people see that any effort they put in making things better, like at work, will just be turned against them to make the world worse. It's really hopeless sometimes. A lot of time there just isn't any space in people's lives to even think outside survival.
But don't confuse masking for happiness. People are angry and depressed. Very very few people are happy with the world the way it is. A lot of folks have just given up. People telling you that you should give up only want to feel better about their own failure, their own acquiescence to the void. Trauma does this to people. It traps people. It makes people give up. It makes people feel hopeless. It makes people uncreative. It makes it hard for people to believe in the possibility of hope.
Your work is probably not the place to focus on improving things, unless you're either working in a cooperative or you're organizing a union.
Personally, I think we're all thinking about this whole thing wrong. Capitalism is a death cult. But in spite of that, we have hope. We have faith that we can create a better world, and we have evidence that is true. The world we live in is full of zero-sum games, games that pit us against each other. When we can turn these games into non-zero-sum games, games of cooperation, we can change everything. Capitalist labor markets are zero-sum because whoever wins it's always at the expense of the other player (spoiler, the game is rigged for capitalists to win almost all the time).
The choice to cooperate or compete is similar to the prisoner's dilemma. There is a clear optimal strategy for a single game of the prisoner's dilemma: betray your opponent. But things get interesting when you play multiple times. Iterated prisoners dilemma (that is, playing the game multiple times while knowing all the previous moves) flips that strategy, making the optimal strategy one of guarded cooperation.
The secret here is that you need to have other people. At a high enough density, cooperation defeats competition. The better news is that you are here. From this core, we can support each other in building this world. We can continue to support bringing hope into the world.
There's a book called Change: How to Make Big Things Happen. It's about how movements happen. At first they are invisible, or small. But at a certain point they cascade and move very quickly. I'd recommend reading this book to think about how everything changes. I'd also focus locally. The thing that snaps people out of this hopelessness is actually just seeing what is possible. Make something that seems impossible happen. Start small, and build from there. What solar punk thing can you make real?
Can you start a tool library? What about even just a media library among friends? What's the smallest thing you could do to bring a bit of the solar punk world you want into the current dystopia? Do one thing to prove it's possible, then see what becomes possible next.
In Parable of the Sower, only the rich drive cars and those are basically armored vehicles... Which Octavia Butler predicted in 1993. Still on track for that I see.
My first thought was Cooperation Jackson. They have something about municipalism on their site. I've run across a few, but none pop to mind at the moment.
Offline map apps like organic maps can let you download maps for offline navigation, FYI.