I'm not
imnapr
Wow! Im so excited to buy it never.
Napping with a kat?
The next monster hunter is gonna require this in the specs
Eight dollars a month for fucking "premium-lite" is insane.
In the first pic it kinda looks like he has black lipstick on lol
"The sky is blue" Man finds. "I decided to look up" he says.
Friend? No. Roommates perhaps.
I'm not exactly sure whether or not this is good, but my gut feeling is that this sounds like it will very quickly become very annoying permission hell.
This headline reads like an onion article lmfao
Tales of Arise. The most bland plain characters ever, uninteresting exploration, plot was SO predictable, and the combat felt stiff. Kinda wrote off the entire series mostly, except I do like Berseria even though it's combat also sucks.
Okay, both of y'all are wrong on this one.
"Ai firms"
Procedural generation isn't related to generative AI, as stated in the description. Daggerfall, released in 1996, used procedural generation to generate it's dungeons and world map. It has continued to be used since, in games such as No Mans Sky, Minecraft, Valheim, and many more.
"Not the developers and employees whose “man hours” they’re “reducing”"
I'm not even sure why this would be a bad thing given that developers are overworked, unless you're thinking they're going to use this technology to replace developers, but that isn't happening. It streamlines the creation process so that developers aren't creating literally every blade of grass or bush manually. For example if you created a patch of grass X size, the generation will automatically add some flowers or some such. If anything, this probably gives developers MORE work, because now that this process is streamlined, they'll be expected to do even more. Hope this clears things up, procedural generation is a good tool when used correctly!#